GangsterPineapple Posted March 27, 2018 Report Share Posted March 27, 2018 A couple of the Evil HERO Support I thought up over a couple days. I feel that they give Evil HEROes what they need like more main deck monsters and ways to search dark fusion and dark calling. Evil HERO Freezing AbyssLevel 8 Water Fiend/Effect ATK/2500 DEF/21001 "Evil HERO" monster + 1 WATER monsterMust be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card can attack directly while you have a face-up "Evil HERO" monster, except "Evil HERO Freezing Abyss". When this card leaves the fields change the ATK of monsters your opponent currently controls to zero. Evil HERO Infernal Knight Level 3 EARTH Fiend/Effect ATK/1500 DEF/2000When this is Normal Summoned or Special Summoned you can add 1 Evil HERO monster from your deck or GY to you hand. If this Face-up card is sent from the field to the GY you can add one "Dark Fusion" or "Dark Calling from you deck to your hand. You can only use One Effect of Evil HERO Infernal Knight once per turn and only once that turn. Evil HERO Impulse Evil HERO Infernal Knight Level 4 EARTH Fiend/Effect ATK/1900 DEF/0During your Main Phase: You can Special Summon 1 "Evil HERO' monster from your hand, except "Evil HERO Impulse". This effect can only be used once while this card is face-up on the field. During your Main Phase 1: You can banish this card, then target 1 Fiend-Type monster you control; that target cant be destroyed by card effects. During your second Standby Phase after this effect was activated: Special Summon this banished card in Attack Position. Evil HEROES Revenge (Normal Trap)If a "Evil HERO" monster(s) you control is destroyed by battle or card effect special summon those monster(s) to your side of the field ignoring their summoning conditions and if you do they gain 500 ATK and cant be destroyed by battle or card effects, but send them to the GY during the end phase of the next turn. Supreme Kings Call (Continuous Spell)Once per turn: you can add 1 "Evil HERO' monster, "Dark Fusion" or "Dark Calling from your deck to your hand. If this face-up is sent to the GY by your opponents card effect, target 1 "Evil HERO" fusion monster in your GY; Special Summon it ignoring its summoning conditions. Evil HERO Lair (Field Spell)When this card is activated: You can add 1 "Dark Fusion" from your Deck to your hand. All "Evil HERO" monsters on the field gain 500 ATK and DEF. The activation of your cards and effects that include an effect that Fusion Summons a Evil HERO Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Evil HERO Lair" per turn. Evil Fusion (Normal Spell)Fusion Summon 1 Evil HERO Fusion Monster from your Extra Deck, using monsters from your hand,field and/or GY as Fusion Material. (Monster in the GY are shuffled into the deck instead) The turn you activate this card your Evil HERO fusion monsters can not be destroyed and their effects cannot be negated. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) You can only activate one Evil Fusion per turn. Link to comment Share on other sites More sharing options...
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