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Saint Moonlight Archetype


Moor

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So this idea originally came from Mekk-Knights requiring 2 cards on the same column, I thought "Let's make something like that but for Attributes on the field instead."

Saint Moonlight is an advantage-generating control archetype, mainly. They have a lot of things found in good decks, including but not limited to draw power, monster removal and S/T removal.

Without further ado.

 

Saint Moonlight Hatsukaze (DARK)
Level 4
Spellcaster/Effect
(1) If this card is Summoned: You can add a number of "Saint Moonlight" cards from your Deck to your hand equal to the number of different Attributes on the field, except "Saint Moonlight Hatsukaze" (max.2)
1500/1200
 
Saint Moonlight Tatsumi (LIGHT)
Level 3
Warrior/Effect
(1) Once per turn: You can target a number of monsters on the field equal to the number of different Attributes on the field; return them to the hand.
1900/0
 
Saint Moonlight Esdes (WATER)
Level 5
Aqua/Effect
(1) If there are at least 3 different Attributes on the field: You can Special Summon this card and 1 other "Saint Moonlight" monster from your hand.
(2) Once per turn: You can draw cards equal to the number of different Attributes on the field -1.
2100/2000
 
Saint Moonlight Tipp (EARTH)
Level 2
Insect/Effect
(1) If there are at least 3 different Attributes on the field: You can destroy 1 Spell/Trap card on the field, then Special Summon this card from your hand.
(2) If this card is used as Link Material: You can add a number of monsters in your GY that were used for that Link Summon to your hand, equal to the number of different Attributes on the field.
 
Saint Moonlight Executor (FIRE)
Level 8
Fiend/Effect
(1) You can Tribute 2 "Saint Moonlight" monsters you control; Special Summon this card from your hand.
(2) Each player can only activate a number of monster effects per turn up to the number of different Attributes amongst the monsters they control.
(3) If this card is sent from the field to the GY: You can add it back to your hand.
2800/2000
 
Saint Moonlight Gathering
Normal Spell
(1) Target 1 monster on the field and declare an Attribute; the target becomes the declared Attribute.
(2) You can shuffle this card in your GY into the Deck; draw 1 card.
 
Saint Moonlight Plan
Normal Spell
(1) Add 1 "Saint Moonlight" Spell/Trap card from your Deck to your hand, except "Saint Moonlight Plan".
(2) You can banish this card from your GY and declare an Attribute; until the end of your next turn after this effect's activation monsters of the declared Attribute cannot attack.
 
Saint Moonlight Ambush
Normal Trap
(1) Target cards in either player's GY, up to the number of different Attributes on the field; shuffle them into the Deck.
(2) You can banish this card from your GY, except during the turn it was sent there, and target 1 monster on each side of the field with different Attributes, including at least 1 "Saint Moonlight" monster; send them to the GY.
 
Saint Moonlight Cycle
Normal Trap
(1) Target 1 Level 5 or lower "Saint Moonlight" monster in your GY; Special Summon it.
(2) You can banish this card from your GY, except the turn it was sent there, and declare 1 Attribute; for the rest of this turn monsters with the declared Attribute have their effects negated.
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