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4 Yang Zing support cards (that aren't splashable like Denglong smh), with Link Monster


TundraL5Z

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So the first one is pretty straight forward, a card that Yang Zing have been needing ever since their first set.

The other 3 are fairly interesting to say the least, needless to say, i think this would boost the Yang Zing archetype a lot

Lore: The Darkness inside of Yazi becomes too corrupt for the other Yang Zing to maintain, and so it corrupts everything in it's path, and them with it

(The gyazo links are because i wasn't able to post the images directly for some reason)

 

Vacuum, Spark of the Yang Zing

Monster, Wyrm/Effect, LIGHT, Level 2

You can destroy one "Yang Zing" monster you control, except for "Vacuum, Spark of the Yang Zing", Special Summon this card from your hand or GY in face-up Defense Position, but you can only summon "Yang Zing" monsters for this rest of this turn. You can only use this effect of "Vacuum, Spark of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by the Effects of Opponents Link Monsters.

https://gyazo.com/c14323a7bf7089e35a7acd9ae2f3bd40

 

Inferi, Duality in the Yang Zing

Monster, Wyrm/Link, LIGHT, Link 4

Link markers: Top Left, Top Right, Bottom Left, Bottom Right

3+ Wyrm-type monsters
You can also summon this card by tributing 1 DARK Wyrm, and 1 LIGHT Wyrm-type monster(s) you control, but it's ATK is halved, this summon is treated as a Link Summon. This card is also treated as DARK-Attribute. Monsters this card points to are treated as DARK-Attribute. Once per turn, you can Special Summon "Yang Zing" monsters from you Deck up to the number of DARK monsters on the field.  Non "Yang Zing" DARK monsters cannot attack or activate their effects. When a "Yang Zing" monster activates it's effect by destroying a "Yang Zing" monster(s) you control, you can destroy 1 card on the field.
 
Yang Zing Beckoning
Normal Spell
Banish 1 "Yang Zing" monster from your hand, Special Summon 1 "Yang Zing" monster from your Extra Deck in an empty Extra Monster zone, but it's ATK and DEF is halved. When a card activates that would destroy and/or target a "Yang Zing" monster(s) you control, you can banish this card from your GY, negate the effect's activation, and if you do, destroy it. You can only activate each of the effects of "Yang Zing Beckoning" once per turn.
 
Underworld of the Yang Zing
Field Spell
Once per turn, when a "Yang Zing" monster activates it's effect that would destroy a Wyrm-type monster(s) on the field, you can add 1 "Yang Zing" monster, that is banished or in your GY to your hand. DARK monsters gain 500 ATK. DARK "Yang Zing" monsters you control cannot be Targeted or Destroyed by opponents Card Effects. Once per turn, you can destroy 1 "Yang Zing" monster you control, add 1 "Yang Zing" Spell/Trap card from your Deck or GY to your hand.
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