Jump to content

Reworked Vampire Archetype Feedback Welcome And Appreciated


HeavenlyHumanist

Recommended Posts

While i was working on the concepts for these cards the new Vampire cards came out so I decided to incorporate their effects and artwork into my designs in some ways. I have removed the xyz aspect entirely to focus on a strong main deck considering that the xyz monsters aren't that great anyway. The monsters in this version of the archetype are based on bosses from the castlevania series mostly with a few exceptions being based on classic movie monsters. The new spell & trap cards are already quite good and don’t require remaking but i have remade Vampire Kingdom and given it some effects it had in the anime.

 

Vampire Bat  ✪X3 Dark/Zombie 800/1200

 

When this card is summoned you can add one “Vampire” card monster from your deck or graveyard to your hand except “Vampire Bat”. You can pay 500 life points send one “Vampire” monster from your hand or deck to the graveyard to tribute summon one “Vampire” monster in addition to your normal summon/set this turn. During your standby phase you can banish this card from your graveyard to special summon one “Vampire” monster from your hand or deck. You can only activate each effect of “Vampire Bat” once per turn.

 

Vampire Hound ✪X3 Dark/Zombie 1200/800

 

When this card is summoned you can add one “Vampire” spell/trap card monster from your deck or graveyard to your hand. You can pay 500 life points send one “Vampire” monster from your hand or deck to the graveyard to special summon this card from your hand. While this card is in the graveyard you can banish this card and one other “Vampire” card from your graveyard to draw 2 cards. You can only Activate each effect of “Vampire Hound” once per turn.

 

Vampire Servant ✪X4 Dark/Zombie 1000/1000

 

You can discard this card to the graveyard add one “Vampire Kingdom-Infernalvania” from your deck or graveyard to your hand. When this card is normal summoned you can tribute summon one “Vampire” monster in addition to your normal summon/set this turn. While you control another “Vampire” monster this card cannot be destroyed by battle.

 

Vampire Hunter ✪X4 Dark/Zombie 1600/1600

 

While you control a “Vampire” monster you can special summon this card from your hand. This card gains 300 ATK & DEF for each “Vampire” monster you control and in your graveyard. You can only control one “Vampire Hunter”. Other “Vampire” monsters you control gain 500 ATK.

 

Vampire Witch ✪X4 Dark/Zombie 1500/1500

 

When this card is summoned you can special summon one level 4 or lower “Vampire” monster from your hand or deck except “Vampire Witch”. You can pay 500 life points banish this card from your graveyard one level 5 or higher “Vampire” monster you normal summon this turn can be summoned without tributing. If this face-up card you control is destroyed and sent to the graveyard you can add one “Vampire” card from your deck or graveyard to your hand. You can only activate each effect of “Vampire Witch” once per turn.

 

Vampire Carmilla  ✪X5 Dark/Zombie 2000/1500

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. When your opponent declares an attack you can special summon this card from your hand in defence position. Once per battle when your “Vampire” monster battles an opponents monster during damage calculation (Quick Effect): you can pay life points in multiples of 100 (Max 3000) that monster you control gains that much ATK & DEF During that damage calculation only.

 

Vampire Medusa ✪X5 Dark/Zombie 2000/1500

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. You can pay 1000 life points to select one monster your opponent controls change it to either face-up attack or defence position it cannot change its battle position and its effects are negated.

 

Vampire Mummy ✪X5 Dark/Zombie 2000/1500

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. Once per turn when a card is banished from your opponents deck by the effect of a “Vampire” card you can pay life points in multiples of 500 (Max 2000) banish a number of cards from the top of your opponents deck for each 500 life points you paid.

 

Vampire Frankenstein ✪X5 Dark/Zombie 2000/1500

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. “Vampire” monsters you control cannot be targeted by your opponents card effects.

 

Vampire Reaper ✪X5 Dark/Zombie 2000/1500

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. If a “Vampire” card(s) you control would be destroyed you can pay 1000 life points for each of those cards instead.

 

Vampire Dracula ✪X5 Dark/Zombie 2000/1500

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. Once per turn you can pay 1000 life points to special summon one zombie type monster from either player's graveyard.

 

Vampire Creature ✪X5 Dark/Zombie 2000/1500

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. Once per turn you can pay 1000 life points target one “Vampire” monster you control and one monster your opponent controls switch control of those targets.

 

Vampire Shadow ✪X5 Dark/Zombie 2000/1500

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. When this card is normal summoned you can special summon one “Vampire” monster from your hand or graveyard.

 

Vampire Werewolf ✪X5 Dark/Zombie 2000/1500

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. When a “Vampire” monster you control attacks your opponent cannot activate card effects until the end of the damage step. Negate the effects of monsters destroyed by battle with “Vampire” monsters you control.

 

Vampire Lilith ✪X7 Dark/Zombie 2500/2000

 

Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. Once per turn you can pay 1000 life points target one monster owned by your opponent equip that monster to this card and if you do this card gains ATK & DEF equal to the respective original ATK & DEF of the equipped monster if this card would be destroyed you can destroy that equipped monster instead.

 

Vampire Genesis ✪X8 Dark/Zombie 3000/2500

 

Cannot be normal summoned/set and can only be special summoned by its own effects. You can special summon this card from your hand by banishing 2 level 5 or higher “Vampire” monsters from your field and/or graveyard. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard you can pay 500 Life Points: Special Summon this card from the Graveyard. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: you can Special Summon as many of those monsters as possible from the Graveyard to your field, monsters special summoned by this effect become zombie type. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an amount equal to the Battle Damage then banish the top card of your opponents Deck. You can special summon one zombie type monster from your graveyard and if you do you can pay 1000 life points and if you do that monster gains 1000 ATK & DEF.

 

Vampire Kingdom-Infernalvania Field Spell Card

 

You cannot normal summon monsters except for zombie type monsters. Zombie type monsters you control gain 500 ATK. Once per turn when a card is banished from your opponents deck you can target one card your opponent controls send one “Vampire” monster from your deck to the graveyard and if you do destroy that card. During your standby phase you can banish one level 5 or higher “Vampire” monster from your hand destroy all monsters on the field you cannot special summon monsters for the rest of this turn except zombie type monsters.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...