Bluvista Posted March 4, 2020 Report Share Posted March 4, 2020 A Machine-type Synchro deck which focuses on equipping and un-equipping themselves to other monsters to trigger effects. The Extra Deck from lowest level to highest level Gear HERO Iron Rod Level: 2 EARTH/Machine/Synchro/Effect 1 Tuner + 1 non tuner When this card is Synchro summoned, you can target 1 "Gear HERO" monster that is currently equipped to a monster, special summon that target. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: It gains 200 ATK, and when it destroys an opponents monster by battle gain 200 LP. ATK: 800 DEF: 800 Gear HERO Gold Piece Level: 2 EARTH/Machine/Synchro/Tuner/Effect 1 "Gear HERO" Tuner + 1 non tuner When this card is Synchro summoned, you can target 1 Level 4 or lower "Gear HERO" monster you control, return that target to your hand, then special summon 1 level 4 or lower "Gear HERO" monster from your hand, or GY, other than the returned "GEAR HERO" Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: Once per turn, if this card is used as Synchro material, you can target 1 "Gear HERO" monster that is currently equipped to a monster on the field, that monster can be used as a Synchro material. ATK: 600 DEF: 1300 Gear HERO Evil Chain Level: 4 EARTH/Machine/Synchro/Effect 1 Tuner + 1 non-tuner' Once per turn, when your opponent activates a monster effect, you can discard 1 Machine type monster from your hand, negate the activation of that monsters effect. Once per turn, you can target 1 monster on your opponents side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. An opponents monster equipped with this card gains the following effect: This monster cannot attack, this monster cannot activate any of its effects. ATK: 1500 DEF: 1800 Gear HERO Rapid Strike Level: 5 EARTH/Machine/Synchro/Effect 1 Tuner + 1 non tuner This card can attack directly, but when it does so while there is a monster on the opponents field, all damage is halved. Once per turn, this monster cannot be destroyed by battle or by effect. Once per turn, you can send 1 monster equipped to this card to your GY, special summon 1 level 4 or lower "Gear HERO" monster from your GY. ATK: 2400 DEF: 1600 Gear Hero High Horsepower Level: 5 EARTH/Machine/Synchro/Effect 1 Tuner + 1 non tuner When this monster destroys an opponents monster by battle, you can destroy 1 card on the opponents field, and if you do, inflict 600 damage to your opponent. If this card is destroyed by battle, or by your opponents card effect while equipped with a "Gear HERO" Monster, draw 1 card. You can only use this effect of "Gear HERO High Horsepower" once per turn. ATK: 2300 DEF: 2000 Gear HERO Sturdy Wall Level: 6 EARTH/Machine/Synchro/Effect 1 "Gear HERO" Tuner + 1 non tuner This card cannot be destroyed by battle, Once per turn, when the opponents monster declares an attack, you can target 1 level 4 or lower "Gear HERO" monster you control, equip that monster onto this card. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: Once per turn, this card cannot leave the field by any means. ATK: 0 DEF: 3000 Gear HERO Wild Charger Level: 7 EARTH/Machine/Synchro/Effect 1 "Gear HERO" Tuner + 1+ non tuners When this card is Synchro summoned, you can send 1 level 4 or lower monster from your deck to your GY, then this card gains 300 ATK for each synchro material that sent to the GY. Once per turn, you can return 1 monster equipped to this card to your hand, special summon 1 level 4 or lower "Gear HERO" monster from your GY. When this monster destroys an opponents monster by battle, you can increase its ATK by 500 until the end phase, then, this monster can attack a second time. You can only use each effect of "Gear HERO Wild Charger" once per turn. ATK: 2500 DEF: 1500 Gear HERO Heavy Tank Level: 8 EARTH/Machine/Synchro/Effect 1 "Gear HERO" Tuner + 1+ non tuners When this card is Synchro summoned, you can destroy cards on your opponents field up to the number of synchro materials used to summon this monster. Once per turn, you can target 1 level 4 or lower "Gear HERO" monster in your GY, send 1 card in your hand to your GY, then equip the targeted "Gear HERO" monster directly to this card. Once per turn, you can send 1 card equipped to this monster to your GY, destroy 1 card on the opponents field. When this card is destroyed by battle or by an opponents card effect, destroy 1 card on the opponents field. ATK: 2800 DEF: 2000 Gear HERO Ultimate Constructomech Level: 10 EARTH/Machine/Synchro/Effect 1 "Gear HERO" Tuner Synchro monster + 2+ non tuner Machine type monsters This card cannot be destroyed by battle or by effect, so long as it is equipped with a monster. When this card is Synchro summoned, you can target "Gear HERO" monsters in your GY up to the number of Synchro materials used to summon this monster, equip those targets to this card. Once per turn, you can send any number of cards equipped to this monster as you want to your GY, Special summon as many "Gear HERO" monsters from your GY, other than the sent cards, up to the number of sent cards. Once per turn, you can target 1 "Gear HERO" monster you control, equip that card to any monster as an equip spell. ATK: 3500 DEF: 3000 The Main Deck Monsters Gear HERO Masked Knight Level: 1 EARTH/Machine/Tuner/Effect When this card is sent to the GY, you can add 1 level 4 or lower "Gear Hero" monster from your deck to your hand. ATK: 0 DEF: 0 Gear HERO Trusty Tool Level: 1 EARTH/Machine/Effect If there is a Synchro monster on your side of the field, you can special summon this monster from your hand. Once per turn, if this card is sent to the GY from the Spell/Trap zone, draw 1 card. Gear HERO Loyal Screw Level: 1 EARTH/Machine/Effect Once per turn, you can target 1 Machine type monster on your side of the field, this monsters level become equal to that monsters. Gear HERO Duke Daring Level: 2 EARTH/Machine/Tuner/Effect When this card is added to your hand outside of your draw phase, special summon it. ATK: 0 DEF: 0 Gear HERO Copper Bardiche Level: 3 EARTH/Machine/Effect When this card is used as Synchro material for a Machine type Synchro monster, draw 1 card. You can only use this effect of "Gear HERO Copper Bardiche" once per turn. ATK: 0 DEF: 0 Gear HERO Silver Skater Level: 3 EARTH/Machine/Effect If you control a "Gear HERO" monster that has no equip spell, you can equip this card to that "Gear HERO" monster directly from your hand. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: This monster gains 500 ATK ATK: 1200 DEF: 1000 Gear HERO Gear Changer Level: 3 EARTH/Machine/Effect When this card is normal summoned from your hand, you can special summon 1 level 4 or lower "Gear HERO" monster from your deck to your hand. Once per turn, you can target 1 "Gear"HERO" monster you control, increase or decrease its level by 1. ATK: 1500 DEF: 500 Gear HERO Quicksilver Level: 4 EARTH/Machine/Effect When this card is special summoned, add 1 "Gear HERO" Spell/Trap from your deck to your hand. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: A monster that battles this card is destroyed before damage calculation. Once per turn, you can send 1 card equipped to this monster to your GY, add 1 "Gear HERO" Spell/Trap from your deck to your hand. ATK: 1800 DEF: 0 Gear HERO Lead Balloon Level: 4 EARTH/Machine/Effect If you control a "Gear HERO" monster that has an equip spell equipped to it, you can special summon this monster from your hand, then send that card to your GY. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: If there is a monster on the opponents side of the field that has higher ATK than this monster, this monster can attack directly. ATK: 1000 DEF: 1500 Gear HERO Iron Ram Level: 4 EARTH/Machine/Effect If your opponent controls a monster with an equip spell equipped to it, you can equip this monster to that card, directly from your hand. Once per turn, you can target 1 monster on your opponent's side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: If it is in attack position its ATK becomes 0, and it cannot be destroyed by battle. if it is in defense position, return both this card and that card to their owners respective hands. ATK: 0 DEF: 2100 Gear HERO Silent Shuriken Level: 4 EARTH/Machine/Tuner/Effect If there are no monsters on your side of the field, you can special summon this card from your hand. Once per turn, if this card is in your GY, you can target 1 "Gear HERO" Synchro monster you control, equip this card to that monster. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: This card cannot destroy an opponents monster in battle. This monster gains 300 ATK and DEF. Once per turn, when this monster inflicts battle damage to your opponent, you can lower the ATK and DEF of that monster by 300, and inflict 300 damage to your opponent, then this monster can conduct a second attack this turn. ATK: 300 DEF: 1800 Gear HERO Compress Absorber Level: 4 EARTH/Machine/Effect When this card is Special summoned to your side of the field, you can send 1 card in your deck to your GY, draw 1 card. You can only use this effect of Gear HERO Compress Absorber" Once per turn. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: If there is a monster on the opponents side of the field that has higher ATK than this monster, this monster can attack directly. ATK: 1000 DEF: 1000 Gear HERO Great Gadget Level: 5 EARTH/Machine/Effect While this card is on your side of the field you can treat it as a Tuner monster. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: Once per turn, you can discard 1 card, draw 1 card. ATK: 1600 DEF: 1600 Gear HERO Strongest Shield Level: 7 EARTH/Machine/Effect If you control a "Gear HERO" monster that has an equip spell equipped to it, you can discard 1 Machine type monster from your hand, special summon this monster from your hand, then send that card to your GY. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: It cannot be destroyed by battle, or by effect, it gains 1500 DEF. ATK: 0 DEF: 3000 Gear HERO Strongest Sword Level: 7 EARTH/Machine/Effect If you control a "Gear HERO" monster that has an equip spell equipped to it, you can discard 1 Machine type monster from your hand, special summon this monster from your hand, then send that card to your GY. Once per turn, you can target 1 monster on your side of the field, equip this monster to that monster as an equip spell, or Un-equip it, and special summon on your side of the field. A monster equipped with this card gains the following effect: Gains 1500 ATK, when it attacks, you're opponent cannot activate any cards or effects. This card can inflict piercing damage to defense position monsters. This card cannot attack directly. ATK: 3000 DEF: 0 (Spells and trap tomorrow, okay?) Link to comment Share on other sites More sharing options...
Bluvista Posted March 5, 2020 Author Report Share Posted March 5, 2020 Spells and Traps time, baby! Constructor City Field Spell (This card is always treated as a "Gear HERO" card) When this card activates, add 1 "Gear HERO" card from your deck to your hand. All "Gear HERO" monsters gain 300 ATK and DEF. All "Gear HERO" monsters gain 200 ATK and DEF for each Equip Spell equipped to them. Once per turn, if a "Gear HERO" monster is destroyed by battle or by an opponents card effect, you can special summon 1 "Gear HERO" monster that was equipped to the destroyed "Gear HERO" monster. Quick Construct Quick-Play Spell (This card is always treated as a "Gear HERO" card) Discard 1 "Gear HERO" monster from your hand, draw 2 cards, send all Spells and Traps added to your hand by this cards effect to your GY. Special summon all level 4 or lower "Gear HERO" monsters that were added to your hand by this cards effect. You can only activate 1 "Quick Construct" per turn. Skyscraper Contract Normal Spell (This card is always treated as a "Gear HERO" card) Dis card 1 "Gear HERO" monster from your hand, special summon 1 level 4 or lower "HERO" monster from your Deck, it's ATK and DEF become 0. Phoenix Code Quick-Play Spell (This card is always treated as a "Gear HERO" card) Discard all cards in your hand, target 1 "Gear HERO" Synchro monster you control, equip as many "Gear HERO" monster from your GY as possible to that "Gear HERO" Synchro monster. You can only Activate 1 "Phoenix Code" per turn. Geared Hell Cannon Continuous Spell (This card is always treated as a "Gear HERO" card) Every time a "Gear HERO" is equipped onto a monster, inflict 300 damage to your opponent. Once per turn, you can target 1 "Gear HERO" monster you control, inflict 300 damage to your opponent for every card equipped to that "Gear HERO" Swap and Build Normal Spell (This card is always treated as a "Gear HERO" card) Return 1 level 4 or lower "Gear HERO" monster you control to your hand, then special summon 1 level 4 or lower "Gear HERO" monster from your hand other than the returned monster. Gear Hard Hat Counter Trap (This card is always treated as a "Gear HERO" card) When your opponent activates a card effect that would negate the summoning, or effect activation of a "Gear HERO" monster, you can negate that card or effect, and destroy it. If a "Gear HERO" monster were to be destroyed by battle or by an opponents card effect, you can banish this card instead. Link to comment Share on other sites More sharing options...
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