CardSharpDoppel Posted March 13, 2020 Report Share Posted March 13, 2020 Purpose The purpose of this archetype is to offer variety to pyro monsters while bringing a new way to play Yugioh! How it works This deck thrives on having as little monsters in your extra deck as possible. The less monsters you have in your extra deck, the more you can do. This deck has a fair amount of beat-down, floodgate, burn, and equip effects to slow down the game while offering devastating effects. The Monsters (7) Forged Warrior FIRE / Level 4 / Effect Basic summoner that offers burn damage. Forged Grepher FIRE / Level 4 / Effect Works similar to Dark Grepher, but is geared towards continuous spell and traps Forged Spirit FIRE / Level 1 / Effect Searcher for Forged spell / traps Can equip and unequip itself to a monster in order to deal burn damage Forged Specter DARK / Level 4 / Effect Searcher for Forged Monsters Can equip itself from the grave and grants battle effects to the monster its equipped to Forged Gilford FIRE / Level 8 / Effect Can equip a card to it from the deck Can save itself by discarding an equip card Can equip it to other monsters for battle effects Forged Gearfried FIRE / Level 8 / Effect Every time it is equipped with a card, it can banish 1 spell or trap Can send an equipped card to the grave to banish the top card of your opponents deck with the opportunity to burn Forged Tyrant DARK / Level 6 / Effect Floodgate card Neither player can special summon from the extra deck The Spells (4) Forged Battlefield Field Spell Offers more benefits when your extra deck is smaller Fiery Blade of the Forged Beat down spell Allows the player to mill cards off of their opponents deck. Ember of the Forged Continuous Spell Strengthens your monsters every time you deal burn damage Allows you to burn your opponent once per turn if you have no extra deck monsters Journey of the Forged Continuous Spell Acts as a continuous magical mallet - Pay 1000 to redraw cards If you have no cards in your extra deck, you may gain lifepoints every time you burn your opponent. The Traps (3) Covenant of the Forged Normal Trap Allows the player to summon a Forged monster from the deck. If the player has no monsters in the extra deck, they can equip this card to that monster to make it unaffected by opponent's effects Reinforcements of the Forged Continuous Trap Offers affects based on your extra deck size Offers protection against tributing and card effects Re-Forged Continuous Trap Offers spell/trap destruction, graveyard summoning, and protection That's it for the archetype. Please tell me what you think! Link to comment Share on other sites More sharing options...
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