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Cyberman Multiforms


Huntar!

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[align=center]Ok. Before anyone says anything, I know these pics are from Megaman, but I found that out after I made the cards.

 

>[**I do not own the artwork for my cards. I use it as a means of increasing the overall quality of my cards.**]<

 

Here they are in order:

 

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This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 face-up "Cyberman" you control to the Graveyard. Once per turn, you may place 1 Chain Counter on 1 monster your opponent controls. For each Chain Counter a monster has on it, decrease the ATK and DEF of the monster by 200. This card cannot be destroyed by the effect of a Trap Card.

 

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This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 face-up "Cyberman" you control to the Graveyard. Once per turn, you may increase the ATK of all monsters with "Cyber" in their names by 400. When this card is destroyed, Special Summon 1 Cyber Monster from your Graveyard.

 

43114ub8.jpg

This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 face-up "Cyberman" you control to the Graveyard. Once per turn, you may select 1 monster on the field; the monster cannot change it's Battle Position. This card cannot be destroyed by the effect of a Spell Card.

 

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This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 face-up "Cyberman" you control to the Graveyard. Once per turn, you may decrease the ATK of this card by 200 to negate 1 attack from a monster your opponent controls. As long as this card remains face-up on your side of the field, decrease the DEF of all non-Cyber Monsters by 500.

 

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He was once a young man who dabbled with mechanics. He eventually had a major accident and had to be reconstructed with his own mechanical parts until he was a cyborg. He fights crime and tyranny with his cybernetic suit.

 

Enjoy[/align]

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I wanted them to match' date=' they did not have BGs though, so I added the crappy ones for Cyberman and the Skull

 

Thanks for the rate blood. :D

[/quote']

 

lol i c

and your welcome anytime

if you ever need help finding pics

im your man ^_^

 

 

*just not the finer parts of editing.....that i cant do :cry:*

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Guest Supreme Gamesmaster

Huh, not bad. Change the type to "Machine," though; no one likes new types. Besides that, these cards are pretty unplayable except with super drawing capabilities, but their strategic values are evident once they hit the field. Not bad, and great OCG.

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Huh' date=' not bad. Change the type to "Machine," though; no one likes new types. Besides that, these cards are pretty unplayable except with super drawing capabilities, but their strategic values are evident once they hit the field. Not bad, and great OCG.

[/quote']

 

No one like new types?

Gemini

Dj..

speak for yourself..

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Guest Supreme Gamesmaster

Gemini's a subtype.

 

either way' date=' its a new type

 

and a new concept :roll:

[/quote']

 

Types and subtypes are very different. Types have no inherent effects; subtypes do. Examples of subtypes are Gemini, Spirit, Toon, and Union. Examples of types are Dragon, Spellcaster, Fiend, and Warrior. Get the difference?

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Gemini's a subtype.

 

either way' date=' its a new type

 

and a new concept :roll:

[/quote']

 

Types and subtypes are very different. Types have no inherent effects; subtypes do. Examples of subtypes are Gemini, Spirit, Toon, and Union. Examples of types are Dragon, Spellcaster, Fiend, and Warrior. Get the difference?

 

>_>

i know what sub-types are types are >_>

 

either way they are a new concept, and correct me if im wrong

but isnt it new concepts this site is thriving for?

 

 

Edit:

lol my apologies God Hunter

its over with.

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Thanks blood' date=' but I could have made them machines, but Cyber seemed more right since they are not machines, but cybernetic. Partial Machines. Cyborg sounded wrong so I came up with this.

[/quote']

 

lol oh ok

just felt like helpin out.

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