Jump to content

Submarineroid The Archetype! (Delphines)


TeddySlasher

Recommended Posts

Delphine
Dolphins that are essentially Submarineroid the Archetype. Where their original attack is applied when attacking directly. So prepare for attack changing hijinks and power of cute dolphins.

Delphine Bottlenose
*
Water/Fish/Effect
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can destroy 1 Special Summoned monster your opponent controls.
ATK:400/DEF:1600

Delphine Atlantic
*
Water/Fish/Effect
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. Each time this card inflicts battle damage to your opponent by a direct attack: All "Delphine" monsters you currently control gain 1000 ATK/DEF.
ATK:200/DEF:1800

Delphine Commerson
*
Water/Fish/Effect
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can Special Summon 1 "Delphine" monster from your hand.
ATK:500/DEF:1500

Delphine Dusky
*
Water/Fish/Effect
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can add 1 "Delphine" Spell/Trap from your Deck to your hand.
ATK:300/DEF:1700

Delphine Beak
*
Water/Fish/Effect
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. Each time this card inflicts battle damage to your opponent by a direct attack: You can target 1 card on the field; banish it.
ATK:100/DEF:1900

Spell/Traps

Delphine Gate
Continuous Spell
The attacks of "Delphine" monsters cannot be negated. You can send this face-up card to the GY to target 1  "Delphine" monster in your GY; Special Summon it, then if that target was an Xyz Monster, attach this card to that monster as an Xyz Material. You can only activate this effect of "Delphine Gate" once per turn.

Delphine Power Wave
Quick-Play Spell
Change all "Delphine" monsters you currently control to Defense Position, and if you do, those monsters cannot be destroyed by battle until the end of this turn. If a "Delphine" monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead.

Delphine Missile
Continuous Trap
If a "Delphine" monster inflicts battle damage to your opponent: You can inflict 500 damage to your opponent. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; Add 1 "Delphine" monster from your deck to the hand.

Rank-Up-Magic Sonar Sonata
Quick-Play Spell
Target 1 face-up "Delphine" Xyz Monster you control; Special Summon from your Extra Deck, 1 Fish monster with the same Attribute as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)


Extra Deck
Delphine Spinner
*
Water/Fish/Xyz/Effect
2 Level 1 "Delphine" monsters
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position. Once per turn, if a Fish monster inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; Inflict 800 damage to your opponent.
ATK:900/DEF:2300

Delphine Clymene
Arrow(SW)
Water/Fish/Link/Effect
1 non-Link "Delphine" monster
If this card is Link Summoned: Destroy as many monsters your opponent controls as possible with ATK different from their original ATK. You can add 1 "Delphine" Spell/Trap from your GY to your hand. You can only use each effect of "Delphine Clymene" once per turn.
ATK:100 Link-1

Delphine Narwhal 
**
Water/Fish/Xyz/Effect
3 Level 2 Fish monsters
During the Battle Phase, "Delphine" monsters cannot be targeted by card effects. If this card has "Delphine Spinner" as an Xyz Material, it gains this effect.
● (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; negate the effects of that face-up monster until your opponent's next Standby Phase. You can only use this effect of "Delphine Narwhal" once per turn.

ATK:1000/DEF:2500

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...