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Woloa

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This is an archetype I made back in 2015, with my newfound having any understanding of what it means to have plays and support cards I decided to redo it from the ground up.

Note: I am not an expert, I play duel links semi-casually and that's the extent of my modern yugioh experience.

With no farther preamble:

Monsters

Dustgrin Wanderer

Level 4, Warrior-Type, Earth

800atk/800def

When this card is normal summoned you may special summon 1 level 5 or lower 'Dustgrin' monster from your hand or graveyard.

Dustgrin Roamer

Level 4, Warrior-Type, Earth

1000atk/600def

When this card is normal summoned you may special summon 1 level 5 or lower 'Dustgrin' monster from your hand or graveyard.

Dustgrin Drifter

Level 4, Warrior-Type, Earth

600atk/1000def

When this card is normal summoned you may special summon 1 level 5 or lower 'Dustgrin' monster from your hand or graveyard.

Dustgrin Merchant

Level 5, Warrior-Type, Earth

800atk/1200def

Can not be normal summoned. Once per turn you may discard 1 'Dustgrin' monster or 'The Dust' spell from your hand to add 1 'Dustgrin' Monster or 'The Dust' spell from your graveyard to your hand

Dustgrin Hunter

Level 5, Warrior-Type, Earth

1200atk/800def

Can not be normal summoned. Once per turn you may discard 1 card from your hand, if you discarded a monster card: Destroy 1 monster your opponent controls if you discarded a spell card: Destroy 1 spell or trap card your opponent controls.

Dustgrin Guard

Level 6, Warrior-Type, Earth

1500atk/1000def

Can not be normal summoned. Your opponent may not target other 'Dustgrin' monsters you control for attacks. Can not be destroyed by battle.

Dustgrin Crier

Level 6, Warrior-Type, Earth

1000atk/1500def

Can not be normal summoned. Your opponent may not target other 'Dustgrin' monsters you control with card effects. This card is unaffected by your opponent's card effects.

Dustgrin Soldier

Level 7, Warrior-Type, Earth

2000atk/1500def

Can not be normal summoned. When this monster is summoned you may search your deck for 1 level 6 or lower 'Dustgrin' monster and add it to your hand. Once per turn: you may discard 1 'Dustgrin' monster from your hand: 'Dustgrin' monsters you currently control can not be destroyed by battle or card effect until your next standby phase.

Dustgrin Artisan

Level 7, Warrior-Type, Earth

1500atk/2000def

Can not be normal summoned. When this monster is summoned you may search your deck for one 'The Dust' spell and add it to your hand. Once per turn you may discard 1 'The Dust' spell from your hand: Continuous spell cards you currently control can not be removed from the field until your next standby phase.

Dustgrin King

Level 8, Warrior-Type, Earth

2500atk/2000def

Can not be normal summoned. When you summon a 'Dustgrin' fusion monster you may use 1 card from your hand as material in addition to materials on the field. When you fusion summon an earth-attribute monster: draw 1 card.

Dustgrin Queen

Level 8, Warrior-Type, Earth

2000atk/2500def

Can not be normal summoned. When you summon a 'Dustgrin' fusion monster you may banish one of the required materials from your graveyard in addition to materials on the field. When you fusion summon an earth-attribute monster: your opponent discards 1 card chosen at random from their hand.

Spells

The Dust

Field Spell

While you control a spell card 'In The Dust' this card can not be removed from the field. You may activate each of the following effects of The Dust once per turn

-Discard 1 card from your hand, search your deck for 1 'Dustgrin' monster and 1 'The Dust' spell card and add them to your hand. You may not summon monsters the turn you activate this effect except 'Dustgrin' monsters

-You may special summon 1 level 4 'Dustgrin' monster from your hand or graveyard.

A Campsite In The Dust

Continuous Spell

When this card is activated search your deck for 1 level 4 'Dustgrin' monster and add it to your hand. While you control 3 face up 'Dustgrin' monsters with different names or at least 1 'Dustgrin' fusion monster you may send this card from the field to the graveyard: Search your deck for 1 'The Dust' spell and add it to your hand.

A Settlement In The Dust

Continuous Spell

'Dustgrin' monsters gain 100 atk and def. When this card is activated search your deck for a level 5 'Dustgrin' monster and add it to your hand, but it can not be summoned this turn. Once per turn: Special summon 1 level 5 'Dustgrin' monster from your hand or graveyard. Once per turn, when this card would leave the field due to an opponent's card effect you may discard 1 spell card from your hand: Negate that effect until end of turn.

A Village In The Dust

Continuous Spell

Activate this card only while 'A settlement in the Dust' is face up. 'Dustgrin' monsters gain 200 atk and def. When this card is activated search your deck for a level 6 'Dustgrin' monster and add it to your hand, but it can not be summoned this turn. Once per turn: Special summon 1 level 6 'Dustgrin' monster from your hand or graveyard. Once per turn, when this card would leave the field due to an opponent's card effect you may discard 1 spell card from your hand: Negate that effect until end of turn.

A City In The Dust

Continuous Spell

Activate this card only while 'A Village in the Dust' is face up.  'Dustgrin' monsters gain 300 atk and def. When this card is activated search your deck for a level 7 'Dustgrin' monster and add it to your hand, but it can not be summoned this turn. Once per turn: Special summon 1 level 7 'Dustgrin' monster from your hand or graveyard. Once per turn, when this card would leave the field due to an opponent's card effect you may discard 1 spell card from your hand: Negate that effect until end of turn.

A Castle In The Dust

Continuous Spell

Activate this card only while 'A City in the Dust' is face up.  'Dustgrin' monsters gain 100 atk and def. When this card is activated search your deck for a level 8 'Dustgrin' monster and add it to your hand, but it can not be summoned this turn. Once per turn: Special summon 1 level 8 'Dustgrin' monster from your hand or graveyard. Once per turn, when this card would leave the field due to an opponent's card effect you may discard 1 spell card from your hand: Negate that effect until end of turn.

A Wall In The Dust

Continuous Spell

If a card or effect would remove 1 or more 'The Dust' spells from the field you may send this card from your hand or your side of the field to the graveyard: Negate that effect and if you do destroy it. Except the turn this card was sent to the graveyard If a card or effect would remove 1 or more 'The Dust' spells from the field you may banish this card from your graveyard: Negate that effect and if you do destroy it.

Extra Deck

Dustgrin Settler

Level 6, Warrior-Type, Earth

1500atk/1500def

3 level 4 'Dustgrin' monsters with different names. Summon this card by sending the listed materials face up on your field to the graveyard, do not use polymerization. When this card is summoned: Search your deck for a spell 'In The Dust' and add it to your hand, then you may send this card to the extra deck to special summon as many of its listed materials as possible from the graveyard. You may only fusion summon 1 'Dustgrin Settler' per turn

Dustgrin Caravaneer

Level 7, Warrior-Type, Earth

1000atk/2000def

2 level 4 'Dustgrin' monsters + Dustgrin Merchant. Summon this card by sending the listed materials face up on your field to the graveyard, do not use polymerization. Once per turn: Add 1 'Dustgrin' monster or 'The Dust' spell from your graveyard to your hand

Dustgrin Ranger

Level 7, Warrior-Type, Earth

2000atk/1000def

2 level 4 'Dustgrin' monsters + Dustgrin Hunter. Summon this card by sending the listed materials face up on your field to the graveyard, do not use polymerization. Once per turn: Target 1 card your opponent controls: destroy that target

Dustgrin Captain
Level 8, Warrior-Type, Earth

2500atk/1500def

A level 5 'Dustgrin' monster + Dustgrin Guard. Summon this card by sending the listed materials face up on your field to the graveyard, do not use polymerization. Monsters you control can not be destroyed by battle.

Dustgrin Scribe

Level 8, Warrior-Type, Earth

1500atk/2500def

A level 5 'Dustgrin' monster + Dustgrin Crier. Summon this card by sending the listed materials face up on your field to the graveyard, do not use polymerization. Continuous spells you control can not be removed from the field.

Dustgrin General

Level 9, Warrior-Type, Earth

2500atk/2500def

A level 6 'Dustgrin' monster + Dustgrin Soldier. Summon this card by sending the listed materials face up on your field to the graveyard, do not use polymerization. You may activate each of the following effects of Dustgrin General once per turn:

-Special summon 1 level 5 or lower 'Dustgrin' monster from your deck

-Send 1 level 5 or lower 'Dustgrin' monster from your deck to the graveyard: 'Dustgrin' monsters you currently control can not be destroyed by battle or card effects until your next standby phase

Dustgrin Master Crafter

Level 9, Warrior-Type, Earth

2500atk/2500def

A level 6 'Dustgrin' monster + Dustgrin Artisan. Summon this card by sending the listed materials face up on your field to the graveyard, do not use polymerization. You may activate each of the following effects of 'Dustgrin Master Crafter' once per turn:

-Set 1 'The Dust' spell directly from your deck

-Send 1 'The Dust' spell from your deck to the graveyard: Continuous spell cards you control can not be removed from the field until your next standby phase.

Dustgrin God

Level 10, Warrior-Type, Earth

3000atk/3000def

A level 7 or higher 'Dustgrin' fusion monster + Dustgrin King. Summon this card by sending the listed materials face up on your field to the graveyard, do not use polymerization.  While this card is on the field your opponent can not activate monster effects and the effects of monsters they currently control are negated. During your standby phase return this card to the extra deck then special summon 1 level 8 or lower 'Dustgrin' monster from your graveyard.

Dustgrin Goddess

Level 10, Warrior-Type, Earth

3000atk/3000def

A level 7 or higher 'Dustgrin' fusion monster + Dustgrin Queen. Summon this card by sending the listed materials face up on your field to the graveyard, do not use polymerization. While this card is on the field your opponent can not activate any spell or trap cards and the effects of spell and trap cards they currently control are negated. During your standby phase return this card to the extra deck then special summon 1 level 8 or lower 'Dustgrin' monster from your graveyard.

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