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My Time Set.


Yams

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These are my beginning cards for my "Time Set"

 

Rate please.

 

goldensundialos6.jpgtimereversalzr9.jpg

For "Reversal of Time" I didn't really know how to word that correctly, so any criticism would work.

timeslowyg2.jpg

timetravelca4.jpg80452ss8.jpgdemonichourglassix9.jpgtimealiveqr8.jpg

createcarduc3.png

 

*Credit goes to simplicity ninja for the picture of Golden Sundial*

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Well this is my first Realistic card for my upcoming "Time Set"

 

Rate please.

 

goldensundialqn7.jpg

 

Standby Phase(s)

add 1 Time Counter

opponent's

3 Time Counter(s)

 

picture's not good

 

7/10

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this will be great as long as you make support cards that add time counters to it...cuz three turns is a long time to be a sitting duck (i would be spacing this etc as a priority)

Who says you need to be a sitting duck?

 

Anyways, the card is ok, but you need a better picture. 7/10

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this will be great as long as you make support cards that add time counters to it...cuz three turns is a long time to be a sitting duck (i would be spacing this etc as a priority)

Who says you need to be a sitting duck?

 

Anyways' date=' the card is ok, but you need a better picture. 7/10

[/quote']

 

i said its a sitting duck...you think tier 1 meta players want to skip either phase? destroying this is

 

1. a priority

2. fairly easy given 3 turns IMO

 

all he needs to do is a make a monster than when flip summoned or something adds 2 counters to it and BANG its playable

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this will be great as long as you make support cards that add time counters to it...cuz three turns is a long time to be a sitting duck (i would be spacing this etc as a priority)

Who says you need to be a sitting duck?

 

Anyways' date=' the card is ok, but you need a better picture. 7/10

[/quote']

 

i said its a sitting duck...you think tier 1 meta players want to skip either phase? destroying this is

 

1. a priority

2. fairly easy given 3 turns IMO

 

all he needs to do is a make a monster than when flip summoned or something adds 2 counters to it and BANG its playable

That isn't what's implied, but I do see your point.

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i like the second one...its sort of like malfunction...i guess he needs to make it clear what happens to the monster that is summoned...i assume it goes back to the hand

 

if he words it like that it would be super cool...a forced back and a malfunction in the same card.

 

if he words it like that i would probably give it like 8/10 or higher (the pic is a little "days of our lives" lolz)

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i like the second one...its sort of like malfunction...i guess he needs to make it clear what happens to the monster that is summoned...i assume it goes back to the hand

 

if he words it like that it would be super cool...a forced back and a malfunction in the same card.

 

if he words it like that i would probably give it like 8/10 or higher (the pic is a little "days of our lives" lolz)

 

Thats what I attempted to do, i just need to word it better. Yes a monster does go back to the hand.

 

I don't have any editing programs, so i can't add backgrounds(or i dont know how to) Finding pictures is so hard TT.

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time travel is okay...the pic is cool IMO and the effect seems balanced if not a big wierd...it would be a good thing to get rid of those "PRO bluffs" if you know what i mean.

7/10

 

time slow - this one you should crop the picture better or better yet use on of those salvador dali melting clocks..they are easy to find (the images of the REAL paintings) and look illustrated and not so much like a photograph...also if you wanna keep the one that you are using...you should crop the white border off the sides...

 

as far as the effect. the idea is original...and i like it...but IMO oppinion if its not limited to the use of traps, counter traps, and quickplay spell than chain resolution would become A NIGHTMARE!!!!!

 

examples...tell me how these would resolve...(and/or how disgustingly game breaking they would be)

 

1. i activate brain control from my hand when your opponent declares battle phase (ouch)

2. activate something like lightning vortex from the hand after a RFTDD or dimension fusion (yikes)

3. play monster reborn from your hand in the middle of the damage step (what?)

 

i suppose i could go on...do you see my point? were you imagining people using things like MR in the battle phase of their opponents turn?

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That is how i kinda pictured it. I cant really tell if its overpowered, because i can't rate my own cards. But do you understand why it slows time? Do you think i should change it to only activating trap cards from your hand?

 

By the way, the reason i dont have any monsters yet is because it is really hard to find pictures for these cards.

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its pretty game breaking if not broken...even if you made it just trap cards...it prevents them from being shot with an mst, a gladiator beast bestiari, dust tornado, heavy storm, giant trunade..yaici kamon the list goes on...(i mean obv kamon or dust or w/e could kill time slow itself)

 

its pretty nutz if you think about it. i mean like i said the idea is original and cool but id like to hear what other people think about it.

 

and can you look at my marvel set?

and my realistic card set?

 

here are the links

http://forum.yugiohcardmaker.net/showthread.php?tid=40706

http://forum.yugiohcardmaker.net/showthread.php?tid=33159

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