Phantasy Dreamz Posted May 9, 2008 Report Share Posted May 9, 2008 heres another card i made to support the god-like monster......... credit:http://www.seto-kaiba.com/gods/ra1.jpghttp://i204.photobucket.com/albums/bb28/RyukShingami/Duel%20Monsters/H%20DM/HLOST2.png Link to comment Share on other sites More sharing options...
Guest KAJN Posted May 9, 2008 Report Share Posted May 9, 2008 Correct OCG:This card can only be activated while you control 1 "Hamon Lord of Striking Thunder" on your field. Each time the selected card destroys an opponent's monster(s) by battle, increase its ATK be the original ATK by the destroyed monster. While this card is on your field, the selected monster is not effected by your opponents Spell and Trap Cards. When this card is sent to the Graveyard, remove the selected monster from play.Anime I would change the picture or ask someone to do you another picture.Hope I Helped. Link to comment Share on other sites More sharing options...
heronick Posted May 9, 2008 Report Share Posted May 9, 2008 Make it an Equip card not an Continous. Pretty good ^.^ Link to comment Share on other sites More sharing options...
Encalade Shinamisu Posted May 9, 2008 Report Share Posted May 9, 2008 Wow. for real I use all the GX beasts in my special summoning deck. This would help a lot, but is kind of overpowered. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 9, 2008 Author Report Share Posted May 9, 2008 hamon is all about continous spell.. thats why i made like that....... yea it can be overpower.... but summoning hamon is not that simple... its like playing the waiting game.... and its esay to destroy hamon... just destroy this spell card with mst.. Link to comment Share on other sites More sharing options...
wilson91 Posted May 9, 2008 Report Share Posted May 9, 2008 Its slightly overpowered Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 9, 2008 Author Report Share Posted May 9, 2008 ummmm..... which part???? Link to comment Share on other sites More sharing options...
Kizzi Posted May 9, 2008 Report Share Posted May 9, 2008 Correct OCG, and now balanced:This card can only be activated by selecting a face-up "Hamon Lord of Striking Thunder" on the field. Each time the selected monster destroys an opponent's monster(s) by battle, increase its ATK by the original ATK of the destroyed monster. While this card is face-up, the selected monster is cannot be targeted by the effects of your opponents Spell and Trap Cards. When this card is removed from the field, destroy the selected monster. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 9, 2008 Author Report Share Posted May 9, 2008 ok... iv changed it according to kizzi........ is it better now??? Link to comment Share on other sites More sharing options...
Evil Hero Ant Posted May 9, 2008 Report Share Posted May 9, 2008 Hmm... So far It's OK.. still I do think its a TINY MICROSCOPIC BIT overpowered.. but overall its good! Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 9, 2008 Author Report Share Posted May 9, 2008 ok... which part..? Link to comment Share on other sites More sharing options...
302930 Posted May 9, 2008 Report Share Posted May 9, 2008 its a cool card but yeah its overpowered. Link to comment Share on other sites More sharing options...
alvarosv Posted May 9, 2008 Report Share Posted May 9, 2008 Hamon is already a super good card. Better than the first Egyptian God Cards. In my opinion this card just makes Hamon overpowered. Link to comment Share on other sites More sharing options...
Darkjagwar Posted May 9, 2008 Report Share Posted May 9, 2008 This card can only be activated while you control 1 face-up "Hamon Lord of Striking Thunder" on your side of the field. Each time the selected card battles with an opponent's monster(s) and destroys it, increase the ATK of this card by the original ATK by the destroyed monster. While this card is face-up on your side of the field, the selected monster is not affected by your opponent's Spell and Trap Cards. When this card is sent to the Graveyard, remove the selected monster from play. a little moar grammar edits Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted May 9, 2008 Report Share Posted May 9, 2008 lol im starting to like your god card supports, albeit they are slightly overpowered... that wouldnt make the gods any more playable lol 9/10 ^_^ Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 9, 2008 Author Report Share Posted May 9, 2008 thnx all of you...... and this is not my ocg................. i got it from kizzi... he provided me with this ocg... Link to comment Share on other sites More sharing options...
Wyhe Posted May 10, 2008 Report Share Posted May 10, 2008 I think that card can make Hamon overpowered here Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 10, 2008 Author Report Share Posted May 10, 2008 does it???? now think of a deck containing 40 cards...... the chance of drawing a hamon is 3/40.. if you play 3, which i doubt..... and 1/40 of drawing this card... with the good chance of not having hamon on the feild..... Link to comment Share on other sites More sharing options...
dark_bakura Posted May 10, 2008 Report Share Posted May 10, 2008 To be totally honest I would have used this card to benefit the defense position effect. It's already enough that the opponent takes 1000 points of damage when you destroy a monster with Hamon. Unfortunately I have to agree that this card does overpower Hamon, not to say it isn't a good card/good idea... It is. It's just not the direction I would have taken. None the less excellent card (cards for the other support cards)... 8/10 for a few OCG errors. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 10, 2008 Author Report Share Posted May 10, 2008 does it???? now think of a deck containing 40 cards...... the chance of drawing a hamon is 3/40.. if you play 3, which i doubt..... and 1/40 of drawing this card... with the good chance of not having hamon on the feild..... Link to comment Share on other sites More sharing options...
dark_bakura Posted May 10, 2008 Report Share Posted May 10, 2008 does it???? now think of a deck containing 40 cards...... the chance of drawing a hamon is 3/40.. if you play 3' date=' which i doubt..... and 1/40 of drawing this card... with the good chance of not having hamon on the feild.....[/quote'] I read that part and I took that into my self-debate thing... or whatever you wanna call what goes on in my head... I still have to swing to the overpowered side... Actually seeing as it has 4000 base ATK points already why not change it so it's ATK increase by half of the destroyed monster's ATK, like Diabound... That would balance it seeing as 4000 is a big number to overcome lol Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted June 20, 2008 Author Report Share Posted June 20, 2008 but as long as opponent only set monsters..... the atk wouldnt matter.. theyll only take 1000... Link to comment Share on other sites More sharing options...
Noble Legend Posted June 20, 2008 Report Share Posted June 20, 2008 Alright, for 1, quit making so many threads with 1 or 2 cards in each, it has been getting on my nerves for sometime now. REALLY BADLY! Now, just to refresh your memory, i'll say this... Rule 1 - Try to keep the Number of Threads you make to a Minimum by placing as many of your cards in one thread as possible' date=' especially if they are part of the same set.[/quote'] Now, please stop making so many threads, and possibly stay with 2 or 3 threads which are updated with new cards. DO NOT KEEP MAKING NEW THREADS! You currently have 12 threads which have been posted on recently. That takes up a lot of space and frustrates me and possibly others. On another note, your card is seriously overpowered. God Cards/Demi-God Cards DO NOT HAVE SUPPORT FOR A REASON. This is because they are extremely powerful as it is, making support will alter that making them too powerful. I rest my case. *closes suit case and walks off*. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted June 20, 2008 Author Report Share Posted June 20, 2008 Alright' date=' for 1, quit making so many threads with 1 or 2 cards in each, it has been getting on my nerves for sometime now. REALLY BADLY! Now, just to refresh your memory, i'll say this... Rule 1 - Try to keep the Number of Threads you make to a Minimum by placing as many of your cards in one thread as possible, especially if they are part of the same set. Now, please stop making so many threads, and possibly stay with 2 or 3 threads which are updated with new cards. DO NOT KEEP MAKING NEW THREADS! You currently have 12 threads which have been posted on recently. That takes up a lot of space and frustrates me and possibly others. On another note, your card is seriously overpowered. God Cards/Demi-God Cards DO NOT HAVE SUPPORT FOR A REASON. This is because they are extremely powerful as it is, making support will alter that making them too powerful. I rest my case. *closes suit case and walks off*. FIRST OF ALL........ CHECK THE DATE AND TIME THAT EACH THREAD WAS POSTED AND YOULL SEE THAT THESE ARE THREADS FROM A WHILE AGO.................. THEY WERENT ALL POSTED AT THE SAME TIME..... AND I WOULD OF POSTED AS MANY CARDS A POSSIBLE INTO 1 THREAD IF THEY ARE IN THE SAME GROUP, AND IF I MADE THEM DURING THE SAME TIME....................!! THANKS.. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.