Gogeta™ Posted May 11, 2008 Report Share Posted May 11, 2008 This the only card that can stop Exodia [/img] Link to comment Share on other sites More sharing options...
Wyhe Posted May 11, 2008 Report Share Posted May 11, 2008 I don't get it.It is a trap card,so it must on the field 1st,but it says that it activates when a victory via Exodia activates it from ???.And a good & direct counter to Exodia. (the only thing better than a god is one who controls god) Link to comment Share on other sites More sharing options...
Gogeta™ Posted May 11, 2008 Author Report Share Posted May 11, 2008 the trap needs to on the filed face down and cant be activated until the player states he or she has exodia. Link to comment Share on other sites More sharing options...
Wyhe Posted May 11, 2008 Report Share Posted May 11, 2008 now I understand.If only you can activate it from your hand when Exodia comes in.The Exodia duelist will be fuming mad over the only way of winning neutralised.Let me give you a dueling demo.Duelist A:Exodia DeckDuelist B: ? Deck Duelist A's turn-A draws Left Leg of Exodia (also has the rest of Exodia in hand)-A declares victory-B activates Fall of the Forbidden One-A gets mad & ends turn Link to comment Share on other sites More sharing options...
Alordzynix Posted May 11, 2008 Report Share Posted May 11, 2008 There are many cards that can stop exodia if used in the right way. Also you must give picture credit. Anyway I'm not sure if you can activated a card like this because it says that it is an Automatic Victory Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 11, 2008 Report Share Posted May 11, 2008 i got a better one..................................."negate the effect of effect monsters that is activated from the hand."plain, simple, and balanced Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted May 11, 2008 Report Share Posted May 11, 2008 i got a better one..................................."negate the effect of effect monsters that is activated from the hand."plain' date=' simple, and balanced[/quote'] lmao Q4E Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 11, 2008 Report Share Posted May 11, 2008 i got a better one..................................."negate the effect of effect monsters that is activated from the hand."plain' date=' simple, and balanced[/quote'] lmao Q4E what is that.... plz translate... Link to comment Share on other sites More sharing options...
dangweasle Posted May 11, 2008 Report Share Posted May 11, 2008 You'd have to have a lot of those cards in a deck to use it now that all of exodia is limited to 1. Also you could destroy Fall of the Fobiden one with a lot of cards (Twister, MST) Try making something else. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted May 11, 2008 Report Share Posted May 11, 2008 i got a better one..................................."negate the effect of effect monsters that is activated from the hand."plain' date=' simple, and balanced[/quote'] lmao Q4E what is that.... plz translate... quoted for emphasis.... Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted May 11, 2008 Report Share Posted May 11, 2008 yea..... if it negates a specific thing, it should be counter...magic jammer, divine wrath, trap jammer, counter counter, 7 tools... Link to comment Share on other sites More sharing options...
Gogeta™ Posted May 11, 2008 Author Report Share Posted May 11, 2008 This card is good. Not only Does it Stop Exodia the Forbidden One but it stops Exodia Necros and Exodius. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted May 11, 2008 Report Share Posted May 11, 2008 This card is good. Not only Does it Stop Exodia the Forbidden One but it stops Exodia Necros and Exodius. no one said it wasnt, its just you could have made the effect more general.... Link to comment Share on other sites More sharing options...
Wyhe Posted May 11, 2008 Report Share Posted May 11, 2008 Actually,you can return the Exodia parts back to the Deck/Graveyard via Electrum/Necroface/Burial from the D.D.Necross only needs the 5 parts in the graveyard to be summoned & you can send cards from deck to grave.Exodius needs the 5 parts to do an auto victory & you can send them to the graveyard by his own effect. Link to comment Share on other sites More sharing options...
Enigma Zero Posted May 11, 2008 Report Share Posted May 11, 2008 Might want to work on the OCG. For starters...this card activates after the other person wins. ;) Link to comment Share on other sites More sharing options...
Gogeta™ Posted May 11, 2008 Author Report Share Posted May 11, 2008 RE: This card can stop Exodia Actually,you can return the Exodia parts back to the Deck/Graveyard via Electrum/Necroface/Burial from the D.D.Necross only needs the 5 parts in the graveyard to be summoned & you can send cards from deck to grave.Exodius needs the 5 parts to do an auto victory & you can send them to the graveyard by his own effect. True, but the thing is Necros or Exodius would still be out of play by fall of the forbidden one. Link to comment Share on other sites More sharing options...
Wyhe Posted May 11, 2008 Report Share Posted May 11, 2008 Necross can be summoned from the deck.Exodius' full name is "Exodius the Ultimate Forbidden Lord",I see no "Exodia" or "Forbidden One" in his name.Therefore,Necross & Exodius are still a threat. Link to comment Share on other sites More sharing options...
Gogeta™ Posted May 11, 2008 Author Report Share Posted May 11, 2008 ok u got there. I'll need to make a card that can stop any and all exodia threats. Link to comment Share on other sites More sharing options...
crappyman17 Posted May 11, 2008 Report Share Posted May 11, 2008 dude, thats cool but you spelt your wrong. (it's not you're) Link to comment Share on other sites More sharing options...
Gogeta™ Posted May 11, 2008 Author Report Share Posted May 11, 2008 I'll fix that error eventually. Link to comment Share on other sites More sharing options...
Mew 101 Posted May 11, 2008 Report Share Posted May 11, 2008 It's good, but I have plenty of cards that can stop Exodia. I'd say a solid B- or 8.4 Link to comment Share on other sites More sharing options...
Wyhe Posted May 11, 2008 Report Share Posted May 11, 2008 ok u got there. I'll need to make a card that can stop any and all exodia threats.You sure are obesessed with neutralising Exodia in all forms.What you got against him? (I bet you once lose a duel with an Exodia duelist) Link to comment Share on other sites More sharing options...
dangweasle Posted May 11, 2008 Report Share Posted May 11, 2008 It's not that your card is useless it's just that there are other cards that can do the same thing but other stuff to Link to comment Share on other sites More sharing options...
Gogeta™ Posted May 11, 2008 Author Report Share Posted May 11, 2008 ok u got there. I'll need to make a card that can stop any and all exodia threats.You sure are obesessed with neutralising Exodia in all forms.What you got against him? (I bet you once lose a duel with an Exodia duelist) I have been beaten by exodia lots of times. Link to comment Share on other sites More sharing options...
Wyhe Posted May 11, 2008 Report Share Posted May 11, 2008 why am I always right on these things?Go see a shrink instead,he'll help you. (hopefully before he drove you mad) Link to comment Share on other sites More sharing options...
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