Huntar! Posted May 11, 2008 Report Share Posted May 11, 2008 [align=center]Kinda Random. I know.~This very set was started last year. I just updated the set with all of the cards I've added to it since I originally closed it at 25 cards. The numbering on all of these cards are off. I lost count and many cards were deleted or misnumbered. I will make up for this eventually. <==>> If I don't own the artwork for the following cards, I use it only as a means of improving my work's look. <<==> Image Credit: Hizuki24Holo Credit to Simplicity Ninja1.Once per turn, you may send 3 cards from the top of your Deck to the Graveyard to inflict 300 damage to your opponent for each card in his/her hand. When this card destroys a monster on your opponent's side of the field by battle, your opponent draws 1 card. 2.Once per turn, you may pay 800 Life Points to reveal either the top two cards of your opponent's Deck and re-arrange them in any order, or reveal the top card of your Deck and discard a card to add it to your hand. When this card is destroyed, your opponent can look at the top card of his/her Deck and choose to place it on the bottom of his/her Deck. 3.As long as you control at least 1 other monster on your side of the field, the ATK of this card is increased by 300. Once per turn, for each other monster you control (not including this card), place 1 Humor Counter on this card. You can remove 2 Humor Counter from this card to negate the attack of 1 of your opponent's monsters. When this card is destroyed by battle and sent to the Graveyard, your opponent draws 2 cards. 4.Select 1 monster on the field and 1 Equip Spell Card from your Graveyard. Equip the Equip Spell Card to the selected monster; if there was an ATK or DEF increase, decrease the stats by the amount instead. When the Equip Spell Card is destroyed, increase the ATK of 1 Spellcaster-Type monster by 800. 5.As long as this card remains face-up, increase the ATK of the equiped monster by 400. This card is destroyed when the equiped monster destroys a monster your opponent controls. When this card is destroyed, increase the DEF of all face-up Spellcaster-Type monsters by 200. Image Help Credit to Bloodrun.Image Credited: azathothgr6.As long as this card remains face-up on your side of the field, neither player can change the Battle Positions of face-up monsters on the field. Oncer per turn, you may discard 1 Spell Card from your hand to select 1 monster on the field and flip it face-down; the cards remain in their same positions. When this card is destroyed by battle and sent to the Graveyard, your opponent must discard a Spell Card from their hand if possible. Image Credit to Byoki-Desu7.This card can only be activated when an opponent's monster declares an attack on a face-up Spellcaster-Type monster you control, you may discard 2 Spell Cards from your hand to negate the attack and the attacking monster cannot declare another attack as long as this card remains face-up on your side of the field. Unknown Artist, found on Google8.This card can only be activated when one of your face-up Spellcaster-Type monsters is destroyed and sent to the Graveyard. Select 1 monster your opponent controls and halve the ATK, DEF, and the Level of the monster (If the Level of the monster is an odd Level, round it down). Artist Credit to Wolfberserker9.This card can only declare an attack if your opponent has a monster on his/her side of the field. When this card attacks, you can discard 1 card from your hand to decrease the ATK and DEF of the attack target by 400. When this card would be destroyed and sent to the Graveyard, remove it from play instead. I dont own the artwork for this card. I don't claim it as my own.10.During the turn this card is activated, your monsters that are destroyed and sent to the Graveyard are Special Summoned to your side of the field during your End Phase (if possible). The Special Summoned monsters cannot attack or change their Battle Positions. 11.As long as this card remains face-up on your side of the field, your monsters cannot be removed from play when sent to the Graveyard. When your opponent draws a card outside his/her Draw Phase, inflict 500 damage to their Life Points. 12.This card can only be activated when your opponent activates the effect that changes the Card Zone of a monster on your side of the field. When this card is activated, add the monster that was to be moved to a different Card Zone to your hand. 13.When this card battles with a Fient-Type, or Zombie-Type monster, increase the ATK of this card by 600 until the End Phase of this turn. Once per turn, you may discard 1 DARK monster from your hand to decrease the DEF of all monsters on the field by 300. When this card battles with a Defense Position monsters whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. 14.He was once a strapping, young, promissing apprentice to the local spook. Once his master died from a boggart bite, he devoted his life to religion, and preeching non-magic. Though, he devoted his life against magic, he undoubtably knows how to use it. 15.When this card is destroyed and sent to the Graveyard, Special Summon 1 Level 5 Spellcaster-Type monster from your Deck, your Deck is then shuffled. 16.Tribute 1 face-up Spellcaster-Type monster you control, to Special Summon 1 Spellcaster-Type monster with a lower Level from your hand. 17.This card can only declare an attack if you tribute 1 face-up Level 2 or lower monster you control and send it to the Graveyard. Each time this card destroys a monster on your opponent's side of the field, increase the ATK of this card by 600 and your opponent must send 2 cards from the top of his/her Deck to the Graveyard. 18.When this card is activated, select 1 monster on your opponent's side of the field and decrease it's ATK and DEF by 300 and the selected monster cannot change it's battle position. 19.During the End Phase, if this card is face-up on the field, switch control of this card with your opponent. As long as this card remains face-up, neither player can use this card as a tribute for a Tribute Summon. When this card is destroyed by a card effect and sent to the Graveyard, add 1 Trap Card from your Graveyard to the top of your Deck. 20.This card cannot be Special Summoned. During your Standby Phase, remove from play 1 Monster Card from your Graveyard to select 1 face-up Spell or Trap Card on your opponent's side of the field. As long as this card remains face-up, the selected card's effect cannot be activated if the selected card is in the Spell & Trap Card Zone adjacent to this card. When this card destroys a monster on your opponent's side of the field by battle and sends it to the Graveyard, increase the ATK of this card by 100. 21. 22.When this card is Normal Summoned successfully, select 1 monster on your side of the field and equip this card to the selected monster. As long as this card is equipped to a monster on your side of the field, decrease your Life Points by 300 during each of your Standby Phases. As long as this card remains face-up, the equipped monster can attack twice during the same Battle Phase. When the equipped monster would be destroyed by a card effect and sent to the Graveyard, destroy this card instead. 23.This card can only be activated when a monster in your Graveyard is removed from play by an effect controlled by your opponent. When this card is activated, negate the effect of a card that removes cards in your Graveyard from play and destroy it to Special Summon 2 Level 4 or lower monsters from your Graveyard. 24.This card cannot be destroyed by battle. If this card battles with a DARK monster, destroy this card with this effect without applying Damage Calculation. Once per turn, you can tribute 1 monster on your side of the field to draw 1 card. During your End Phase, you lose 300 Life Points. 25.Once per turn, you can increase the ATK of this card by 50 for each Monster Card in your Graveyard until you End Phase. During you End Phase, you can send 2 cards from the top of your Deck to the Graveyard to look at the top 2 cards of your Deck. When this card is destroyed by battle and sent to the Graveyard, you can halve the ATK of DEF of 1 face-up card on the field until your next End Phase. 27.Once per turn, you can remove this card from play until the End Phase to inflict 300 damage to your opponent. When this card is destroyed by battle, you can add 1 Spellcaster-Type monster from your Graveyard to your hand. When you draw this card, you can reveal this card to your opponent and send this card to the Graveyard to activate 1 of the following effects:- Draw 1 card.- Flip 1 face-up monster you control face-down. 28.This card cannot be Normal Summoned. When this card is Special Summoned by the effect of a Zombie-Type monster, the ATK of this card is treated as 2500. Each turn, you can Tribute 1 face-up Zombie-Type monster. If you do, you can add 1 Level 3 or lower Zombie-Type monster from your Deck to your hand. During your Battle Phase only, put 1 Spell Counter on this card for each face-up Spell Card you control. You can remove 5 Spell Counters from this card to Special Summon 1 Zombie-Type monster from your Graveyard. 29.The name of this card is treated as "Dark Magician". When this card is Summoned, you can add 1 Spell Card from your Deck to your hand that includes "Dark Magic" in its name. When this card destroys a monster your opponent controls by battle, put 1 Spell Counter on this card. You can remove 2 Spell Counters from this card to look at the top card of your Deck, if the card is a Spell Card, add it to your hand. 30.This card cannot be Special Summoned. During your Standby Phase, put 1 Spell Counter on this card. You can remove 2 Spell Counters from this card to put 1 Spell Counter on all other face-up Spellcaster-Type monsters you control. During your Battle Phase, raise the ATK of this card by 200 for each Spell Counter on this card until your End Phase. The turn that this card is Summoned, this card can attack all face-down monsters your opponent controls once. 31.This card cannot be Special Summoned. When this card is Summoned, destroy all face-up Spellcaster-Type monsters on the field except this card. When this card is destroyed, destroy all face-down cards on the field. Once per turn, you can remove from play 1 "Magician" monster from either player's Graveyard to inflict 1000 damage to your opponent's Life Points. If you do, this card cannot declare an attack this turn. When this card is destroyed, your opponent doubles their Life Points. 32.When this card is Tribute Summoned, change the Attribute of all face-up monsters on the field to WATER. During your Battle Phase instead of attacking, you can select 1 face-up WATER monster your opponent controls. If the selected card is not Zombie-Type, Machine-Type, Aqua-Type, or Pyro-Type, you can destroy the selected card. and raise the DEF of this card by 1/2 the DEF of the destroyed card. 33.This card's name is treated as "Dark Magician". This card cannot be Normal Summone or Set. This card can only be Special Summoned by Tributing 2 face-up Spellcaster-Type monsters on your side of the field. Once per turn, you may remove from play 1 Spell Card in your Graveyard to destroy 1 monster on your opponent's side of the field; if you activate this effect, this card cannot declare an attack this turn. 34.This card can be Speical Summoned from your hand when a Level 7 or higher Spellcaster-Type monster you control is destroyed and sent to the Graveyard. When this card is Summoned this way, it gains 200 ATK x the Level of the destroyed monster. During your Standby Phase, you can reveal 1 face-down Spell or Trap Card your opponent controls. 35.This card is also treated as Spellcaster-Type. This card can be Special Summoned from your Graveyard by Tributing 1 face-up monster with at least 2 Spell Counters on it. During your Battle Phase you can Flip a coin. If the result was Heads, activate 1 of the following effects: - This card can attack twice during this Battle Phase.-Until the end of the Battle Phase, double the ATK of this card.-Tribute this card to draw 2 cards. 36. 37. 38. 39.When this card is Normal Summoned, both players select 1 card from their hands and rolls a six-sided die. If the result is 2, 4, or 6, send the selected card from your hand to the Graveyard and you lose 700 Life Points. If the result is 1, 3, or 5, send your opponent's selected card to the Graveyard to destroy all Level 2 and lower monsters on the field. During your Main Phase, you can discard 1 Spell Card from your hand to negate the effects of Spell and Trap Cards your opponent controls until your End Phase. 40.1 or more Dragon-Type monsters + "Dark Magician Girl"This card can only be Summoned by Fusion Summon. This card gains 300 ATK for each Dragon-Type monster used to Fusion Summon this card. As long as this card remains face-up, your face-up Dragon-Type monsters are not affected by the effects of Normal Spell Cards. Once per turn, you can remove from play up to 1 Dragon-Type monsters from your Graveyard to treat this card as a Dragon-Type monster until the End Phase. 41.The name of this card is treated as "Dark Magician Girl". This card gains 400 ATK for each "Dark Magician" in your Graveyard. Once per turn, you can send 1 "Dark Magician" from your hand or Deck to the Graveyard. You can remove from play 1 Spellcaster-Type monster from your Graveyard to put 1 Spell Counter on this card. You can remove 1 Spell Counter from this card to look at 1 face-down Spell/Trap Card on your opponent's side of the field. As long as this card remains face-up, during your opponent's Battle Phase you cannot activate Trap Cards. 42.Once per turn, you can skip your next Battle Phase to put 1 Spell Counter on this card. You can remove 1 Spell Counter from this card to gain 500 Life Points for each "Dark Magician Girl" you control. When this card is destroyed, draw cards equal to the number of times you activated this effect. 43. Each turn during your Standby Phase, remove this card from play until the End Phase. When this card is returned to your side of the field, add 1 Normal Trap Card from your Graveyard to your hand. You can discard 1 card from your hand to destroy 1 Defense Position monster your opponent controls whose DEF is lower than the ATK of this card, this is treated as an attack and Damage Calculation applies normally. 44.You can Special Summon this card from your hand or Graveyard by removing from play 2 Trap Cards from your Graveyard. If this card is Summoned this way, decrease the original ATK of this card by 300 and put 1 Trap Counter on this card. You can remove 1 Trap Counter from this card to add 1 Trap Card from your Deck to your hand. Your Deck is then shuffled. 45.This card cannot be Special Summoned by the effect of a Spell Card. This card's name is treated as "Dark Magician". When this card is Summoned, put 1 Trap Counter on all face-up monsters you control except this card. As long as this card remains face-up, if a Trap Counter is removed from a monster, the monster is destroyed. Once per turn, you can remove 1 Trap Counter from 1 face-up monster you control to destroy 1 face-down Spell or Trap Card. 46.This card's name is treated as "Dark Magician" while it is face-up on your side of the field. During your Standby Phases, put 1 Trap Counter on this card for each face-up Trap Card on the field. You can remove a number of Trap Counters from this card to inflict 200 damage to your opponent for each Trap Counter on this card. As long as this card remains face-up, Trap Cards that are sent to the Graveyard are added to the top of the owner's Deck instead. 47.When this card is Normal Summoned, put 3 Trap Counters on it. Each time a Trap Card is activated, put 1 Trap Counter on this card. During your End Phase, if you control another face-up Spellcaster-Type monster, put 1 Trap Counter on this card. This card loses 100 ATK for each Trap Counter on it. Once per turn, you can remove 2 Trap Counters from this card to flip 1 face-up card face-down. If it is a monster, it is switched to face-down Defense Position. 48.When this card is Summoned, put 1 Trap Counter on this card for each Trap Card in your Graveyard. Once per turn, put 1 Trap Counter on every face-up Spellcaster-Type monster you control except this card. As long as this card remains face-up, monsters with Trap Counters are not effected by the effects of Trap Cards. 49.This card is sent to the Graveyard during the End Phase of the turn that this card is activated. Remove all Trap Counters from all face-up monsters you control and put them on this card. When this card is removed from the field, you can add 1 Trap Card from your Deck to your hand for each 3 Trap Counters on this card. Monsters destroyed by having their Trap Counters removed from them are not destroyed. 50.You can remove a total of 5 Trap Counters from face-up cards you control to Special Summon this card from your hand, Deck, or Graveyard. If this card is Summoned this way, it loses 400 ATK. During your Standby Phase, you can reveal your hand to your opponent. If you do, put 3 Trap Counters on this card for each Trap Card in your hand.-------------I have left the trapcaster set and added them into here due to it being a sub-set. 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Enigma Zero Posted May 11, 2008 Report Share Posted May 11, 2008 Hmm...you should of...no...maybe if...no...how about...no. Ok, I got nothing on this one. I believe this set(so far) is perfect. It even has the usually ignored artistic direction catagory covered. You're in the gold on this one so far so take the ball and run with it. Link to comment Share on other sites More sharing options...
Chevalier Posted May 11, 2008 Report Share Posted May 11, 2008 Well, might I say, nice cards. I do think, though, that some of the pictures are bad quality. Nevertheless, great effort and it looks to be a promising set. Link to comment Share on other sites More sharing options...
Bloodrun Posted May 11, 2008 Report Share Posted May 11, 2008 its greatto see a set to actually be made for something of worth ^_^ (and his leave wasnt tragic, just to sum that up =/) Link to comment Share on other sites More sharing options...
Huntar! Posted May 11, 2008 Author Report Share Posted May 11, 2008 Yes it was blood. He left and is never returning. I call that tragic. Thanks guys. I will try to update this tomarrow. Link to comment Share on other sites More sharing options...
Bloodrun Posted May 11, 2008 Report Share Posted May 11, 2008 Yes it was blood. He left and is never returning. I call that tragic. Thanks guys. I will try to update this tomarrow. for it to be tragic, there has to be a force that acts upon itsuch as an example of D. M. G., which at the extent of the content, i cannot release. Therefore his leave was not tragic, but merely, a sad, if not normal sight... Link to comment Share on other sites More sharing options...
Huntar! Posted May 11, 2008 Author Report Share Posted May 11, 2008 To ME it was tragic. ^_^ Anyway, I hope I have improved enough to make a set that would make not just 72night proud, but Myself and the rest of YCM. Link to comment Share on other sites More sharing options...
Bloodrun Posted May 11, 2008 Report Share Posted May 11, 2008 To ME it was tragic. ^_^ Anyway' date=' I hope I have improved enough to make a set that would make not just 72night proud, but Myself and the rest of YCM.[/b'] well your just going to have to continue the set, and wait see the rest say ^_^ Link to comment Share on other sites More sharing options...
Huntar! Posted May 11, 2008 Author Report Share Posted May 11, 2008 Can do. ^_^ I expect it to be finished May 21. But, I can promise nothing. Blood, can you help with the pics? Link to comment Share on other sites More sharing options...
Bloodrun Posted May 11, 2008 Report Share Posted May 11, 2008 Can do. ^_^ I expect it to be finished May 21. But' date=' I can promise nothing. Blood, can you help with the pics?[/quote'] lol yes i can help with the picsjust tell me what you need done ^_^ Link to comment Share on other sites More sharing options...
Huntar! Posted May 11, 2008 Author Report Share Posted May 11, 2008 Do you find pics, or do you edit pics? Link to comment Share on other sites More sharing options...
Bloodrun Posted May 11, 2008 Report Share Posted May 11, 2008 Do you find pics' date=' or do you edit pics?[/quote'] lol both ^_^, now that i gotten the hang of editing lol =) Link to comment Share on other sites More sharing options...
Huntar! Posted May 11, 2008 Author Report Share Posted May 11, 2008 Cool. Thanks. Comments appreciated. Link to comment Share on other sites More sharing options...
Huntar! Posted May 12, 2008 Author Report Share Posted May 12, 2008 ~B_--_U_--_M_--P~ Link to comment Share on other sites More sharing options...
Ultimate Ryan Posted May 12, 2008 Report Share Posted May 12, 2008 72 left?!?! *Cries* he is the 1 who made my team banner and helped me with my own banner making skills, he helped me up when I fell down. *cries*well good set and blood it is tragic for me as well... Link to comment Share on other sites More sharing options...
Conman-Sama Posted May 12, 2008 Report Share Posted May 12, 2008 nice i say 10/10 Link to comment Share on other sites More sharing options...
Huntar! Posted May 12, 2008 Author Report Share Posted May 12, 2008 Yes. His 1000th post was his last. *cries* No really, I am about to cry. Thank you. I dedicate this set to him in his honour. EDIT: Thanks Conman Link to comment Share on other sites More sharing options...
Chevalier Posted May 12, 2008 Report Share Posted May 12, 2008 *cries* No really' date=' I am about to cry.[/quote'] I hope that's sarcasm. It wasn't a really tragic exit. He found the forum boring so he left. It's not like someone died in his family etc. Link to comment Share on other sites More sharing options...
Huntar! Posted May 12, 2008 Author Report Share Posted May 12, 2008 It was the way he left. He ditched us all and will never return. He did not say goodbye and the worst part of all is he did so much for the forum. Link to comment Share on other sites More sharing options...
Chevalier Posted May 12, 2008 Report Share Posted May 12, 2008 It's an online forum. He got bored as he said. He was fed up with the way the forum worked. I don't really find that tragic, just logical.Well, I suppose you have your opinion as I have mine. Link to comment Share on other sites More sharing options...
Kale Posted May 12, 2008 Report Share Posted May 12, 2008 nice set! i cant wait to see more of these guys... . you could use these cards with a few needle worms and such to make your opponent run out of cards easy. 9.7/10 Link to comment Share on other sites More sharing options...
Huntar! Posted May 12, 2008 Author Report Share Posted May 12, 2008 Thanks Kale. Link to comment Share on other sites More sharing options...
Kale Posted May 12, 2008 Report Share Posted May 12, 2008 ^^your welcome, man. ^_^ Link to comment Share on other sites More sharing options...
Huntar! Posted May 12, 2008 Author Report Share Posted May 12, 2008 mini-bump Thanks again... Comments appreciated. Link to comment Share on other sites More sharing options...
Huntar! Posted May 12, 2008 Author Report Share Posted May 12, 2008 Sorry for double post, New Card added. ^_^ Link to comment Share on other sites More sharing options...
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