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The 7 Arc Monsters


ABC Gun

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Here are my Arc monsters, 7 monsters that can be a pain for your opponent but dangerous for you if not used properly.

 

(picture done by konetami at www.deviantart.com)

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(picture done by konetami at www.deviantart.com)

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(picture done by saejinoh at www.deviantart.com)

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(picture done by saejinoh at www.deviantart.com)

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(picture done by JasonEngle at www.deviantart.com)

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(picture done by JasonEngle at www.deviantart.com)

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(picture done by maxarkes at www.deviantart.com)

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(picture done by maxarkes at www.deviantart.com)

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(Here’s the effect for “Master of the 7 Arcs)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by paying 700 Life Points when you have 7 "Arc" monsters with different names in your hand. As long as this card remains face-up on the field, when an "Arc" monster you control is destroyed, you can pay 700 Life Points to Special Summon that monster. In addition, all "Arc" monsters you control gain 700 ATK and DEF during each of your Standby Phases, excluding this card.

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these cards are cool, but very hard to use. There isn't a lot of times that you have 7 cards in either players hand. And you could only have maybe one of each of these in a deck because of their levels (all 7s) and their effects would take too many traps monsters spells and cards from your deck to activate.

 

Sorry, and no hard feelings, but these guys didnt catch my interest.

 

6/10

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