Rina Kasakura Posted May 14, 2008 Report Share Posted May 14, 2008 Unfortunately, since registration, I've made, probably, hundreds of cards, which will take time to list, completely. The amount of cards I list per day will vary. All cards are realistic, give or take a few slightly overpowered/underpowered effects, here and there. In those cases, I've tried to take things into consideration. In some cases, cards are slightly overpowered in order to increase a theme's potential; sometimes, I may have just forgotten to note an important detail. ^_^; In any case, comments and constructive critisism are welcomed and definitely appreciated. --------------------------------------------------------------- First, I'll start with the following 4 cards. All of the images of card art directly in this post were found/made(?) by Wolfberserker, and can be found in his/her card art compilation thread. Wolf's Official Custom Image Archive ****Any card art found within any of my cards are not created by me, whatsoever, unless specified. They are only used to better the appearance of said cards. Also note that some cards will not have card art. In those cases, I use an "Image Not Available" pic. Netrep.net created(?) the "Image Not Available" pic. I'm just using it to look more official.**** '>_>--------------------------------- Okay, with all that said, let's begin! [spoiler=Magician Girl of Darkness]http://img53.imageshack.us/img53/5121/4650rr3.jpg' alt='4650rr3.jpg'>Simply put, it was created for use with "Allure of Darkness" and Spellcaster-Type decks using monsters with "Magician" in their card names, like Dark Magician, Dark Magician Girl, Magician's Valkyria (despite being a LIGHT monster), Apprentice Magician, Old Vindictive Magician, Cybernetic Magician, etc. Comparing this card to the Dark Magician, maybe a 200-ATK boost was too much.... Then again, who says he always has to be the focus of Spellcaster decks (besides Konami, etc)? [spoiler=Hero Supremacy]*Same effects, different card grammar (Which OCG is better?) The only reason I'm having a hard time accepting this card is because of how it aids other decks (non-Hero decks) using the Destiny Engine. That's all. Aside from that, this is something I think the 3 Hero decks could use. The only drawback is that you can't use it on the turn you draw it, and you have to wait until you normally draw a Hero monster in from your normal draw, meaning "Reload" is no good, here. When I made it, I was thinking, "Hm~.... Aside from the usual spells in decks, Elemental Heroes, including Neos, can get Polymerization, Miracle Fusion, Dark Calling, the Skyscraper cards, and E - Emergency Call; Destiny Heroes have Destiny Draw; Evil Heroes have... Dark Calling, I guess...? [brain blockage]" [spoiler=Invincibility!]This card was created with the idea of using the TCG/OCG-oriented video games' version of the Egyptian God Cards and their effects. The continuous spell card has no protection, but if you've got one, a second one will be easy to get, as a god's invincibility doesn't vanish easily, if at all. In this case, however, I've added a hero-ish bonus for the opposing player... if 3 new cards will even help....Also doubles as part of Hamon's summoning condition, though, using it to summon him will not trigger the spell-searching effect.(Obviously for Egyptian God / Sacred Beast decks) [spoiler=Darkness Squad]Obviously, the picture screams "DARK deck!" So I thought about it, wondering what they don't have, yet. ...This came to mind. ...Too bad about the recent list change, thought. ^.^...At least my defensive burn deck won't have to really worry about that, anymore. Now it's just Dark Armed Dragon that I have to fend off. ^_^; -------------- Remember, constructive critisism is welcome and appreciated.I've got tons of cards left to add. So look forward to them, one way or another, in the following links. ^_^; ******UPDATE******Self-Bounce-Themed CardsAlphabetical List - ( A )Update! - Alphabetical List - ( B )Alphabetical List - ( C )Alphabetical List - ( D )Alphabetical List - ( E )Alphabetical List - ( F )Alphabetical List - ( G )Alphabetical List - ( H )Alphabetical List - ( I )Alphabetical List - ( J )Alphabetical List - ( K ) [NO ENTRIES]Alphabetical List - ( L )New! - Alphabetical List - ( M )New! - Alphabetical List - ( N )New! - Alphabetical List - ( O ) Link to comment Share on other sites More sharing options...
Rina Kasakura Posted May 26, 2008 Author Report Share Posted May 26, 2008 Important point to note:Seems "Evolution Burst" has already been released in Japan.I'm assuming DT01 is that new Duel Terminal from when 5D's was being released. [shrug] Differences:Evolution Burst (Mine [Alphabetical List - (E)] )Normal SpellEffect: While you control a "Cyber Dragon" on the field, destroy 1 monster on the field. Evolution Burst (DT01-JP045[?])Normal SpellEffect: Activate only while you control a face-up "Cyber Dragon". Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack during this turn. Link to comment Share on other sites More sharing options...
Rina Kasakura Posted May 27, 2008 Author Report Share Posted May 27, 2008 Updated with Alphabetical Lists "J" and "L."I currently have no cards starting with "K." Link to comment Share on other sites More sharing options...
bury the year Posted May 27, 2008 Report Share Posted May 27, 2008 You kinda triple posted... Please, don't do that. ;) Link to comment Share on other sites More sharing options...
Rina Kasakura Posted May 28, 2008 Author Report Share Posted May 28, 2008 http://forum.yugiohcardmaker.net/showthread.php?tid=44167 I was under the impression that as long as it wasn't within 24 hours, I could bump it with updates. Sorry, if I'm wrong. Link to comment Share on other sites More sharing options...
Rina Kasakura Posted June 19, 2008 Author Report Share Posted June 19, 2008 List updated! - "M," "N," and "O" have been added.- "B" has 1 new card. Link to comment Share on other sites More sharing options...
Ultimate Ryan Posted June 19, 2008 Report Share Posted June 19, 2008 nice cards, just fix up OCG a little, and you can bump for an update >_> 7/10 Link to comment Share on other sites More sharing options...
N00B Hunter Posted June 19, 2008 Report Share Posted June 19, 2008 Your OCG is gonna need some work, there... but some of the card ideas are nice. I'll have to say "no" to "Hero Supremacy" and "Invincibility!". For "Hero", I think a D-Hero style deck for getting out monsters, and then DMoC as a trump (common tourney deck -- the monsters will be weak D-Heroes that help summon other cards, like "Malicious" and "Dasher"). If you draw a D-Hero (which you usually will, with a deck based around the guys) then you can add a Spell to your hand, any Spell, meaning you can turn the situation around in a duel by adding "Swords" or "Lightning Vortex" to your hand. This card doesn't have a very strenuous play requirement (though it does need to be face-down for at least 1 turn, which is smart... should be a Normal Trap Card) and can get you a Spell Card to flip the duel around. About "Invincibility!", the God Cards aren't used in the TCG (they're not recognized as real cards) and the Sacred Beasts are hardly used... ever. Besides, with such powerful effects, this card makes hard-to-kill cards even more indestructable. And when this supporting card is destroyed, you can get another one! So it's the ultimate defense for an already-ultimate group of monsters, this card needs to go. Your Trap Card is nice, but your "Magician Girl" has an effect that doesn't work... you see, the TCG doesn't recognize a kind of monster called "Magician" monsters (like "Alien", "Chain" -- in Japan currently, "Crystal Beast", etc.), you would need to add the list of all the "Magician" monsters in order for this card to work... you could change it to: 'All monsters with "Magician" in their card name" or something like that... Link to comment Share on other sites More sharing options...
Rina Kasakura Posted June 20, 2008 Author Report Share Posted June 20, 2008 @both: Which cards does my OCG need work for? The first 4? Those in the aplhabetical listings? @Hunter (or anyone) (in order - "tl;dr" alert!):"Hero Supremacy":I will agree that it can turn the duel around for the person using it. The thing about that is: that's what I wanted to allow, giving the heroes a boost in play. You make a valid point about abuse with the "Destiny" engine, but I doubt that would be too much of a problem, seeing as people would rather search out their Destiny Heroes through "Elemental Hero Stratos," your first "Destiny Hero - Malicious" in the Graveyard, and "Reinforcement of the Army." On top of that, they'd likely draw into more D-Heroes by the effect of "Destiny Draw," "Trade-In," and "Allure of Darkness." The constant thinning of one's deck that way would hurt "Hero Supremacy" more than help it. Making this card into a trap card doesn't seem right to me. Since you already have to wait at least 1 turn to use it, what's the point? On top of that, if I did make it into a trap card, why make the player wait a second turn to use the spell card that they went to the trouble to get? Especially the poor E-Hero player who would love to get a "Miracle Fusion / Dark Calling" or "Heavy Storm" in hand. Keep in mind: this card only gets the player a spell card if he/she draws a hero as part of their "normal draw" in the Draw Phase. Simply drawing a card at any time won't pass as meeting the requirements. This card cannot combo with Reload, obviously (as a note). With the usually Destiny engines, don't people only run, like, 9 Destiny Heroes, approximately? How does it go, again...:1-2 Plasmas1-2 Dashers (Maybe 3 in a rare case?)2 Maliciouses1-2 Fear Mongers1 Disk Commander1 Stratos I don't know how it goes, but it can't be more than that. Maybe my count is outdated, but as it is, that's a very small number for "Hero Supremacy" to work with, considering the searchability and drawing support that those cards work with. If anything, it'll work on the first turn (having Supremacy in your opening 5), but after that, good luck. Even Elemental Heroes would have to slow their game down in order to use this card more than once in a blue moon. To sum it up, with the speed available in this format, Hero Supremacy won't be "making waves." If you manage to get one off in a Destiny-engined deck (outside of a Destiny Hero deck) Kudos to you, right? Aside from Destiny-engined decks, the regular hero decks could use a card like this, but they'd either have to use a lot of heroes (compared to D-engine) OR slow down the deck's speed to get it off more than one time. "Invincibility!":I know that the Egyptian God cards are not "real" cards. That doesn't matter in this case, though. Below the spoiler of the card, I typed a psuedo-disclaimer, knowing that this part of one's response would show up at some point. The way I wrote the effects for "Invincibility!" is based entirely on the way that the TCG/OCG effects of the God cards are written.Now, as I can foresee, people will say things similar to "the video game effects are not their true effects," or something like that, to some degree, ultimately saying to me that either:1. The god cards do not have any effects2. The god cards do not have any effects yet, as you can't use games and anime to decide them on your own3. The god card effects are those of the anime only And while, to a degree, I believe those are correct, I also believe that, for the time being, these video games are the only sources that give us a "completed" "lore" for the God cards. The anime and manga only tell you their effects when it's convenient, but the TCG/OCG-oriented video games (ex. WC series [to date]; Tag Force series [to date]) list Konami's "accepted version" of their full effects on the digital god cards. And with the same effects for them showing up in each of the series' later installments, that, in my eyes, makes it more "official" than the anime. Thus, for all intents and purposes, whenever I make a card that involves the Egyptian God cards in some fashion, I will always be using the "World Championship" and "Tag Force" series of games as God card references, regardless~ of their actual "existence" in the TCG Now on to this card's actual effects:True, it makes both sets of monsters very powerful. Yes, they were already (kinda) powerful... but they weren't unbeatable by any stretch of the imagination. The God cards' (remember what we're using as references, here - no excuses) only "saving grace" effect was that they could not be targeted by and card effects. .... Okay, sure: Brain Control's useless; Soul Exchange too; Enemy Controller, Exiled Force; Snipe Hunter; Caius; D-Hero - Plasma, Dark Armed Dragon; Sakuretsu Armor; and more. They're all useless against the Gods. ...But still have cards like Smashing Ground, Lightning Vortex, Hammer Shot, Mirror Force, Bottomless Trap Hole, Demise, Judgement Dragon, Solemn Judgement, Forced Back, and Needle Ceiling. Then you have stalling cards, too. But even then, with the speed in this format, if he/she is able to get 3 random monsters on the field, and then Normal Summon a God card afterwards (remember references), give 'em "Invincibility!" The opponent gets to draw 3 cards, hopefully a non-targeting monster destroyer and a spell/trap card destroyer/remover (ex. Giant Trunade)....Notice that the spell card has no protection.... Even though it can get another of the same card, if the opponent intelligently times the destruction of the spell and the God(s), the second "Invincibility" will only serve as deck-thinning. (Side deck saves the day vs God deck) As for the Sacred Beasts, why not have this card? It's not like they had any protection before. They were as easy to destroy, or remove from the field, as Dark Magician of Chaos (and most monsters). With this card, yes, they'll be plenty powerful.Though it's not much at all, what I can do is change the effect to "Those monsters cannot be destroyed by card effects." In short, while I agree that it is overpowered, based on the monsters it works with, those same monsters would not likely see much play, anyway, with the Tribute Summoning using 3 monsters, then slapping this card down afterwards. Also (as a note), when a God is summoned from the graveyard, it is sent back there during the End Phase, regardless of what card summoned it. Because it will be "sent" there, "Invincibility!" won't keep the God on the field. "Magician Girl of Darkness":This one is simple to answer. The TCG doesn't need to "recognize" an (archetype?) by anything other than the text in its name. You don't need a"Alien" works because those monsters have "Alien" in their card name.I could use "Goblin;" I could use "Ninja;" but went with "Magician." Also, I don't have to type "in their card name" anymore, thanks to that text revision that they made quite a while back (Curtis Schultz[?]) wrote about it on Metagame. And even with the revision, I didn't need to list every "Magician" anyway. "Magician" monsters does include every monster with "Magician" in its card name. That was, in fact, the intention. This includes, but is not limited to:Dark MagicianDark Magician GirlMagician Girl of Darkness (**Custom**)Magician of Potential - Alutaru (**Custom**)Magician's ValkyriaDark Magician of ChaosBlast MagicianMagician of FaithApprentice MagicianOld Vindictive MagicianToy Magician (OCG card[?])Skilled Dark / White Magicianetc. [spoiler=EDIT:] Fixing it to say "Magician" Monster Cards or "Magician" monsters. (Note: I used the same logic with "Invincibility!" to avoid typing the full names - and including any other monsters with their names, if any arise) ...Wow. Simple... but still long.... ^_^;;;[has a habit of over-explaining things] Anyhow, I appreciate the fact that you took the time to note these things so that I could clarify my point of view / my stance on them. All that's left now is for me to know where those OCG errors are that you guys mentioned. I used Netrep for my text (for the mostpart), so I thought they'd be okay.... EDIT: I think I noticed a few. Kinda~ fixed 'em. ...I think.... Link to comment Share on other sites More sharing options...
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