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Any card contest


Protoman

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Here are my entries the overlord set!

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Note: Overlord-type, they are monsters that have great and useful effects but has a backfire ability that can harm the controller of these cards...

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HOPE YOU LIKE THEM!

MakaiSiege.jpg

Zetta.jpgTrumpCard.jpg

Salome.jpgOverlordAnthem.jpg

Alexander.jpgPram.jpg

OrdealOfTheTome-1.jpgOldBabylon.jpg

Babylon.jpgWishPast.jpg

 

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NEW

PriereCard.jpgEtnaCard.jpg

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This looks like it could be interesting, so I'll give it a go. There's alot of reading involved with this one because, like Kale, I don't want to lose because something isn't understood. ;)

 

[spoiler=Elemental Victory Set]

[spoiler=Cards Needed to Summon]

ENI-Adept-Air-1.png

Card Text:

FLIP: Destroy 1 Spell or Trap card on your side of the field and 1 Spell or Trap card on your opponent's side of the fied , this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Air" while it is face-up on the field.

 

ENI-Adept-Earth-1.png

Card Text:

During the End Phase of a turn in which this card was attacked by your opponent's monster but was not destroyed, this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Earth" while it is face-up on the field.

 

ENI-Adept-Fire-1.png

Card Text:

When this card Destroys an opponent's monster by battle and sends it to the Graveyard, this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Fire" while it is face-up on the field.

 

ENI-Adept-Water-1.png

Card Text:

This card can attack your opponent's Life Points directly. If this card successfully attacks directly, this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Water" while it is face-up on the field.

 

[spoiler=Submission Card]

ENI-Baransu-DMotE-1.png

Card Text:

1 "Elemental Master of Air" + 1 "Elemental Master of Earth" + 1 "Elemental Master of Fire" + 1 "Elemental Master of Water"

This monster cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Unite all of your opponent's cards in their Graveyard and removed from play with their Deck and shuffle them. Your opponent can draw up to 5 cards. If this card is on your side of the field during your next Standby Phase, you win the duel.

 

[spoiler=Artistic Credits]

Adept of Air:

-Image by C. Jonathan Hunt.

 

Adept of Earth:

-Image by Jason Engle.

 

Adept of Fire:

-Image by Jason Engle.

 

Adept of Water:

-Image by John Donahue.

 

Baransu - Dragn Master of the Elements:

-Editing, Manipulation, and Effects by Enigma Zero.

-Background by Enigma Zero.

-Image by jayanth_1489

 

 

[spoiler=Concept Explanation]

Here's how it works...

-Step 1: Summon an Adept.

-Step 2: Use it's effect, which turns it into an Elemental Master.

-Step 3: Get the 4 Elemental Masters(Air,Fire,Earth, and Water) on the field in face-up position).

-Step 4: Fusion Summon Baransu.

-Step 5: If Baransu is still on the field during your next standby phase...YOU WIN.

 

The system was made intentionally difficult because the payoff is that you win. It's 1 monster that you have to perform all of these tasks in order to be able to fusion summon and since the Elemental Master cards do not exist in the game unless you change an Adept into one it means there's only one real way to summon the big guy. Then you have to keep it alive. If not, you're basically back to square 1.

 

If there are still any questions after this then, please, feel free to PM me and I will do my best to edit this part of my submission to answer any questions that might still need answering. ;)

 

 

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Here's my entry... The card is from my upcoming set, based around cards who's effects destroy the opponent's deck/hand/graveyard instead of life points. This card works from the field while other's work from the graveyard.

 

TerrorSkullfiend.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Fiend-Type monsters on your side of the field from play. As long as this card remains face-up on the field, your opponent must send the top card of his/her Deck to the Graveyard during their Standby Phase. Every card sent to the Graveyard from your hand or Deck while this card is face-up on the field, is removed from play instead.

 

Credit to artist: http://baiken032.deviantart.com/art/Summoned-Skull-Colured-66075753

 

Good luck to everyone!

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