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Hex Machina Archetype (First Time + WIP)


Booloomer

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This is my first time making an archetype, open to constructive ideas and criticism.

Also, IGNORE THE ART IT'S BAD I KNOW LOL

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Monster Name: Hex Machina

Attribute: Divine

Level 6

Type: Machine/Tuner

Description:

If this card is Tribute Summoned; you can send one card from your hand to the graveyard, and if you do, this card gains 500 ATK. Gains 100 ATK/DEF for every other "Hex" monster on the field, except "Hex Machina."

ATK/2600

DEF/2600

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Monster Name: Hex Master Unchroma

Attribute: Wind

Level 9

Type: Machine/Synchro/Effect

Description:

1 "Hex Machina" Tuner + 1 "Machina Windcore" Monster

This card gains 200 ATK for every "Machina" monster on the field. This monster cannot be targeted with card effects while other "Machina" monsters are on the field.

ATK/3500

DEF/2000

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Monster Name: Machina Windcore

Attribute: Wind

Level 1

Type: Machine/Effect

Description:

If this card is Special Summoned, it cannot be destroyed until your second turn after summoning this card, after your second Standby Phase. Can only be tributed in the summoning of a "Machina" or "Hex" monster.

ATK/0

DEF/100

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Monster Name: Hex Core Extractor

Attribute: Divine

Level 5

Type: Machine/Effect

Description:

If this card was Tribute Summoned, at the end of your turn, draw 1 card. On your next turn after this card is summoned, it gains this effect:

- Once per turn you can discard one card from your hand; add one "Machina Core" monster from your deck to your hand. You can discard another card to Special Summon the drawn monster, but only on the turn this effect is activated on.

ATK/1900

DEF/900

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(New Edited Version)

Monster Name: Hex Miner

Attribute: Divine

Level 3

Type: Machine/Effect

Description:

If you end your turn while this card is face-up on the field; draw 1 card (stacks). At the start of your turn, you can tribute this monster and pay 500 LP; Tribute Summon 1 "Hex Core Extractor" from your deck. This does not count as your 1 normal summon per turn.

ATK/1900

DEF/900

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Monster Name: Hex Master Raivendra

Attribute: Fire

Level 8

Type: Machine/Synchro/Effect

Description:

1 "Hex Machina" Tuner + 1 "Machina Flamecore" Monster

This card gains 100 ATK for every "Hex" monster on the field. Once per turn, during your Main Phase, you can tribute one monster you control; destroy one Spell/Trap card on the field. This card cannot be targeted by Card Effects.

ATK/2900

DEF/3000

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Monster Name: Machina Flamecore

Attribute: Fire

Level 3

Type: Machine/Effect

Description:

If this card is Special Summoned, it cannot be destroyed until your second turn after summoning this card, after your second Standby Phase. Can only be tributed in the summoning of a "Machina" or "Hex" monster.

ATK/0

DEF/100

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Spell Name: Machina Mining Tunnels

Spell Type: Field Spell

Description:

All "Hex" and "Machina" monsters on the field gain 300 ATK/DEF. If this card would be destroyed; you can destroy a "Hex" or "Machina" monster on the field instead. At the end of your turn, gain 100 LP for every "Hex Miner" face-up on the field. Once per turn, you can pay 500 LP, and if you do, target one card in the Graveyard; add it to your hand, also you cannot special summon monsters for the rest of this turn, except "Hex" and "Machina" monsters.

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Trap Name: Deployment Alarm

Trap Type: Normal Trap

Description:

If you would take damage from an enemy monster's attack, direct or indirect, you can activate this trap by paying 500 LP; destroy the monster, negating any damage that would have been taken in LP. If you do this, you can Special Summon 1 "Hex" or "Machina" monster from your hand or GY.

Edit: New Card (Fixed)

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Monster Name: Machina Recruiter

Attribute: Divine

Level 4

Type: Machine/Effect

Description:

When this card is summoned onto the field, place two Recruiter Charges on this card. If a "Machina" or "Hex" monster would be destroyed by battle while this card is on the field, you can detach one Recruiter Charge from this card instead. During your End Phase, you can discard one Recruiter Charge from this card; add one "Hex Miner" from your deck to your hand. If this card has no Recruiter Charges attached; destroy it during your next Main Phase.

ATK/800

DEF/2000

Edit: Another New Card

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Name: Hex Machina Assembler

Attribute: Divine

Level 4

Type: Machine/Effect

Description:

During your Main Phase; you can pay 250 LP; destroy this card, and Special Summon 1 "Hex Machina" from your deck or hand, giving it the following effect:

- This card cannot be targeted by Spell/Trap card effects until it leaves the field again.

ATK/800

DEF/1900

Edit: Ritual BOSS MONSTER + Ritual Spell!!!

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Monster Name: Final Hex Master Cauldrone

Attribute: Dark

Level 12 (sheeeeesh sonny boy)

Type: Machine/Ritual/Effect

Description:

Can only be summoned using the Ritual Spell "Final Unification." Cannot attack the turn it is summoned. This monster gains 500 ATK/DEF for every "Hex" or "Machina" monster on the field or in the GY. Twice per turn, when an opponent's card would cause you to lose LP; you can decrease this card by 1 Level, and if you do, negate that card's effects and destroy it. This effect cannot be negated. If this card reaches a Level below 1 (reaches Level 0); this card is banished, but you can activate the following effect by paying 2000 LP;

- Banish all face-up and face-down cards on the field. Both players shuffle their hands into their decks and draw 5 new cards.

ATK/3900

DEF/4500

(btw, "or" for when Cauldrone gains ATK/DEF means duality: both apply - not just the Graveyard or just the Hand.)

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Spell Name: Final Unification

Spell Type: Ritual

Description:

You can activate the following effect from the Deck; pay 500 LP to send this card from the deck to your hand. You can activate this Ritual Spell by discarding 1 cards from your hand and tributing 2+ "Hex" and/or "Machina" Synchro and/or XYZ Monsters. Upon the completion of these terms; Ritual Summon "Final Hex Master Cauldrone" from your Hand or Deck, and if you do, it gains this effect:

- This card cannot be destroyed by your opponent while they have Spell/Trap cards on the field.

(You can only have one Final Hex Master Cauldrone and Final Unification in your deck.)

EDIT: New XYZ Hex Master! Other cards being added too!

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Monster Name: Hex Master UnderMine

Attribute: Dark

Rank 8

Type: Machine/XYZ/Effect

Description:

Two Level 4 "Machina" / "Hex" Monsters
This monster must be XYZ summoned, and also requires the tribute of one "Machina Shadecore" on the field, which is then attached as another XYZ Material. If summoned this way, this card gains 500 ATK. While this card has XYZ Material attached, your opponent cannot activate Spell/Trap cards that would ever involve monster cards. Once per turn; you can target one spell/trap card on the field; detach an XYZ material from this card and destroy that card, negating its' effects, and if you do, target one "Hex" or "Machina" monster in you Deck or Graveyard; add it to your hand. This effect cannot be negated. If this card has no XYZ materials attached, banish this card immediately and pay 1000 LP.

ATK/2200

DEF/2200

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Monster Name: Hex Master Torrential

Attribute: Water

Rank 10

Type: Machine/XYZ/Effect

Description:

Two Level 5 "Machina" / "Hex" Monsters
This monster must be XYZ summoned, and also requires the tribute of one "Machina Splashcore" on the field, which is then attached as another XYZ Material. If summoned this way, all Trap Cards on the field have their effects negated, and are shuffled into the deck. This card can attack an amount of times equal to the amount of XYZ material attached to this card. Trap cards cannot be chained while this card is on the field. Once per turn, you can detach 1 XYZ Material from this card; banish the top 5 cards of your deck and send 3 cards from your hand to the Graveyard. Cards banished by this effect are added to the hand at the start of your next turn, during the Draw Phase.

ATK/1800

DEF/3000

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Monster Name: Machina Shadecore

Attribute: Dark

Level 4

Type: Machine/Effect

Description:

If this card is Special Summoned, it cannot be destroyed until your second turn after summoning this card, after your second Standby Phase. Can only be tributed in the summoning of a "Machina" or "Hex" monster.

ATK/0

DEF/100

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Monster Name: Machina Splashcore

Attribute: Water

Level 2

Type: Machine/Effect

Description:

If this card is Special Summoned, it cannot be destroyed until your second turn after summoning this card, after your second Standby Phase. Can only be tributed in the summoning of a "Machina" or "Hex" monster.

ATK/0

DEF/100

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Trap Name: Machina Surprise Assembly

Trap Type: Normal

Description:

When your Life Points are attacked directly, and you control no monsters on the field, you can activate this card by paying 250 LP; Special Summon 2 Level 5 or Lower "Machina" and/or "Hex" monsters from your deck to the field, and direct the attack towards one of those monsters (your choice). This effect cannot be negated.

Edit: New Monster

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Monster Name: Hex Doppelganger

Attribute: Divine

Level 3

Type: Machine/Tuner (also should be Effect lol)

Description:

This monster's name is changed to "Hex Machina" while it is face-up on the field. If this monster is tributed for the summon of a monster, you can banish this card once it arrives in the graveyard, and if you do, that summoned monster gains the following effect until it leaves the field:
- This monster deals piercing battle damage when attacking.

ATK/300

DEF/300

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Thanks for checking these out! The archetype is still being worked on - I'm pretty sure I'm getting closer to being finished, but we'll have to see. I'll edit this post to add any more cards that I need. Tell me what you think!

 

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Just now, Booloomer said:

Nobody has reviewed my Archetype...

It's been two days (✖╭╮✖) 

rip

Oh, I'm sorry, man -_- . Sometimes the site is just this quiet, little activity and people too busy with real life to give review to a full archetype. While I don't want my comment to refrain you from posting anything you come up with, it's easier for people to give you feedback if the thread is shorter. I suggest that you keep that in mind n.n

Welp, you don't have to be embarrassed about the artworks, it clear you made them yourself, and that's a lot more than most people, you should be proud instead, and the more you make them the better you'll get

:7613_key:

The overall power of the archetypes a a little below the average, I must say. While most of the cards are decent and solid on their own, there aren't too many strong interactions that allows you to keep a good pace for the current meta and achieve any long combos. There doesn't seem to be a "archetypal gimmick" that unify them all into doing something similar either. There's stuff that loses Levels, stuff that pays LP, stuff that gains ATK, etc., so it's not quite clear what you hope to achieve. There are even somewhat strange concepts, like that"Recruiter Charge" thingies that are "detached". Detach is a term solely used for Xyz materials, so instead you could simply call them Recruiter Counters, and place/remove them on the card. So yeah, in short, I feel like the archetype needs an effect that most members do in common, and you could add here and there more Special Summoning from Deck and "add to hand" effects (do not overdo it tho xD). I have to say, I find the boss pretty fun... it's not realistic to imagine your opponent managing to damage you 12 times with it on the field so it's final effect can go kaboom, but the idea is cool.

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Thanks for the feedback! I did the "Charge" thing because I forgot that Counters was the name for that kind of thing. I can also change out the thing for removal. The main goal of the Archetype was kind of just to get most of the cards out, but I'll see if I can find a more central goal for the cards to follow. Thanks!

I did make some of the cards with the sole purpose of getting other cards out.

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Here's a fixed version of Machina Recruiter. I also buffed it to have three Counters instead of two, so you could have a better chance to use both effects.

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the deck seems like a really cool idea and the cards are designed really well, it isn't extremely powerful but it's a really cool idea, I think the deck could probably benefit from some more swarm cards to get the big attack boosts and maybe add in some sort of card that gives benefits for tributing monsters or getting the attack boost. but so far great work and I'd love to see more from this archetype. Considering all the available machine support this deck seems like it would be really fun. 

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Thank you so much for the feedback and tips! I'm going to incorporate some of your ideas in the next group of new cards, especially the "Benefits" idea. Next up will probably be two new XYZ Hex Masters and some Spell Support based on your tips.

There's one!

And I'll add another here too!

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hex core extractor, i'm dumb

the deck is really cool, but the deck doesn't really capitalize on a lot of the unique things it does

for example there are still a lot of cards that just gain attack, but they don't really do to much else with the attack except just have slightly higher attack which doesn't really do all to much. maybe you could have the hex cores have an effect like if you control a hex or Machina monster with 700 more attack than it's card base attack reduce it's attack by 300 if you do you can special summon this card but it doesn't get destruction immunities for two turns or just using your extra attack points to get more cards and then more attack. You could also keep going with the typed hex cores xyz and maybe make it so when you tribute your hex cores for the xyz and you could maybe do something like when you tribute the hex core for an XYZ monster you could destroy a card your opponent has with the same type or something like that.

 

 

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Yes, Hex Core Extractor was made as a way to Search the Elemental Cores and Special Summon them. They aren't restricted to Special Summons; you CAN theoretically normal summon them just fine, but their useful effect isn't activated, so it's at risk of being destroyed (it's harder to get them back from the GY, although possible). There are multiple other cards that can special summon Hex and Machina monsters, and these monsters fall under those categories, so there are other options. But if you're looking for a specific Core, Hex Core Extractor is the main card to search for them in the deck and add them to your hand. I think I have other monsters that can just go through the deck and Search for Hex and Machina monsters in general, though.

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I'd say this Archetype is getting closer to being finished. I think I might need a little bit more Spell / Trap support, and maybe two more Synchro / XYZ monsters to work with.

GG ENTHUSIAST

If anybody has any ideas for Hex Machina cards, please tell me. I would really appreciate some ideas, especially for Spell / Trap Support for this Archetype.

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