Dr. Zozoma Posted January 12, 2022 Report Share Posted January 12, 2022 This archetype is called Warshell and all of the monsters have really powerful effects, but only one Warshell effect can be activated per turn. Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 12, 2022 Author Report Share Posted January 12, 2022 Warshell Anti-Tank level:4 Attribute:Earth Type:Machine Effect:You can only use 1 effect of your "Warshell" monsters per chain and turn (this effect cannot be negated). You can discard this card to add 3 "Warshell" cards from your deck to your hand. If this card would be discarded by another card effect banish this card then add 1 "Raigeki" or "Dark Hole" from your deck to your hand. Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 12, 2022 Author Report Share Posted January 12, 2022 Warshell Anti-Aircraft level:4 Attribute:Earth Type:Machine Effect:You can only use 1 effect of your "Warshell" monsters per chain and turn (this effect cannot be negated). When this card is normal summoned negate the effects of all monsters your opponent controls, cards and effects cannot be activated in response to this effect. If this card is discarded by another cards effect, banish this card instead then add 2 "Warshell" cards from your deck to your hand. Warshell Anti-Seacraft level:4 Attribute:Earth Type:Machine Effect:You can only use 1 effect of your "Warshell" monsters per chain and turn (this effect cannot be negated). This card cannot be targeted or destroyed by card effects or by battle. During the damage step if another "Warshell" monster battles negate the battle gamage that you would have taken from that battle then destroy your opponent's monster. If this card would be discarded by a card effect banish this card then target a "Warshell" monster you control and if you do that monster cannot be destroyed by battle for the rest of the duel. Warshell Sneak Attack Spell card Effect:When this card is activated xyz summon 1 "Warshell" xyz monster from your extra deck ignoring its summoning conditions, and if you control 2 or more "Warshell" monsters you may use monsters your opponent controls as material instead. Warshell Repair Trap card Effect:If this card is destroyed by your opponent's card take one "Warshell" monster from your deck, then special summon it or send that monster to the grave. Link to comment Share on other sites More sharing options...
Booloomer Posted January 12, 2022 Report Share Posted January 12, 2022 I really like this archetype. These cards work really well at bringing each other onto the field. However, they're ridiculously overpowered when it comes to their monster effects. I'd say being able to discard one card to get three cards of the same Archetype into your hand (Anti-Tank) is not something that should be done without more of a tribute; maybe they pay LP too? I thought Warshell Repair was a really neat card, the trap being destroying the trap itself. It is slightly situational, though. Also, unless it has heavy restrictions, a Level 4 monster should not be able to resist destruction by card effects AND battle with no tribute for such an effect. OP, but great ideas over all! Also, the Anti-Seacraft's last effect seems rather useless - if it can't be targeted by your opponent's cards in the first place, it would very rarely be destroyed by them, unless the opponent's card ignores effects or can't be negated. PLEASE change the invincibility from once per duel to something else. That's way too strong, and rather inconvenient for the player themselves in some situations. I'd love to see this Archetype fleshed out more - really cool! Link to comment Share on other sites More sharing options...
Booloomer Posted January 12, 2022 Report Share Posted January 12, 2022 Maybe add an example of what a stronger XYZ Monster in the Warshell Archetype might look like? Seems really cool. Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 12, 2022 Author Report Share Posted January 12, 2022 1 hour ago, Booloomer said: Maybe add an example of what a stronger XYZ Monster in the Warshell Archetype might look like? Seems really cool. Warshell Almighty Kou Rank:4 Attribute:Earth Type:Machine Effect:2 level 4 "Warshell" monsters You can only use each effect of "Warshell Almighty Kou" once per turn. You can detach 1 material to be able to activate as many "Warshell" effects as possible this turn. (Quick Effect): If a "Warshell" monster would be discarded to activate an effect resolve the effect by discarding a "Warshell" from your hand with a different name instead. Warshell Captain Ballistic Rank:5 Attribute:Earth Type:Machine Effect:3 level 5 "Warshell" monsters You can also xyz summon this card by using one rank 4 "Warshell" monster you control, you can only summon "Warshell Captain Ballistic" once per turn this way. Once per turn you can detach 1 material to target up to 6 cards and if you do destroy 3 cards then return the others to the hand. Also all Warshell cards have the restriction that one Warshell effect can be activated meaning one Warshell monster effect per turn. and the protection from sea-craft has been changed to for the rest of the turn instead of the rest of the duel. Link to comment Share on other sites More sharing options...
Booloomer Posted January 12, 2022 Report Share Posted January 12, 2022 - On "Warshell Almighty Kou", does "all effects" include any effects in the graveyard, banished zone, deck, and extra deck as well? (If possible, of course.) - "Warshell Captain Ballistic" is a brutal card. Truly brutal. Not much else to say here. - On a general note, I think you should require the player to pay LP to activate the effects, on top of the once-per-turn gimmick. These effects are just so powerful, and it's a little too easy to activate them right now. I like the new cards! Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 12, 2022 Author Report Share Posted January 12, 2022 1 hour ago, Booloomer said: - On "Warshell Almighty Kou", does "all effects" include any effects in the graveyard, banished zone, deck, and extra deck as well? (If possible, of course.) - "Warshell Captain Ballistic" is a brutal card. Truly brutal. Not much else to say here. - On a general note, I think you should require the player to pay LP to activate the effects, on top of the once-per-turn gimmick. These effects are just so powerful, and it's a little too easy to activate them right now. I like the new cards! Thanks! All effects refers to all effects that can be feasible activated, but even with Warshell Almighty Kou's all of the Warshells have hard once per turns so you can't activate more than one per turn Almighty Kou just makes it so you can activate each monsters effect instead of choosing one effect for your turn. Link to comment Share on other sites More sharing options...
Booloomer Posted January 12, 2022 Report Share Posted January 12, 2022 Wait, but doesn't that mean Almighty Kou's effect literally does nothing, and is 100% useless? Since its' own effect is the one Warshell effect that can be activated for that turn? Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 12, 2022 Author Report Share Posted January 12, 2022 No because after his effect resolves you ca activate all other effects that can be feasible activated including his other effect. Link to comment Share on other sites More sharing options...
Booloomer Posted January 12, 2022 Report Share Posted January 12, 2022 But can't you only activate one "Warshell" effect per turn? Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 12, 2022 Author Report Share Posted January 12, 2022 You can only use each effect of "Warshell Almighty Kou" once per turn. You can detach 1 material to be able to activate as many "Warshell" effects as possible this turn. Yes, but his effect after resolving allows you to activate more Warshell effects. Link to comment Share on other sites More sharing options...
Booloomer Posted January 12, 2022 Report Share Posted January 12, 2022 Ah, sorry, I missed the XYZ effect. Makes sense. Though, you should probably make the player discard cards or pay LP too; that's a lot of powerful effects you can use at once, for only the cost of 1 XYZ material. Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 12, 2022 Report Share Posted January 12, 2022 Yeah I agree with Booloomer this archetype is really neat, but does have some flaws. Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 13, 2022 Report Share Posted January 13, 2022 Warshell Armageddon spell card Effect: Special summon one "Warshell" monster from your hand, but its effects are negated and all other monsters you control cannot attack this turn. You can only activate one "Warshell Armageddon" per turn. Maybe this might balance it? Link to comment Share on other sites More sharing options...
Booloomer Posted January 13, 2022 Report Share Posted January 13, 2022 That seems like a pretty balanced card for the deck. Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 13, 2022 Report Share Posted January 13, 2022 Thanks! I've thought one more. Warshell Defense Squad Trap card Effect: If your opponent declares a direct attack special summon 2 "Warshell" monsters from your grave, but their effects are negated and cannot change battle position till your next standby phase. Link to comment Share on other sites More sharing options...
Booloomer Posted January 13, 2022 Report Share Posted January 13, 2022 Maybe specify them to be special summoned in face-up or face-down (your design choice) defense position? This isn't a fix, just an addition I think would make more sense for a "Defense." This card is kind of similar to the first one, but I like how it's a trap with defensive capabilities. Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 13, 2022 Report Share Posted January 13, 2022 I don't specify because it's players choice. Link to comment Share on other sites More sharing options...
Booloomer Posted January 13, 2022 Report Share Posted January 13, 2022 Okay. Just thought defense position went well with a "Defense Squad." Link to comment Share on other sites More sharing options...
hello Broadway Posted January 13, 2022 Report Share Posted January 13, 2022 The warshell monsters seem like a pretty good and well designed decks and the idea behind is really cool but i feel like a lot of decks would just run 3 anti-aircraft because a unrespondable board negate is really good even for a normal summon and a ton of decks would love to get two extra cards with a discard Link to comment Share on other sites More sharing options...
Booloomer Posted January 13, 2022 Report Share Posted January 13, 2022 Oh yeah, that's a good point. Running 3 Anti-Aircraft could totally beat the meta (not in a good way). Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 13, 2022 Report Share Posted January 13, 2022 I can see that, but that would then be the only Warshell effect you could activate. Even if you were to splash Warshells into something else it wouldn't be that great because almost all of have archetypal restrictions such as only being able to add Warshells(Anti-Tank). Link to comment Share on other sites More sharing options...
Booloomer Posted January 13, 2022 Report Share Posted January 13, 2022 That's true, but consider you add non-Warshell cards into a hybrid deck, or even a meta deck. Consider how powerful that would be to have an easy negate that quickly for next to no cost (in that scenario). Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 13, 2022 Report Share Posted January 13, 2022 Sure, but without cards that would generically search a Warshell like earth machine perhaps, but also like earth machine they have many normal summons that are essential to the combo even in a Machina deck its still not the best because Gearframe is just better. Link to comment Share on other sites More sharing options...
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