Booloomer Posted January 13, 2022 Report Share Posted January 13, 2022 Good point about searching Warshell. That does significantly degrade the value of a hybrid deck. Still, if you play with the entire Warshell Archetype in your deck along with other cards, you still have Warshell cards that could search more powerful cards like Kou and other Warshell heavy hitters. Still, your point is still correct. I'm not as familiar with the Gearframe deck, so I can't make a judgement, but I'm sure you're well informed, so I believe that it's most likely better and more well-refined than Warshell. Basically, you're right, but don't underestimate Warshell (and Kou)'s potential! Link to comment Share on other sites More sharing options...
hello Broadway Posted January 13, 2022 Report Share Posted January 13, 2022 Well anti-aircraft seemed really splashable to me, but I guess i just thought there was a lot more good and generic discard, although it would be pretty goods with zombieworld. but still warshells are certainly a powerful archtype and if they can definitely wreak havoc if it gets going Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 13, 2022 Report Share Posted January 13, 2022 That is true, but In my opinion Warshell doesn't do much going first because without generic cards it is very difficult to bet more than one on the field. Sure you can add them to hand, but (to my knowledge) non of them are free special summons so you cannot make Kou turn one and going second the deck does have some OTK potential, but lacks a lot of special summons and extenders if any of their cards were to be negated. Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 13, 2022 Author Report Share Posted January 13, 2022 Though this is my archetype I do agree with Dr. Crystal the deck lacks extenders, but if I were to give the deck some; it would be too broken. Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 13, 2022 Report Share Posted January 13, 2022 Just now, Dr. Zozoma said: Though this is my archetype I do agree with Dr. Crystal the deck lacks extenders, but if I were to give the deck some; it would be too broken. This is a fact the deck would be almost unbeatable being able to add many cards to hand and protect your LP when you get board wiped. I realized that Warshell Sneak Attack can use your opponent's monsters as material... So the deck is a blind second which is still respectable since that is what Sky Striker has been doing for the past few years. Link to comment Share on other sites More sharing options...
Booloomer Posted January 13, 2022 Report Share Posted January 13, 2022 That's true, adding extenders with free Special Summons would make the Archetype too powerful for it's own good. Do you think you can add any more cards to this Archetype in the future, though? Not a request, just a question of if you think doing that would imbalance the Archetype. Personally, I'm undecided. Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 13, 2022 Report Share Posted January 13, 2022 I believe that there isn't much more to add... actually if you could make a card for this archetype would you do? Link to comment Share on other sites More sharing options...
Booloomer Posted January 14, 2022 Report Share Posted January 14, 2022 I probably would make one or two more, and then find cards from other Archetypes or solo cards to support this Archetype in a full deck. Maybe a Warshell Link Monster that gains the effects of all Warshell monsters that were tributed to summon it, plus any Warshell monsters it's linked to. BUT . . . it can still only use one of it's effects per turn, and Warshell monsters linked to it have their effects negated. Maybe you also gain, like 100 LP for every Standby Phase that goes by while this Monster is face-up on the field. Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 14, 2022 Report Share Posted January 14, 2022 Thats... interesting, but why the LP gain? That doesn't exactly fit the theme. Maybe paying 100 LP to keep him on the field and maybe instead of gaining effects he destroys spell/traps equal to the number of Warshell monsters for his summon and then he has a negation effect, but you pay half your life kind of like Machina Ruinforce. Link to comment Share on other sites More sharing options...
Booloomer Posted January 14, 2022 Report Share Posted January 14, 2022 You're right, it doesn't fit the theme. I just thought you could gain LP to make up for the amount you seem to often pay with other "Warshell" monsters. Also, my whole "Hex Machina Archetype" thing was just ruined. I saw the name Machina and searched it up, finding a small, old, and rather unpursued Archetype literally named Machina. Bruh. I'll just add a note disassociating the new Machinas I'm making from the old Konami cards, I guess. Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 14, 2022 Report Share Posted January 14, 2022 I don't know what "machina" you found, but that archetype is extensive and is still partly used today as an advantage engine. Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 14, 2022 Author Report Share Posted January 14, 2022 New Card!! Hope you guys like it! Warshell Captain Gyro level: link monster Attribute: Earth Type: Machine Link arrows: bottom left, bottom center, and bottom right atk: 2400 Effect: 2+ "Warshell" monsters If this card was link summoned using a "Warshell" monster summoned from the extra deck, this card gains 1000 ATK. You can discard a card to destroy spell/traps on the field equal to the number of "Warshell" monsters used to summon this card. If a "Warshell" monster would be destroyed banish a "Warshell" monster from your gy instead. During your standby phase pay 800 LP or send this card to the gy. You can only use each effect of "Warshell Captain Gyro" once per turn and only once that turn. Link to comment Share on other sites More sharing options...
Booloomer Posted January 14, 2022 Report Share Posted January 14, 2022 I like the card! Would you be discarding a card from your hand? Also, maybe you could have some kind of effect influencing monsters linked to Captain Gyro? Super cool, pretty balanced too! Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 14, 2022 Author Report Share Posted January 14, 2022 In yugioh "discard" (in the old cards was followed by from the hand) always refers to the hand because normally your SENDING something from your deck to the grave not DISCARDING it. Link to comment Share on other sites More sharing options...
Booloomer Posted January 14, 2022 Report Share Posted January 14, 2022 Oh, DUH, I should've assumed that, sorry. What do you think about adding some kind of influence over monsters linked to Captain Gyro? Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 14, 2022 Author Report Share Posted January 14, 2022 I thought of that, but since the effect would need to be classified as a continuous effect (because then it would be your one effect for that turn without Kou) and I don't know what I would add. Link to comment Share on other sites More sharing options...
Booloomer Posted January 14, 2022 Report Share Posted January 14, 2022 Good point. This card does already have a good, balanced amount of effects. It would be unwise to have a third effect on one singular card. If you wanted to, you could make another Warshell Link Monster that influences monsters Linked to it, but that's up to you. Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 14, 2022 Author Report Share Posted January 14, 2022 I was thinking about making another one, when I have some more free time I'll do that. Link to comment Share on other sites More sharing options...
Booloomer Posted January 14, 2022 Report Share Posted January 14, 2022 Cool! Good luck! Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 14, 2022 Author Report Share Posted January 14, 2022 Warshell Anti-Bunker level: link monster Attribute: Earth Type: Machine Link arrows: bottom left and bottom center Effect: 2 "Warshell" monsters If this card is targeted by a card effect change the effect target to a "Warshell" monster this card points to, and if you do draw 1 card. All "Warshell" monsters this card points to gain 100 atk for each banished (face-up) "Warshell" monster and every "Warshell" monster in your gy. During your standby phase pay 200 LP or send this card to the gy. You can only use each effect of "Warshell Anti-Bunker" once per turn and only once that turn. Here's the Warshell link-2! Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 14, 2022 Report Share Posted January 14, 2022 These are some nice cards! Link to comment Share on other sites More sharing options...
Booloomer Posted January 14, 2022 Report Share Posted January 14, 2022 This is a super cool card! Well balanced! I couldn't actually find anything wrong with this card, it fits pretty perfectly. I couldn't think of a better effect to happen other than drawing a card, so this is totally good! Link to comment Share on other sites More sharing options...
Dr. Crystal Posted January 14, 2022 Report Share Posted January 14, 2022 Yeah I agree its balanced, but helps seal some cracks in the archetype. Well done!! Link to comment Share on other sites More sharing options...
Dr. Zozoma Posted January 14, 2022 Author Report Share Posted January 14, 2022 Thanks guys! Link to comment Share on other sites More sharing options...
Booloomer Posted January 14, 2022 Report Share Posted January 14, 2022 @Dr. Crystal what do you think specifically made this card so helpful to other cards in the deck? Link to comment Share on other sites More sharing options...
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