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Fleshing out an archetype


Dr. Zozoma

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Good point about searching Warshell. That does significantly degrade the value of a hybrid deck. Still, if you play with the entire Warshell Archetype in your deck along with other cards, you still have Warshell cards that could search more powerful cards like Kou and other Warshell heavy hitters. Still, your point is still correct. I'm not as familiar with the Gearframe deck, so I can't make a judgement, but I'm sure you're well informed, so I believe that it's most likely better and more well-refined than Warshell.

Basically, you're right, but don't underestimate Warshell (and Kou)'s potential!

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That is true, but In my opinion Warshell doesn't do much going first because without generic cards it is very difficult to bet more than one on the field. Sure you can add them to hand, but (to my knowledge) non of them are free special summons so you cannot make Kou turn one and going second the deck does have some OTK potential, but lacks a lot of special summons and extenders if any of their cards were to be negated. 

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Just now, Dr. Zozoma said:

Though this is my archetype I do agree with Dr. Crystal the deck lacks extenders, but if I were to give the deck some; it would be too broken.

This is a fact the deck would be almost unbeatable being able to add many cards to hand and protect your LP when you get board wiped.

I realized that Warshell Sneak Attack can use your opponent's monsters as material... So the deck is a blind second which is still respectable since that is what Sky Striker has been doing for the past few years.

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That's true, adding extenders with free Special Summons would make the Archetype too powerful for it's own good.

Do you think you can add any more cards to this Archetype in the future, though? Not a request, just a question of if you think doing that would imbalance the Archetype. Personally, I'm undecided.

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I probably would make one or two more, and then find cards from other Archetypes or solo cards to support this Archetype in a full deck. Maybe a Warshell Link Monster that gains the effects of all Warshell monsters that were tributed to summon it, plus any Warshell monsters it's linked to. BUT . . . it can still only use one of it's effects per turn, and Warshell monsters linked to it have their effects negated. Maybe you also gain, like 100 LP for every Standby Phase that goes by while this Monster is face-up on the field.

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Thats... interesting, but why the LP gain? That doesn't exactly fit the theme. Maybe paying 100 LP to keep him on the field and maybe instead of gaining effects he destroys spell/traps equal to the number of Warshell monsters for his summon and then he has a negation effect, but you pay half your life kind of like Machina Ruinforce.

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You're right, it doesn't fit the theme. I just thought you could gain  LP to make up for the amount you seem to often pay with other "Warshell" monsters.

Also, my whole "Hex Machina Archetype" thing was just ruined. I saw the name Machina and searched it up, finding a small, old, and rather unpursued Archetype literally named Machina. Bruh. I'll just add a note disassociating the new Machinas I'm making from the old Konami cards, I guess.

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New Card!! Hope you guys like it!

Warshell Captain Gyro

level: link monster

Attribute: Earth

Type: Machine

Link arrows: bottom left, bottom center, and bottom right

atk: 2400

Effect: 2+ "Warshell" monsters

If this card was link summoned using a "Warshell" monster summoned from the extra deck, this card gains 1000 ATK. You can discard a card to destroy spell/traps on the field equal to the number of "Warshell" monsters used to summon this card. If a "Warshell" monster would be destroyed banish a "Warshell" monster from your gy instead. During your standby phase pay 800 LP or send this card to the gy. You can only use each effect of "Warshell Captain Gyro" once per turn and only once that turn.

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Warshell Anti-Bunker

level: link monster

Attribute: Earth

Type: Machine

Link arrows: bottom left and bottom center

Effect: 2 "Warshell"  monsters
If this card is targeted by a card effect change the effect target to a "Warshell" monster this card points to, and if you do draw 1 card. All "Warshell" monsters this card points to gain 100 atk for each banished (face-up) "Warshell" monster and every "Warshell" monster in your gy. During your standby phase pay 200 LP or send this card to the gy. You can only use each effect of "Warshell Anti-Bunker" once per turn and only once that turn.

Here's the Warshell link-2!

 

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