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Fleshing out an archetype


Dr. Zozoma

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I thought of another card :)

Warshell Frontlines

Field spell

Effect: All "Warshell" monsters you control cannot be destroyed by battle and all machine monsters you control must be in attack position at the end of your main phase 1 or destroy all cards you control. During the end phase if you control an Earth Machine typed monster destroy 1 face-up or face-down spell/trap your opponent controls. You can only use each effect of "Warshell Frontlines" once per turn and only once that turn.

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I like this card! At first I thought it was too powerful, but the balancing on this card was done well; you have to keep your Warshell monsters in attack position, and you can only use one effect of the Field Spell per turn, and only once that turn. Impressive thought was put into this card! However, I know a lot of the Warshell monsters have a large ATK stat, so maybe you could also add the effect I've quoted below to the spell? It's up to you.

"If a 'Warshell' monster you control is destroyed by battle while this card is on the field, lose 500 LP or discard one card."

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Thanks for your guys's continued support and for the three page thread (lol), but I don't know what more to add to this archetype so if you guys have any ideas feel free to share them or any criticism towards existing cards. Again thank you all and have a good day!

(I will still be active I'm not leaving for good)

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New Card!

Warshell Bombardment: Zero

Cont. trap card

Effect: This card gains effects based on the knid monster you control:
Earth: All Earth monsters gain 500 atk
Machine: All Machine monsters you control cannot be destroyed by battle
"Warshell": All "Warshell" monsters you control can attack directly, but your opponent can negate this effect by banishing one card from their hand, deck, gy, or extra deck face-up. You can only control 1 Warshell Bombardment: zero".

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Cool card! My one thought: It's almost TOO easy to negate the direct attack, making the effect generally useless. Maybe require your opponent to banish two cards instead of one?

Also, you meant "kind of" when you said "knid", right?

You could also add an effect for Link monsters, too!

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On 1/18/2022 at 12:57 PM, Dr. Zozoma said:

New Card!

Warshell Bombardment: Zero

Cont. trap card

Effect: This card gains effects based on the knid monster you control:
Earth: All Earth monsters gain 500 atk
Machine: All Machine monsters you control cannot be destroyed by battle
"Warshell": All "Warshell" monsters you control can attack directly, but your opponent can negate this effect by banishing one card from their hand, deck, gy, or extra deck face-up. You can only control 1 Warshell Bombardment: zero".

Can I make card versions of your written Archetype, just because of how cool it is, Dr. Zozoma? I'd give you full credit for the cards.

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Here's an example of what they might look like:

1921870980_WarshellAnti-Tank.thumb.jpeg.ea8a2baef0d863f9a51412002cc9b78a.jpeg

Monster Name: Warshell Anti-Tank

Attribute: Earth

Level 4

Type: Machine/Effect (Something's broken in the Beta that doesn't show "Effect")

Description: You can only use 1 Effect of your "Warshell" monsters per chain and turn (this effect cannot be negated). You can discard this card to add 3 "Warshell" cards from your deck to your hand. If this card would be discarded by another card effect; banish this card, then add 1 "Raigeki" or "Dark Hole" from your deck to your hand.

ATK/2100

DEF/1800

(You didn't include stats for Anti-Tank, so I had to make them up.)

Tell me what you think!

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WAIT WHOOPS I PUT SEACRAFT'S EFFECT ON AIRCRAFT SORRY

To make it up to you, here is Seacraft LOL

1950123073_WarshellAnti-Seacraft.thumb.jpeg.c24a32ae3a8d84cf3ed70345addb932e.jpeg

Monster Name: Warshell Anti-Seacraft

Attribute: Earth

Level 4

Type: Machine/Effect

Description:

You can only use one of your "Warshell" monsters per chain and turn (this effect cannot be negated). This card cannot be targeted or destroyed by card effects or by battle. During the damage step, if another "Warshell" monster battles, negate any battle damage you would have taken from that battle, and destroy your opponent's monster. If this card would be discarded by a card effect; banish this card, then target a "Warshell" monster you control; that monster cannot be destroyed by battle for the rest of the duel.

ATK/1800

DEF/1800

---

Sorry about that, I'll fix Anti-Aircraft right now!

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