ClemsContent Posted January 22, 2022 Report Share Posted January 22, 2022 Name: Ed Force - Moonchild Attribute: LIGHT Level: 1 Type: Spellcaster Effect: During the End Phase: Add 1 "Seventh Son Counter" to this card (max 7). Increase the ATK and DEF of this card by the number of "Seventh Son Counters" on this card x700. Your opponent cannot target monsters you control for battle (except this one). You can send this card from your field to the GY. If this card is sent from the field to the GY: Reduce all damage you would take this turn to 0. During your opponent's Draw Phase: They must reveal any cards they draw. You can only use each effect of "Ed Force - Moonchild" once per turn. ATK/DEF: 0/0 Name: Ed Force - Fear of the Dark Trap - Continuous Effect: If you control at least 1 face-down monster and no face-up monsters: Your opponent cannot attack. If you Flip Summon an "Ed Force" monster: Increase its ATK by 600 until the end of the turn. Name: Ed Force - Acacia Avenue Trap - Continuous Effect: Any LP cost or effect damage inflicted by the effect of "Ed Force - Charlotte" is doubled. Either player can discard 2 cards, and if they do, shuffle this card into your deck. Name: Ed Force - Prowler Attribute: EARTH Level: 3 Type: Warrior Effect: If this card is Flip Summoned: Double the ATK of this card until the End Phase, and if you do, this card inflicts piercing battle damage until the end of the turn. During the End Phase: Return this card to your hand. If this card destroys "Ed Force - Charlotte" by battle: Any effect damage you would take from that card is instead inflicted to your opponent; Banish this card. ATK/DEF: 900/800 Name: Ed Force - The Final Frontier Trap - Normal Effect: Activate if an "Ed Force" monster you control would be destroyed by battle. Negate the attack, and if you do destroy all monsters on the field; Inflict damage to both players equal to the total number of monsters destroyed x500. The activation of this card cannot be negated. You can only activate 1 "Ed Force - The Final Frontier" once per duel. Name: Ed Force - Quest for Fire Spell - Continuous Effect: If you control at least 1 "Ed Force" monster: When either player Special Summons monster(s) (not including Token monsters): They must discard 1 card from their hand (if they have any). Once per turn, during your Standby Phase, if you control no monsters: You can Special Summon 1 "Ed Force - Cavedweller Token" (Warrior/EARTH/Level 3/1200/1000). Name: Ed Force - Where Eagles Dare Trap - Normal Effect: During your opponent's Standby Phase: Special Summon up to 5 "Ed Force - Commando Tokens" (Warrior/EARTH/Level 4/ATK 1500/DEF 1200) on your opponent's field. During the End Phase of the turn this card is activated: Inflict 700 damage to your opponent for each "Ed Force - Commando Token" they control, and if you do, take control of up to 5 "Ed Force - Commando Tokens" on your opponent's field. At the end of the turn: Destroy any "Ed Force - Commando Tokens" on your opponent's field. Name: Ed Force - If Eternity Should Fail Trap - Normal Effect: Discard your hand; Draw 2 cards, and if you do. Special Summon 1 "Ed Force - Necropolis Token" (Zombie/DARK/Level 8/ATK 0/DEF 4000). When monster(s) on the field would be destroyed, if you control at least 1 "Ed Force - Necropolis Token: Increase your LP by a number equal to their Level(s) x100, and if you do, Banish them instead. Banished cards cannot be returned to the hand, deck or field. Name: Ed Force - Losfer Words Spell - Quick Play Effect: Activate only if you control an "Ed Force" monster with 2500 or more ATK. Neither player can activate spell cards until the End Phase of the second turn after this card is activated. Name: Ed Force - Flash of the Blade Spell - Quick Play Effect: Target 1 "Ed Force" Warrior monster you control: Increase its ATK by 1500 until the end of the Battle Phase. At the end of the Battle Phase: Destroy the targeted monster. Name: Ed Force - Can I Play With Madness? Spell - Continuous Effect: If you control "Ed Force - Moonchild": Your opponent cannot set cards. If "Ed Force - Moonchild" would be destroyed: You can send this card from your field to the GY instead. During your Standby Phase: You can tribute 1 Spellcaster monster you control; return this card from your GY to your hand. Link to comment Share on other sites More sharing options...
Booloomer Posted January 24, 2022 Report Share Posted January 24, 2022 How do you make SO MANY OF THESE? Replying below. Ed Force - Moonchild: Unless this card has additional abilities and strength it gains from other cards, this is pretty weak alone. I don't think it would be unfair to allow it to gain a token the turn it is summoned. Ed Force - Fear of the Dark: Very powerful. Your opponent has to have spell/traps or hand traps to stop this. Since everybody should have those, though, this card is not imbalanced, in my opinion. Ed Force - Acacia Avenue: Good card! Charlotte has so many buffs, it is definitely a boss monster at this point. Ed Force - Prowler: Really creative and fair card! Ed Force - The Final Frontier: Endgame card. Pretty cool! Ed Force - Quest for Fire: I like the ability to decrease your opponent's hand. Ed Force - Where Eagles Dare: This card is way too powerful. There is potential for a free 5000 damage to your Opponent's LP here, which is way too much. Not sure what I would change with this card. Ed Force - If Eternity Should Fall: Too powerful when applying to your opponent's field; you can apply it to their monsters...? You should probably limit it to your field. Ed Force - Losfer Words: Interesting idea! Ed Force - Flash of the Blade: Good for boosting attack! Ed Force - Should I Play With Madness?: Good card; not sure how this relates to, or really helps, Moonchild, though. Nice job with these cards! Link to comment Share on other sites More sharing options...
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