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Iron Maiden - Ed Force 6


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Name: Ed Force - Paschendale

Trap: Normal

Effect: Activate only if both players control at least 3 monsters. The activation and effect of this card cannot be negated. Flip any face-down cards on the field face-up, and if you do, negate their effect(s) until the end of the turn. Both players can target up to 3 monsters their opponent controls with the effect of this card. Destroy the targeted monsters. Inflict damage to your opponent equal to the number of monster's they controlled destroyed by this card effect x900. You can only activate 1 "Ed Force - Paschendale" per duel.

 

Name: Ed Force - Only the Good Die Young

Spell: Equip

Effect: Equip only to "Ed Force - Moonchild". Negate the effects of monsters your opponent controls. If this card, and "Ed Force - Moonchild", are both in the GY: Negate the effects of monsters in your opponent's GY.

 

Name: Ed Force - Be Quick or Be Dead

Trap: Continuous

Effect: During your End Phase: Decrease your LP by 100 for each monster you control (not including token monsters). During the Standby Phase: Roll 2 six-sided dice. If you roll a double 1 by this card effect: Destroy this card, and if you do, increase your LP by 1000 for each monster you control. You can only have 1 "Ed Force - Be Quick or Be Dead" on your field at a time.

 

Name: Ed Force - For the Greater Good of God 

Spell: Quick-Play

Effect: Activate only if both players control at least 2 monsters, and at least 1 monster you control is an "Ed Force" monster. Both players can banish exactly 1 monster from their GY, and if they do, the ATK of all monsters they control become equal to the ATK of the monster they banished by this effect. Monsters cannot leave the field by card effects until the End Phase of the turn this card is activated. During the End Phase of the turn this card is activated: Destroy all monsters on the field.

 

Name: Ed Force - Phantom of the Opera

Attribute: EARTH

Level: 1

Type: Spellcaster

ATK/DEF: 500/500

Effect: Once per turn, during your turn: You can Special Summon this monster from your hand by tributing 1 "Ed Force" monster you control. Once per turn, during your opponent's turn, if they control exactly 1 "Ed Force - Charlotte": You can return 1 monster your opponent controls to their hand. Once per turn, at the end of your Battle Phase, if you control exactly 1 "Ed Force - Charlotte": Return all monsters on your opponent's field to their hand, and if you do, your opponent must take control of "Ed Force - Charlotte". If this card is destroyed: You can Special Summon 1 "Ed Force - Charlotte" from your hand or deck, and if you do, you can add 1 "Ed Force" equip spell from your GY to your hand.

 

Name: Ed Force - The Clairvoyant

Spell: Equip

Effect: This card can only be equipped to an "Ed Force - Moonchild" you control. Once per turn, during your Main Phase: You can reveal the top card from your deck, and if it's an "Ed Force" monster, you can Special Summon it. If this card is in the GY when "Ed Force - Moonchild" is Special Summoned: You can return this card to your hand.

 

Name: Ed Force - Infinite Dreams

Spell: Continuous

Effect: Once per turn, during your Standby Phase, if you control exactly 1 "Ed Force - Moonchild": You can pay 300 LP, and if you do, place 1 "Ed Force" card from your deck on top of your deck.

 

Name: Ed Force - Gangland

Spell: Equip

Effect: When this card is activated: Place 1 "Gangland Counter" on this card. Once per turn, if you control at least one "Ed Force - Charlotte", "Ed Force - Wrathchild" or "Ed Force - Prowler": You can place 1 "Gangland Counter" on this card. Once per turn during the End Phase: The controller of a monster equipped with this card increases their LP by 400. Once per turn: If this card has 4 or more "Gangland Counters" on it: You can destroy this card. Once per turn, if this card leaves the field: Inflict 1000 damage to the controller of the monster equipped with this card for each "Gangland Counter" on this card.

 

Name: Ed Force - Chains of Misery

Trap: Continuous

Effect: Activate only if you control at least 1 "Ed Force" monster. Target 1 monster your opponent controls; Banish the targeted monster. As long as this card is on the field: Monster(s) banished by the effect of this card cannot be returned to the hand, deck, field or GY.

 

Name: Ed Force - The Book of Souls

Spell: Normal

Effect: Activate only if you control no monsters, and your opponent controls at least 2 monsters. You cannot activate this card if you have conducted a Battle Phase during this turn. Banish 2 "Ed Force" monsters from your Deck; Pay 2000 LP; Special Summon 1 Level 7 or higher "Ed Force" Warrior or Spellcaster monster from your hand or deck, and if you do, destroy all cards on your opponent's field, and if you do that, skip to the End Phase. The activation and effect of this card cannot be negated. 

 

Name: Ed Force - Coming Home

Trap: Normal

Effect: Special Summon 1 "Ed Force - Jet Token" (Machine/WIND/Level 7/ATK 2500/DEF 3000). If this token attacks: Destroy it at the end of the Battle Step. Once per turn, if you control exactly 1 "Ed Force - Jet Token": You can return 1 "Ed Force" monster you control to your hand. Once per turn, if you control exactly 1 "Ed Force - Jet Token": You can Special Summon 1 Level 4 or lower "Ed Force" monster from your hand.

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Hey! I'm here for some feedback! Glad to see Ed Force is still going! As always, I'll edit in my responses below.

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Ed Force - Paschendale: A rather odd card...what is the purpose of this, and how does it help other cards? Regardless, I suppose it works.

Ed Force - Only the Good Die Young: Depressing name. Good Moonchild support, though!

Ed Force - Be Quick or Be Dead: Interesting idea; I cannot complain!

Ed Force - For the Greater Good of God: Also really interesting! A lot of Ed Force spells seem to give benefits and downfalls to BOTH players!

Ed Force - Phantom of the Opera: this is GREAT Charlotte support! Love to see it! Seems like they might be able to use Charlotte against you, though, in certain situations...

Ed Force - The Clairvoyant: Cool card that helps you Special Summon Ed Force monsters! Might not be as useful, though, since the majority of Ed Force cards are Spell/Trap cards and not monsters...works well as a stand-alone card, though!

Ed Force - Infinite Dreams: I...suppose it isn't too OP? If there's good Moonchild search support, though, this card could be a troublesome source of extreme power over your opponent..

Ed Force - Gangland: This is INSANE for Charlotte...could be used in a theoretical OTK. Love how it works, hate that it might be too powerful! Also, not sure how this helps Wrathchild and Prowler...it probably does, though, and I'm probably just forgetting, lol.

Ed Force - Chains of Misery: Literally just an Ed Force - Esque Crossout Designator but less powerful. I suppose it works pretty well!

Ed Force - The Book of Souls: Would be better if you could send Ed Force monsters from your deck to your GY, but I suppose that would be borderline OP, though, so I suppose this card is just fine as it is!

Ed Force - Coming Home: Last one! I think there should be a limit to how many of Jet's effects it can use per turn; "You can only use one of these effects per turn, and only once that turn," per say. Nice job!

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Glad to see Ed Force thriving! Good job over all!

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