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Memory Requiems. Last card of this set added! I want loads of comments.


Lord Ursus

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I might happen to continue on this set at some time, but not now, at least.

 

I do not own any of these pics. I only used them as to get better cards.

 

Rules for memory cards:

 

The level of a Memory monster is always treated as 0.

The Memory monsters has no Attribute or Type.

When you summons a Memory monster, you may treat the Monster Card Zone they are in as Memory Zones. They return to normal when the monster on them are destroyed.

If all the monsters on your side of the field are in Memory Zones, your opponent can attack your life points directly.

Any monster in a Memory Zone is unaffected by your opponent's monster, spell and trap effects.

 

Rules for memoire cards:

The level of a Memoire monster is always treated as 0, while not on the field. (except the hand, as they have normal summoning requirements)

The Memoire monsters has no Attribute or Type while not on the field.

When Memoire monsters are destroyed, you may treat on of your unoccupied Spell/Trap card zones as memory zones and place the Memoire monster on it. The Memory Zone returns to normal when the Memoire monster leaves the field.

Memoire monster cannot be targetted by a card effect while in a Memory Zone.

 

[spoiler=Former cards]16293yw4.jpg

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Card lore: Whenever a monster is summoned in a Memory Zone, place 1 counter on this card. For each counter on this card, this card gains the following effect(s)

-At least 1: Once per turn, remove 1 card in your opponent's Graveyard from play.

-At least 2: Once per turn, by paying 500 Life Points, your opponent discards 1 card.

-At least 3: If all monsters on your opponent's side of the field are of the same Attribute, your opponent cannot declare an attack.

-At least 4: If each monster on the field are of the same Monster Type, during each players Standby Phase, send the top card of your opponent's Deck to the Graveyard equal to the number of cards on the field.

-5 or more: During each players Standby Phase, inflict 200 damage to that players Life Points by the total number of levels of all monsters they control x 300.

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Newer cards:

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Card lore:

This card cannot be destroyed by battle. This card can attack your opponent directly. Any battle damage this card inflicts to your opponent is reduced to 0. When this card attacks, inflict 1000 damage to your Life Points, then you may destroy this card to skip the current turn and send all cards your opponent controls to the Graveyard. When this card is destroyed, treat 1 unoccupied Spell/Trap Card Zone on your side of the field as a Memory Zone and place this card on it as a Continuous Spell Card.

16293gt9.jpg

16293ds1.jpg

Card lore:

While this is face-up on the field, no monsters can attack during their owners Battle Phase. Monsters on either player's side of the field must attack during their opponent's Battle Phase. This card is not destroyed during your turn. When this card is attacked during your turn, inflict 1000 damage to both players. Neither player can skip their respective Battle Phase. When this card is destroyed, treat 1 unoccupied Spell/Trap Card Zone on your side of the field as a Memory Zone and place this card on it as a Continuous Spell Card.

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Card lore:

You can only equip this card to a Memory monster you control. The original ATK of the equipped monster becomes 3000. Any Battle Damage the equipped monster inflicts to your opponent is 0. The equipped monster cannot attack your opponent directly and cannot attack unless you discard a card from your hand. The equipped monster can attack all monsters your opponent controls once each. Whenever the equipped monster destroys a monster by battle, treat 1 unoccupied Card Zone on your side of the field as a Memory Zone, and special Summon the destroyed monster on to your side of the field on the Memory Zone in Defense Position. Any monster(s) Special Summoned this way cannot change their Battle Position.

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Great Idea! Love it, my only problem is that I can't see over 100+ cards with Memory type. It would either get boring or weird after awhile. But even though, some OCG errors and could use better quality pictures (for some).

 

I would give it a 7/10 (missing 1 for OCG errors, 1 for best quality pictures, and 1 for that let down I mentioned further up), but don't get me wrong, its a nice idea.

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This is a fantastic set. The Pictures are great, except for the "End of Memories" it shouldn't be an alchemy symbole, maybe a picture of someone's memory being sucked from their own mind. But fantastic set, this could definately be used in the TCG, I don't know about today's metta, but definately a good stratagy in the TCG,

 

9.5/10. Great work. Keep making them.

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