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Kale

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[align=center]Hey, this card goes with my Ally set, which i updated but no one seems to want to fix individual cards in that post....

 

so i posted this one here to get some ocg help with it. i didnt know how to phrase it, but basically i made a way of getting a tribute(s) without getting rid of monsters. youve just got to move an ally to an unoccupied space...

 

please R/F, and if you want to know more about my set the link is in my signature. ^_^

 

here it is!

 

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I see your idea, it remembers me the continuous spell card of the Ancient Gears, ok now lets see...

 

 

-What's a Stack?

 

-Monster Card Zone

 

-Why don't you put the second effect like this:

 

"Each time you move a monster to an unoccupied Monster Card Zone with this card's effect add 1 Ally Counter on this card."

 

-Ally Counter doesn't need the " "

 

-And the last effect would be like this:

 

"You can Normal Summon or Set without Tribute(s) a "Ally" monster by removing Ally Counter from this card equal to the number monsters needed for the Tribute Summon or Set."

 

I hope this helps you, I'm sure you will recieve more help from the other guys.

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Since when do counters not need to be in quotes?

 

And Ally isn't an archetype, its a SubType, so it doesn't need quotes.

 

A Stack is a pile of cards on your side of the field.

 

Check out my thread (link in sig) to learn the actual rules and see the other cards.

 

Thanks for your help. ^_^

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Honestly, if I'm reading this correctly, the card looks like it would function exactly like it does currently without the counter portion of the card. Dump 1 ally monster off of a stack into an open space and then immediately tribute it to summon 1 level 4-6 monster. It's kind of like a more complicated version of Double Summon without the restriction and allowing you to tribute 1 monster as opposed to losing an entire stack, which works for your set mechanic. ;)

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thanks, if youd like to see the card without the ocg problem (monster card place? XD)

edit: fixed it....

 

but you got the idea of the card and the mechanic down. ^_^

 

thank you for understanding.... thats exactly the point i wanted with the card.

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