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A lulier version of Final Countdown.


Sionnach

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If you type like a moron' date=' don't be surprised when you're treated as one.[/quote']

 

Try fixing your OCG so this doesn't ironically happen to you.

 

Not that it particularly matters, but I'd rather not type out "when your opponent activates a card effect, sends a card from his/her hand to the Graveyard, sends a card from the Graveyard to his/her Deck," and the dozens of other possible combinations of action in a duel to make the card tedious and unreadable; other than that, my OCG is fine. I doubt it makes me look moronic in any case.

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If you type like a moron' date=' don't be surprised when you're treated as one.[/quote']

 

Try fixing your OCG so this doesn't ironically happen to you.

 

Compared to 9/10 of the cards on this forum (this thread most specifically) the OCG is at least a decent attempt at condensing the possibilities of what could happen for this to go off. That was a sad attempt to turn his signature against him. Moronic OCG would've been "this card gets counters when your opponent plays cards, take 200 off and you win." Anybody who treats him like a moron for this OCG is stupid in their own right.

 

As for the card itself, incredible. It limits the number of cards your opponent plays, and makes them think about every single time they're about to do something. You need to add a clause about gaining a counter everytime your opponent looks at/check cards in his/her Deck or Graveyard, and make it immune to all card effects. Then, it will be perfect.

 

10/10. :]

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the real question is has sionnach actually estimated how many turns will be required to get 200 counters on the card?

 

oh and a nice companion card would be something that sets up some kind of loop that makes your opponent like go back and forth between GY and RFG or something..that would be funny...this card needs support that "charge it up" so to speak...

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Lower the counters needed to 45 and have it so that the effect cuts the opponents life points down to 1/4.

 

"When your opponent moves a card from their hand to the field, from one area of the field to another, or activates any magic or trap cards - add one counter to this card. If you reach 45 counters, you may remove them from the card to cut your opponent's life points by 3/4"

 

I just thought that up roughly... Seem like a better idea?

 

Maybe not though, if the whole idea of this card is to go totally overkill on long games it's absolutely fine as it is and I will happily stfu ^_^

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maximum of 50 turns

add this to my draw deck and its more like 20 (oh both of these numbers asume infinate cards is active)

 

i would have it read this: Any time your opponent does anything during thier turn place 1 counter on this card. Durring your Main Phase if this card has 200 or more counters you win the duel

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i would have it read this: Any time your opponent does anything during thier turn place 1 counter on this card. Durring your Main Phase if this card has 200 or more counters you win the duel

 

Yes, that sounds like good OCG.

 

P.S. Sorry for the big controversy earlier.

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