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Stickman Cards


Spiff!

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these are my specialty.i came up with the idea after watching various stickman flash videos(xiao xiao etc.) and began drawing them.i take no credit for the images,i got them from the internet,but if it looks like a 5yr old drew it,then it was me.

 

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this cards text reads:This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by the effect of "Stick Transformation".

when this card is summoned,place 5 Gate Counters on this card.this card gains 800 DEF for each Gate Counter on this card.when this card is attacked,remove 1 Gate counter from this card.while this card is on your side of the field,your opponent may not attack another "Bob" monster on your side of the field.

 

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this card's text reads:this card cannot be normal summoned or set.this card cannot be special summoned except by the effect of "stick transformation".once per turn,during your main phase,you may discard 2 cards from your hand to special summon 1 "bob" monster from your graveyard,ignoring summoning conditions.any monster special summoned this way has its effect negated.

 

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Probably my favorite of the pictures i did myself.

 

 

ill probably add more as they come into my head,for instance i have ideas for fusions of these monsters.....no hints yet though.

 

the ones i got from the net were bob the stick man,fire bob, and angel bob.

 

buh-bye 4 nao!

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moar cardz!

 

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protector bob+1 rock-type monster.

this card cant be special summoned except by removing the above fusion material monsters on your side of the field from play.

this card cannot be destroyed as a result of battle.negate and destroy any card that targets this card.

once per turn,during your standby phase,you may add 1 crush counter to this card.this card gains 500 atk and def for each crush counter on this card.when this card destroys a monster by battle,add 1 crush counter to this card

 

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Nice cards, really nice.

Bad OCG/grammar, though.

The pics are also not really yugioh-ish, but if you made them yourself, then that's excellent.

 

The problem is that you can't do anything with them while in your hand, that means they are dead cards. If you think of cards that can do something with them while in your hand, then you'll get a 10/10.

Ex: Wulf is dead in the hand, but you can use Solar Recharge and it's still not totally useless.

 

For now, it's 9,28/10

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Guest Supreme Gamesmaster

Eh, ish. Capitalize the first letter of each sentence (common sense here). The concepts are cool, but Rocket Bob (2800 points in 1/3 chance plus anti-attacking immunity?!), Bob Defender (Exodia Necross, but easier to summon), Pirate Bob (Yay! I have a DAD! I'll just give 'im this Axe of Despair here...), and Inferno Bob (And now that I've used his effect, I'll attack directly with my DAD) are Mojo Overpowered.

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