Jump to content

NEW card! COMPLETE! ELEMENTALS & WORLD DRAGON


Noble Legend

Recommended Posts

Welcome!

 

I'm currently away for 3 days.

 

 

NEW CARDS

Note: These are still in balancing stages (well this ONE is).

Coming soon will be the following...

"Elemental Judgement"

"Light Elemental of the World"

"Dark Elemental of the World"

"Quick Summon".

 

Forced Summoning:

62347ke6.jpg

 

 

OLD CARDS

After A LOT of re-doing and editing, the cards SHOULD be finished! (I hope). I'd just like to say thanks to "Titus" and "Magicbunny (Bunny of Magic)" for helping me finish these.

 

All Artwork used is not mine, I do not claim it as my own, at the bottom of this post there is a list of who did the card art

 

 

Fire:

62347ns9.jpg

ALSO - There is a limit of THREE of these cards in your Deck.

 

Water:

62347rh8.jpg

ALSO - There is a limit of TWO of these cards in your Deck.

 

Earth:

62347bk6.jpg

ALSO - There is a limit of THREE of these cards in your Deck.

 

Air:

62347si1.jpg

ALSO - There is a limit of THREE of these cards in your Deck.

 

World:

62347rf1.jpg

 

*Effect:*

"Fire Elemental of the World" + "Water Elemental of the World" + "Earth Elemental of the World" + "Air Elemental of the World"

This card cannot be Summoned except by Fusion Summon. This card cannot be Fusion Summoned except by removing the above cards from play from your side of the field (do not use "Polymerization"). Negate the effects of Spell Cards that target this monster and destroy them. By paying 1000 Life Points, increase this card's ATK by 1500 until the End Phase of this turn.

 

 

Artists

Air Elemental: © Santiago Oborra 2003

Fire Elemental: © Santiago Oborra 2004

Earth Elemental: © Santiago Oborra 2003

Water Elemental: © World of Warcraft 2008

World Dragon: © Kathleen Morton 2004

Forced Summoning: © Myself & Unknown Photographer & Card backing done by Upperdeck

 

Thank you :)

Link to comment
Share on other sites

That makes it better. ;) But still, 7500 ATK for a monster that can't be targeted, even if it has 4 fusion material monsters, is kind of a lot. If you made it 1000 extra, that would be 4500 and it would still equal a BEUD's power for the same cost (BEWD <- 3 monsters + 1 poly = 4 cards / World Dragon <- 4 monsters with no poly = 4 cards) and it can't be targeted by effects, something BEUD doesn't have. ;)

 

But your cards are still good. Another thing that balances your World Dragon out more is that your Element cards can't be Special Summoned. Good thinking. ;)

Link to comment
Share on other sites

Ahh, but remember, the Fusion Material monsters CANNOT be Special Summoned, which means you need to get them all on the field, without them getting destroyed OR targeted. Another thing is that two of the fusion material monsters need TWO tributes, then another fusion material monster needs ONE tribute. Which makes that a total of FIVE cards you have to tribute. The extra ATK is made just for this case, since when you think of it the chances of you keeping basically monsters that have no effect, and cannot be Special Summoned on the field without harm, its very slim. So in that case, "World Dragon" is meant to be rewarding ;). Blue-eyes can be Special Summoned, therefore making it a lot easier to get three on the field (discard from hand, Special Summon from Graveyard).

 

But thanks anyway :)

Link to comment
Share on other sites

uhhh... say where the remove from play happens. if its just "remove from play", then it could be from your deck, graveyard, hand, anywhere's free game so you could basically summon the monster early on, use field control to wipe your opponent's defenses, and then pay 2000 LP to make the ATK of World Dragon 9500... that's an easy OTK.

you're also missing the quotation marks, which should go around each monsters name. (unless you're performing a fusion summon of 1 monster named Fire Elemental of the World + Water Elemental of the World + Earth Elemental of the World + Air Elemental of the World... which i doubt)

limit the ATK gain to paying 2000 LP for a 3000 ATK increase, or 1000 LP for a 1500 ATK increase (read injection fairy lily), and make the ATK increase effect once per turn.

(i italicized changed things, except the quotes)

"Fire Elemental of the World" + "Water Elemental of the World" + "Earth Elemental of the World" + "Air Elemental of the World"

This card cannot be Summoned except by Fusion Summon. This card cannot be Fusion Summoned except by removing the above fusion-material monsters from play from your side of the field or Graveyard (do not use "Polymerization"). All card effects that designate this card are negated. Once per turn, by paying 2000 Life Points, this card gains 3000 ATK until the End Phase of the turn that this effect was activated.

 

there... but this card strategy basically fills the deck with a bunch of dead draws... 2 cards of each element makes 8 hard-to-play cards in a deck, and there aren't many ways to send them to the grave with Painful Choice banned now...

i conclude by saying that these cards, like most other newbie cards, and too hard to play and incredibly overpowerd... OCG is a problem, but lately nobody has been caring about OCG at all...

Link to comment
Share on other sites

Bunny of Magic...

 

1. The Material Monsters part is also being updated.

2. You cannot say overpowered, since you just quoted "and too hard to play".

3. Yes, I will change the text on the card to say "from your side of the field".

 

Also I'm changing the ATK to 5000 SINCE the effect becomes too small.

Link to comment
Share on other sites

er... collection of AJW...

 

1. Google "Blue-Eyes Ultimate Dragon" quotation marks are put around the ENTIRE fusion material monster names.

2. You cannot say overpowered' date=' since you just quoted "and too hard to play".

3. Yes, I will change the text on the card to say "from your side of the field".

[/quote']

1. "Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon", yes. now look at Elemental Hero Flame Wingman, Cyber End Dragon, and Destiny End Dragoon. now tell me which one is more recent. After that, change the card text.

2. I can say overpowered. Just because it is completely impossible to summon something doesn't mean it can't OTK. If a card can OTK, regardless of summoning conditions, its overpowerd. Besides, if you're telling me that this card isn't overpowered because of its summoning conditions, then you're acknowledging the fact that your card is impossible to summon, and is therefore useless... what do you want, a no-hope card or an OP card?

3. "from your side of the field" is still really harsh. To get all 4 cards on the field, we're talking 4 normal summons and 5 tributes... where are you going to get that kind of summoning fuel, and how are you going to keep those monsters on the field? this either needs major support cards (which will probably be too good or dead draws most of the time) or "World Dragon" needs to take from the graveyard too.

 

make the ATK what ever you want, the other problems are still there tho'.

Bunny of Magic, lol... XD

Link to comment
Share on other sites

Bunny of Magic....again... :P

 

That is kinda the point, possibly by using a strong Spell and Trap card deck.

But yeah, I did kinda forget the name thing, (I don't know why i said Blue-Eyes Ultimate or w/e for that matter) but it is done.

 

E.g.

"Different Dimensional Capsule" adds a Card to your hand from your deck (after fulfilling its effects). That will help get them in your hand.

 

"Swords of Revealing Light" and cards like that to prevent your opponent from attacking. Even cards which prevent the use of Spell or Trap cards, "Royal Decree" for example.

 

So in a way you just need the "perfect" deck. This thing could take on a God Card (if they had effects and were legal).

Link to comment
Share on other sites

Bunny of Magic....again... :P

 

That is kinda the point' date=' possibly by using a strong Spell and Trap card deck.

But yeah, I did kinda forget the name thing, (I don't know why i said Blue-Eyes Ultimate or w/e for that matter) but it is done.

 

E.g.

"Different Dimensional Capsule" adds a Card to your hand from your deck (after fulfilling its effects). That will help get them in your hand.

 

"Swords of Revealing Light" and cards like that to prevent your opponent from attacking. Even cards which prevent the use of Spell or Trap cards, "Royal Decree" for example.

 

So in a way you just need the "perfect" deck. This thing could take on a God Card (if they had effects and were legal).

[/quote']

i know, my name's just so fun to say, isn't it? :)

Now, I know this sounds like a good idea, and maybe a spell/trap deck can enforce the strategy, but the plain and simple idea is that this strategy is too deck-consuming. Keep in mind, Nightmare Steelcage, Swords of Concealing and Revealing Light, Gravity Bind, Level Limit area B, etc. would build your deck up so much that you'd be drawing Gravity Bind after you play Level Limit.

and as for D.D. Capsule and Gold Sarc., you max at 6, so chances of you drawing the card is something like 15% at the beginning of the duel and then around 20% after... and then there's the 2-turn wait.

and then there's the fact, even though you can use spells and traps to stop your opponent, your opponent can use spells and traps to stop you. Royal Decree's got no chance of stopping a heavy storm or Lightning Vortex, and what happens if your opponent's got "Non-Spellcasting Area"? You need better defenses; maybe a deck based around total attack lockdowns would help you. With that, if you tried reeaaaaaaaaaaally hard, you could make a deck that beats aggro 50% of the time, but a burn or field control would kill you. One of the greatest ways to think about it is, "Can this deck defend against Vennominaga?" which this deck obviously can't.

besides, there's still the summoning fuel problem. Where are you getting the monsters to tribute from? Stray Lambs? Nimble Momonga? (oh, wait, can't use that because you're basing the deck around attack lockdowns, right?) 5 turns is a lot of leverage for your opponent. from the beginning of the duel, that's 10 cards, or 25% of their deck. Do you seriously think that in 1/4 of their deck, they aren't going to have at least a few cards that stop you dead in your tracks?

Finally, if you've got this "perfect" deck of D.D. Capsule and Gold Sarc. and a bunch of attack lockdown cards, then why not use it for Exodia? he sets the standard for "instant win" monster cards anyway, and it'd take a lot less cards. 3 D.D. Capsule, 3 Sarc., 5 Forbidden One cards, Monster gates and reasonings, plus Exodia Necross maybe, and then all those attack lockdown cards you were talking about before (Swords, etc.). It'll be a lot easier than summoning 5 cards too...

Link to comment
Share on other sites

AJW, I forgot about some of the monsters having tributes, but still, like Bunny of magic was saying, it's really hard to summon, but once you finally do, it's basically an OTK card. Though, your point was good about having the perfect deck with it. But that still leaves the OTK problem.

 

Oh, and another idea for your fusion materials. You should say something like "This card cannot be Special Summoned unless it was Normal Summoned or Set first." or you could leave out the "or Set" part. That way, if you summon them and they're destroyed, you can still bring them back, as long as you Normal Summoned them first. ;)

Link to comment
Share on other sites

oohhhh, no. not a support card. alright...

  • get rid of the exclamation point
  • make it a normal trap
  • only one normal summon can be conducted per turn, and card effects can't change that
  • summoning just 2 cards for the killing of 1? summon and commit suicide with the wind elemental, summon your 2 highest-level cards, and have two monsters w/lvl 8 defenses guarding your Life Points

OP - get rid of it

 

i suggest modifying your Elementals instead:

Fire: Increase the ATK and DEF to 2600 ATK and 1300 DEF. (Unlimited)

Water: Decrease the ATK and DEF by 500 each, and give it an effect like you can special summon it from your hand if you already control two face-up "Elemental of the World" monsters. (Semi-limited Card)

Earth: Make it a normal monster. (Unlimited Card)

Wind: Increase the DEF by 500. (Unlimited Card)

Link to comment
Share on other sites

I think it would have been better if you would have kept the effect, but just made it +1500 (which = 5000) so it would be 3500 during your opponent's turn, but you're right, that's too much text. It might not be readable after all that. :P So I guess just making it 5000 will do for now. ;)

 

Can't wait to see more support for it.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...