MarbleZone Posted May 28, 2008 Report Share Posted May 28, 2008 On a serious note, I really need help on this one. It's confusing and rather hard to put it into words, let alone correct OCG wording. I don't own the art, credit is given in place of the edition. More importantly however... Yes, I know this card is utterly useless, but it's a whole lot of fun! :P Link to comment Share on other sites More sharing options...
Professor Cobra Posted May 28, 2008 Report Share Posted May 28, 2008 That is rough. A lot of things would go wrong. 7/10 Link to comment Share on other sites More sharing options...
MarbleZone Posted May 28, 2008 Author Report Share Posted May 28, 2008 I know. Isn't that thrilling? :P Link to comment Share on other sites More sharing options...
Parting Shot Posted May 28, 2008 Report Share Posted May 28, 2008 Lol, it's like....WOW :P. I really like it :D. From what I can tell, the OCG is as good as it's gonna get ;). Very nice card BW. overall - 13.49 + .50 (Awesome Bonus) = 13.99/13.69 ^_^ Link to comment Share on other sites More sharing options...
MarbleZone Posted May 28, 2008 Author Report Share Posted May 28, 2008 Wow, over the top grade! :P Thanks, honestly :) Link to comment Share on other sites More sharing options...
alvarosv Posted May 28, 2008 Report Share Posted May 28, 2008 REALLY CREATIVE! Great! 9/10 Link to comment Share on other sites More sharing options...
Exiro Posted May 28, 2008 Report Share Posted May 28, 2008 I thought you would make up for all the weird plays that would happen in the last effect, but it goes to THE OPPONENT'S HAND! Such a big card, and not even a cost/situational requirement? The game would become so weird that both players die. 5/10 Link to comment Share on other sites More sharing options...
MarbleZone Posted May 28, 2008 Author Report Share Posted May 28, 2008 It simply won't activate and switches control to the opponent . Like I said, it's just for fun, if you want useful cards you're looking at the wrong topic. But that is explained in the first post, which I'm such you read before commenting. Now, if you have advice on how to make it better, please let me know. I'm not sure I understand what you by "making up for the weird plays". Did you want me to leave a Spell Card in a Monster Card Zone for example? I really don't understand what you mean by cost/situational requirement. This card doesn't give a clear advantage to anyone, I don't see why it should have a cost at all :/ The card that is misplayed goes to the opponent's hand, and he can look at it and use it at will. The only card you can't look at is the one you draw during your Draw Phase. And yes, it's supposed to make the game hectic. Link to comment Share on other sites More sharing options...
Exiro Posted May 28, 2008 Report Share Posted May 28, 2008 It simply won't activate and switches control to the opponent . Like I said' date=' it's just for fun, if you want useful cards you're looking at the wrong topic. But that is explained in the first post, which I'm such you read before commenting.[/quote']In that case, shouldn't it be placed in Any Other Cards at the first place? Now' date=' if you have advice on how to make it better, please let me know. I'm not sure I understand what you by "making up for the weird plays". Did you want me to leave a Spell Card in a Monster Card Zone for example? I really don't understand what you mean by cost/situational requirement. This card doesn't give a clear advantage to anyone, I don't see why it should have a cost at all :/[/quote'] I think that nothing could make a card like this fit in the Realistic Card section. Skill won't be involved anymore at all and it's just that players have to rely on their 'sixth sense'.But that's just my opinion. Link to comment Share on other sites More sharing options...
MarbleZone Posted May 28, 2008 Author Report Share Posted May 28, 2008 Doesn't that go for Time Wizard and Cup of Ace too? But yes, I understand what you mean, I never did use the "Any Other Cards" Section because nothing seems to fit there. This is luck-based, so are the cards I just mentioned, and there are ways to work around this luck. But I'll tweak it to make it slightly more playable, since activating this at turn 1 makes the game indeed a little too crazy. Thanks mate. ;) EDIT: Fixed. I'm keeping it crazy, but restraining it a bit. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.