Jump to content

Morphing Jar Loop


Recommended Posts

morphing jar #2 OTK, as found here

The best thing is, this can be used before your opponent draws in their draw phase, then they deckout.

 

 

Monsters: 5

3x Morphing jar #2

1x Needle Worm

 

Spells: 27

2x Cup of Ace

3x Reasoning (to get worm out)

3x Upstart

3x Book of Taiyou

2x Book of Moon

2x Spell Reproduction

2x Magical Stone Excavation

1x MST

3x A Feather of the Phoenix

3x The Shallow Grave

3x Monster Gate

 

Traps: 8

3x All-Out Attacks

2x Reckless Greed

3x Solemn Judgment

1x Final Attack Orders

 

 

Side Deck: 15

1x Des Koala

1x Morphing jar

3x Dogma

1x Disc

3x Trade-In

3x D-Draw

3x Magical Explosion

Link to comment
Share on other sites

What's the point of worm? Wouldn't it keep looping? As you win when your opponent cannot draw you won't win until the loop ends and the loop goes on forever, therefore this cannot win. And heres a ruling: If there are fewer than 5 cards in your opponent's Deck when this card's Flip Effect is activated, all remaining cards in the Deck are placed in the Graveyard. The opponent does not lose immediately, but will lose if unable to draw a card when required (such as during their next Draw Phase).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...