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jar o works deckout wtf


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You mean the Jar/Worm Mill OTK?

 

Loops caused by Game Mechanics

 

If an infinite loop is caused because of game mechanics and not by a player's voluntary card play' date=' "Pole Position" will be destroyed. When "Pole Position" is destroyed in this way, no monster on the field is destroyed by the effect of "Pole Position". [/quote']

It would be reasonable to assume this ruling will apply to All-Out Attacks (a vital card in this OTK) as well, after your opponent has decked out.

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sorry for double post

 

is says on pole positions ruling that its perstroyed via game mechanics, but if it causses and infinite loop you cant activate it, but the point is you know it causes an infinate loop otherwise thee would be no point in the move

 

so it cause a loop because of mechanics thus its destroyed, but you cant activate it thus, what the hell???

 

we need crab helmet here :(

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Poison Mummy works better because he doesn't loop forever. He wins in the loop. As long as the loop is changing the game it is legal, when it becomes redundant, it stops and the card causing the loop is destroyed. That's why Poison Mummy is so much better. People can't ruleshark as much.

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aaaaah see that explains a bit better

 

so as long as its dooing somthing yoyr fine but with the pole position rules it just sticks the game in a really weird position, thus its destroyed, but decking your opponent out its actualyl dooing somthing thus it can be done :)

 

but assoon as it stops dooing somthing it gets destroyed

 

ok i think i have the concept now :)

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You call how many times you repeat, and then chain Raigeki Break when you want to to destroy it. Although, I must say that's a bloody waste of a card, because the game mechanics will automatically destroy the card that is causing the infinite loop to meaninglessly repeat, which is what occurs when you deck out your opponent with Needle Worm.

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