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Destiny End Turbo


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Fusions:

Destiny End Dragoon x2

 

Monsters:

DH-Plasma x2 (For DED Fusion)

DH-Dogma x3 (For DED Fusion and Trade-In)

DH-Dreadmaster x3 (For Trade-In and for DED's 2nd effect)

DH-Fear Monger x2

DH-Disk Commander

DH-Diamond Dude x3

DH-Dasher x3

DH-Doom Lord x3

EH Stratos

 

Spells:

Polymerization x3

Lightning Vortex x3 (By effect of Diamond Dude or play it regularly)

Trade-In x3 (I can dis Dreadmaster or Plasma or Dogma to draw more cards)

Burial From the Different Dimension (To return removed DH's to the grave and keep bringin' back DED

Monster Reborn (To SS Disk Commander to draw 2 more cards)

Premature Burial (To SS Disk Commander to draw 2 more cards)

Heavy Storm (speaks for itself)

MST (speaks for itself)

Swords of Revealing Light (In case I have no monsters to defend my life points and more time)

Hand Destruction (Drawing purposes)

Miracle Dig (Just in case I romoved a lot DH to have DED come back every time)

 

Traps:

Dark Bribe x3

Mirror Force

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Chain Material is the fusion card. "Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase."

 

I don't have D-Draws... I don't have the money or the tradeable cards for them... so don't bug me about getting them... Prisma is not needed... trust me, with this deck, Prisma is a waste of a hand.

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Chain Material is the fusion card. "Any time you Fusion Summon a monster this turn' date=' you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase."

[/quote']

 

Learn to play. Chain Material extends the area from which other Fusion-conducting cards can take Fusion Material Monsters; it doesn't conduct the Fusion itself. In fact, the card itself says "Any time you Fusion Summon a monster this turn", clearly stating that you need to actually be conducting a Fusion Summon. So learn to read too.

 

I don't have D-Draws... I don't have the money or the tradeable cards for them... so don't bug me about getting them...

 

I always run D-Hero Turbo with 0 Destiny Draw and 0 Allure of Darkness. The deck works perfectly. Yeah. That makes sense. Because running D-Hero Turbo when I don't have Destiny Draw or Allure of Darkness is clearly a winning strategy. Clearly.

 

Prisma is not needed... trust me' date=' with this deck, Prisma is a waste of a hand.

[/quote']

 

That's probably true, considering your obvious inability to actually Fusion Summon.

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Chain Material is the fusion card. "Any time you Fusion Summon a monster this turn' date=' you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase."

 

I don't have D-Draws... I don't have the money or the tradeable cards for them... so don't bug me about getting them... Prisma is not needed... trust me, with this deck, Prisma is a waste of a hand.

[/quote']

You fool!Chain Material only lets you fuse monsters corresponding to the fusion card that was activated to activate this card.Alone,it is as good as useless.

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