EHERO Andrew Posted May 30, 2008 Report Share Posted May 30, 2008 Fusions:Destiny End Dragoon x2 Monsters:DH-Plasma x2 (For DED Fusion)DH-Dogma x3 (For DED Fusion and Trade-In)DH-Dreadmaster x3 (For Trade-In and for DED's 2nd effect)DH-Fear Monger x2DH-Disk CommanderDH-Diamond Dude x3DH-Dasher x3DH-Doom Lord x3EH Stratos Spells:Polymerization x3Lightning Vortex x3 (By effect of Diamond Dude or play it regularly)Trade-In x3 (I can dis Dreadmaster or Plasma or Dogma to draw more cards)Burial From the Different Dimension (To return removed DH's to the grave and keep bringin' back DEDMonster Reborn (To SS Disk Commander to draw 2 more cards)Premature Burial (To SS Disk Commander to draw 2 more cards)Heavy Storm (speaks for itself)MST (speaks for itself)Swords of Revealing Light (In case I have no monsters to defend my life points and more time)Hand Destruction (Drawing purposes)Miracle Dig (Just in case I romoved a lot DH to have DED come back every time) Traps:Dark Bribe x3Mirror Force Link to comment Share on other sites More sharing options...
Wyhe Posted May 30, 2008 Report Share Posted May 30, 2008 If this deck is really orientated towards Destiny End Dragoon,it should have a fusion card. Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 30, 2008 Report Share Posted May 30, 2008 0 Prisma?Diamond Dude with only 9 valid targets?3 Doom Lord?0 Destiny Draw?0 Allure of Darkness?0 Fusion Gate and 0 Polymerization? This deck sucks. Seriously. Link to comment Share on other sites More sharing options...
Parting Shot Posted May 30, 2008 Report Share Posted May 30, 2008 0 Prisma?Diamond Dude with only 9 valid targets?3 Doom Lord?0 Destiny Draw?0 Allure of Darkness?0 Fusion Gate and 0 Polymerization? This deck sucks. Seriously.Q4T Even I can see that, and I'm anything but an expert on decks. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted May 30, 2008 Author Report Share Posted May 30, 2008 Chain Material is the fusion card. "Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase." I don't have D-Draws... I don't have the money or the tradeable cards for them... so don't bug me about getting them... Prisma is not needed... trust me, with this deck, Prisma is a waste of a hand. Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 30, 2008 Report Share Posted May 30, 2008 Chain Material is the fusion card. "Any time you Fusion Summon a monster this turn' date=' you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase."[/quote'] Learn to play. Chain Material extends the area from which other Fusion-conducting cards can take Fusion Material Monsters; it doesn't conduct the Fusion itself. In fact, the card itself says "Any time you Fusion Summon a monster this turn", clearly stating that you need to actually be conducting a Fusion Summon. So learn to read too. I don't have D-Draws... I don't have the money or the tradeable cards for them... so don't bug me about getting them... I always run D-Hero Turbo with 0 Destiny Draw and 0 Allure of Darkness. The deck works perfectly. Yeah. That makes sense. Because running D-Hero Turbo when I don't have Destiny Draw or Allure of Darkness is clearly a winning strategy. Clearly. Prisma is not needed... trust me' date=' with this deck, Prisma is a waste of a hand.[/quote'] That's probably true, considering your obvious inability to actually Fusion Summon. Link to comment Share on other sites More sharing options...
Wyhe Posted May 30, 2008 Report Share Posted May 30, 2008 Chain Material is the fusion card. "Any time you Fusion Summon a monster this turn' date=' you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase." I don't have D-Draws... I don't have the money or the tradeable cards for them... so don't bug me about getting them... Prisma is not needed... trust me, with this deck, Prisma is a waste of a hand.[/quote']You fool!Chain Material only lets you fuse monsters corresponding to the fusion card that was activated to activate this card.Alone,it is as good as useless. Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted May 30, 2008 Report Share Posted May 30, 2008 right fixing time!play this on DMU/GKO.- 3 dreadmaster- 3 doom lord- 3 diamond dude + 3 destiny draw+ 3 prisma+ 3 poly Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 30, 2008 Report Share Posted May 30, 2008 +3 monster reincarnation +3 Reasoning +2 MSE +3 Monster Gate Link to comment Share on other sites More sharing options...
tonisanoob Posted May 30, 2008 Report Share Posted May 30, 2008 also you only have 2 plasma wtf :S Link to comment Share on other sites More sharing options...
EHERO Andrew Posted May 30, 2008 Author Report Share Posted May 30, 2008 just changed it... i added poly until i can find my Fusion Gates... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.