Noble Legend Posted May 30, 2008 Report Share Posted May 30, 2008 From the Creator of the World Dragon & World Elementals comes....THE FIENDS OF FOREVER! Note: None of the Artwork is mine, I do not claim it as my own, if you wish to see the artist who did the work, read the bottom of this post. # These cards are still in balancing stages.# "The Fiend of Forever" card might be ruled out of the card set.# Please let me know if there are any OCG errors or if a card is over/underpowered. Infiltrator:Effect:FLIP: Inflict 700 points of Direct Damage to your opponent's Life Points if he/she has 1 or more monsters on the field. Saive:Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 4 DARK monsters from your Graveyard. Scratcher:Effect:FLIP: Add one "Fiend of Forever - Paramite" to your hand from your Deck. Your Deck is then shuffled. This card can attack your opponent's Life Points directly. Paramite:Effect:This card can be Special Summoned if it is added to your hand by the effect of "Fiend of Forever - Scratcher". While this card is face-up on the field, your opponent must choose this card as the attack target. Imp:Effect:Control of this card cannot switch. While this card is in face-up Defence Position, it can Attack your opponent's Life Points directly. Imp Warrior:Effect:This card is switched to Defense Position during your opponent's Draw Phase. Your opponent must show the card he/she drew, if it is a Monster Card increase the DEF of this monster by 2000. If the revealed card is a Spell or Trap Card the DEF of this monster becomes 1000. Crettir:Effect:This cards Attribute is also treated as WATER. If this card is destroyed and sent to the Graveyard as a result of Battle, Special Summon 2 "Fiend of Forever - Crettir" monster cards from your Deck to your side of the field in face-up Defence Position. Flesh Prowler:Effect:"Fiend of Forever - Crettir" + "Fiend of Forever - Crettir" + "Fiend of Forever - Crettir"This card cannot be Special Summoned except by Fusion Summon. This card can only be Fusion Summoned with the above Fusion Material monsters. By paying 1000 Life Points, this card can attack twice during your Battle Phase. Revlaer:Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 of each "Fiend of Forever" Monster from your Graveyard. This card cannot attack your opponent's Life Points directly. When this card is Special Summoned it gains 1 of the following effects: *Negate the effects of all Spell cards which designate this card. *Negate the effects of all Trap cards which desginate this card. The Fiend of Forever:Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 8 DARK monsters from your Graveyard. Once per turn discard 2 card from your hand to inflict 1000 Direct Damage to your opponent's Life Points. If this card attacks and destroys a monster as a result of Battle, decrease this card's ATK by 200. Artists:(BOTH Artists were found on "DeviantART")The Fiend of Forever: © Pamansazz"Fiend of Forever - Infiltrator/Protoss/Scratcher/Paramite/Imp/Imp Warrior/Fishy/Flesh Prowler/Revlaer": © Beloved-Creature Link to comment Share on other sites More sharing options...
RacecaR Posted May 30, 2008 Report Share Posted May 30, 2008 It's a pretty down to basics card. Nice job. Link to comment Share on other sites More sharing options...
Kizzi Posted May 30, 2008 Report Share Posted May 30, 2008 The Fiend of Forever himself is underpowered.Monsters cannot have a base ATK higher than 5000.I liked the first 4, but when you went into Vanillas and "Fishy" I started to dislike them. >.< Link to comment Share on other sites More sharing options...
RacecaR Posted May 30, 2008 Report Share Posted May 30, 2008 I never knew that. Link to comment Share on other sites More sharing options...
Noble Legend Posted May 30, 2008 Author Report Share Posted May 30, 2008 The Fiend of Forever himself is underpowered.Monsters cannot have a base ATK higher than 5000.I liked the first 4' date=' but when you went into Vanillas and "Fishy" I started to dislike them. >.<[/quote'] I haven't seen any ruling saying "Monsters cannot have a base ATK higher than 5000." in any Rulebooklets. The Fiend of Forever is getting a makeover at the moment. The "Fishy"s are getting renamed (i used the name the artists gave them). Vanillas? Link to comment Share on other sites More sharing options...
RacecaR Posted May 30, 2008 Report Share Posted May 30, 2008 Ah, the truth prevails. I never saw the rule wither, so good job spotting it anyways. Link to comment Share on other sites More sharing options...
Noble Legend Posted May 30, 2008 Author Report Share Posted May 30, 2008 Changes have been made: Fishy is now "Crettir"."Crettir" and "Imp Warrior"s effects have been modified."Revlaer"s ATK has been reduced."The Fiend of Forever"s cost is now 8 DARK monsters. Link to comment Share on other sites More sharing options...
Parallel Gunshot Posted May 30, 2008 Report Share Posted May 30, 2008 9.1/10 nice cardsalthough im pretty sure you have the creativity to think up an effect for Imp... Link to comment Share on other sites More sharing options...
Noble Legend Posted May 30, 2008 Author Report Share Posted May 30, 2008 Yeah, trying to do so at the moment (trying to think of a unique effect). UPDATE: Imp now has an effect! Link to comment Share on other sites More sharing options...
Alexander² Posted May 30, 2008 Report Share Posted May 30, 2008 Most likely one of my fav sets! Nice Job on these cards! Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted May 30, 2008 Report Share Posted May 30, 2008 Monsters cannot be ATK higher than 5000. Link to comment Share on other sites More sharing options...
Titus Posted May 30, 2008 Report Share Posted May 30, 2008 They're nice. ;) But some are kinda underpowered. Don't be afraid to give them power. ;) And they have some really cool pics. Especially The Fiend of Forever. But I would think you'd make him an ATK monster, not a DEF. And if you keep it how it is, you should take out the "cannot attack directly" effect and make it discard 1 card for 1000 damage. Link to comment Share on other sites More sharing options...
Enigma Zero Posted May 30, 2008 Report Share Posted May 30, 2008 I see the potential, so keep tweeking these and you should get something good out of them. My worst complaint would be...remove the word "PROTOSS" from your set. I mean...come on now. :lol: Link to comment Share on other sites More sharing options...
Soul Of The Heart Posted May 30, 2008 Report Share Posted May 30, 2008 cool cards Link to comment Share on other sites More sharing options...
Noble Legend Posted May 30, 2008 Author Report Share Posted May 30, 2008 Monsters cannot be ATK higher than 5000. Unfortunately for you, ages before you posted the monster with over 5000 ATK was changed. So WHAT card? And also I've never seen ruling to say a card can't. Link to comment Share on other sites More sharing options...
N00B Hunter Posted May 31, 2008 Report Share Posted May 31, 2008 alright. I really liked the pictures, and the OCG is off only on a few cards. However, balance is your biggest problem, again. Infiltrator is a good card, I like his effect because I haven't seen it used. It's a nice idea for a common, and can be unlimited.Saive is too powerful to make him unlimited, he would be a semi-limited (2 max. per deck) if he was in the TCG. The Scratcher/Paramite Combonation is pretty much useless... I mean, it makes Paramite a dead draw every time you draw it normally, and scratcher doesn't work for any cards except "Paramite"... they're an interesting T.V. Show combo, but wouldn't be accepted in an actual duel. I also believe that you can allow "Paramite" to be normal summoned (See cards Emes the Infinity and Millenium Scorpion... they can be normal summoned too..) but let it be special summoned if you take it from the deck with the effect of scratcher (you get my jist?). These guys would be unlimited. "Imp" needs his DEF to 1400, and Imp Warrior is perfect; maybe you could have another effect that says 'This card is treated as "Fiend of Forever - Imp" as long as it is face-up on the field.'. Crettir, I can accept as an unlimited card (with some controversy over its level... lvl 1 monsters should have almost 0 ATK and DEF if they have an effect... maybe make him lvl 2). I would like to see this card in a WATER deck.However, Flesh Prowler is useless. It can only be fusion summoned with three monsters that have no chance of defending themselves, so it is hard to get out. Not only that, but it has low ATK and DEF for its high level and hard summoning conditions, and has an effect that matters almost nothing. (800 LP per turn, and with a monster w/1900 ATK, chances of defending this monster for 3 turns to do the 2400 max. damage is low) It's like a mediocre attempt at a burn/aggro card -- two styles which should never be mixed. He'd be unlimited, but no one would his him. Revlaer is a 1-turn use super-aggro powerhouse. It's another one of those cards that has a cool picture, so people think it should be really strong, and with that, be really hard to summon and have a huge downfall... you people watch too much Yu-Gi-OH GX if that's the way your think... First of all, you could just say 'This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 of each "Fiend of Forever" Monster from your Graveyard."...' this would work very well for an experienced set-maker, because this gives them to opportunity to focus on spells, and modify their cards so that they become more unique to the "Fiend of Forever" set. Along with this, why would someone in their right mind throw away, powerful, salvageable monsters (ie. imp warrior) just to summon a guy who attacks one and then goes to Defense mode? He's not even resistant to Spells and Traps, and can't attack directly! What happens if your opponent activates Torretial Tribute, or, even worse, Magic Cylinder? you're screwed... Your "Fiend of Forever" is also broken. It has a powerful burn effect (1000 LP damage/turn), and has 5000 ATK. All it takes to summon the guy is 8 DARK monsters in the graveyard. His so-called 'downside' effect, the 300 ATK Decrease per monster he destroys, probably won't matter until he hits 2800 and below (DMoC's ATK).. that means he can destroy 8 monsters before he's even slightly threatened... which is a lot. So, make you trump monsters weaker, and fix that minor OCG problem. Then, improve Flesh Prowler and Paramite, and you're good to go!ps. The Fiend of Forever himself is underpowered.Monsters cannot have a base ATK higher than 5000.I liked the first 4' date=' but when you went into Vanillas and "Fishy" I started to dislike them. >.<[/quote']I haven't seen any ruling saying "Monsters cannot have a base ATK higher than 5000." in any Rulebooklets. The Fiend of Forever is getting a makeover at the moment. The "Fishy"s are getting renamed (i used the name the artists gave them). Vanillas?Of course there's no rulebook that says "Monsters cannot have a base ATK higher than 5000" in any rulebook, because TCG doesn't affiliate with cardmakers... However, it's a rule of balance (these rules which can be looked at differently, and sometimes bent) which say that "The higher the stats, or power of the effect, the harder the summoning conditions must be." All Fiend of Forever needs is 8 DARK monsters to remove from play, and he's in with 5000 ATK... and its not like 30% of all cards are DARK monsters, right? (no, more like 35%). Not only that, he can deal 1000 LP burn damage per turn, and that with his 5000 ATK mega-aggro powers, I see a 2TK that's pretty easy to pull off and kinda hard to stop. You're not ready to make a 5000 ATK monster, or even a 4000, or 3500... stick with 3000 as the max. ATK, and give it a good effect... and to kizzi, there's not a single metal anymore. Link to comment Share on other sites More sharing options...
Noble Legend Posted May 31, 2008 Author Report Share Posted May 31, 2008 alright. I really liked the pictures' date=' and the OCG is off only on a few cards. However, balance is your biggest problem, again. Infiltrator is a good card, I like his effect because I haven't seen it used. It's a nice idea for a common, and can be unlimited.Saive is too powerful to make him unlimited, he would be a semi-limited (2 max. per deck) if he was in the TCG. The Scratcher/Paramite Combonation is pretty much useless... I mean, it makes Paramite a dead draw every time you draw it normally, and scratcher doesn't work for any cards except "Paramite"... they're an interesting T.V. Show combo, but wouldn't be accepted in an actual duel. I also believe that you can allow "Paramite" to be normal summoned (See cards Emes the Infinity and Millenium Scorpion... they can be normal summoned too..) but let it be special summoned if you take it from the deck with the effect of scratcher (you get my jist?). These guys would be unlimited. "Imp" needs his DEF to 1400, and Imp Warrior is perfect; maybe you could have another effect that says 'This card is treated as "Fiend of Forever - Imp" as long as it is face-up on the field.'. Crettir, I can accept as an unlimited card (with some controversy over its level... lvl 1 monsters should have almost 0 ATK and DEF if they have an effect... maybe make him lvl 2). I would like to see this card in a WATER deck.However, Flesh Prowler is useless. It can only be fusion summoned with three monsters that have no chance of defending themselves, so it is hard to get out. Not only that, but it has low ATK and DEF for its high level and hard summoning conditions, and has an effect that matters almost nothing. (800 LP per turn, and with a monster w/1900 ATK, chances of defending this monster for 3 turns to do the 2400 max. damage is low) It's like a mediocre attempt at a burn/aggro card -- two styles which should never be mixed. He'd be unlimited, but no one would his him. Revlaer is a 1-turn use super-aggro powerhouse. It's another one of those cards that has a cool picture, so people think it should be really strong, and with that, be really hard to summon and have a huge downfall... you people watch too much Yu-Gi-OH GX if that's the way your think... First of all, you could just say 'This card cannot be Normal Summoned or Set. This card can only be Special Summoned by [i']removing from play 1 of each "Fiend of Forever" Monster from your Graveyard."[/i]...' this would work very well for an experienced set-maker, because this gives them to opportunity to focus on spells, and modify their cards so that they become more unique to the "Fiend of Forever" set. Along with this, why would someone in their right mind throw away, powerful, salvageable monsters (ie. imp warrior) just to summon a guy who attacks one and then goes to Defense mode? He's not even resistant to Spells and Traps, and can't attack directly! What happens if your opponent activates Torretial Tribute, or, even worse, Magic Cylinder? you're screwed... Your "Fiend of Forever" is also broken. It has a powerful burn effect (1000 LP damage/turn), and has 5000 ATK. All it takes to summon the guy is 8 DARK monsters in the graveyard. His so-called 'downside' effect, the 300 ATK Decrease per monster he destroys, probably won't matter until he hits 2800 and below (DMoC's ATK).. that means he can destroy 8 monsters before he's even slightly threatened... which is a lot. So, make you trump monsters weaker, and fix that minor OCG problem. Then, improve Flesh Prowler and Paramite, and you're good to go!ps. The Fiend of Forever himself is underpowered.Monsters cannot have a base ATK higher than 5000.I liked the first 4' date=' but when you went into Vanillas and "Fishy" I started to dislike them. >.<[/quote']I haven't seen any ruling saying "Monsters cannot have a base ATK higher than 5000." in any Rulebooklets. The Fiend of Forever is getting a makeover at the moment. The "Fishy"s are getting renamed (i used the name the artists gave them). Vanillas?Of course there's no rulebook that says "Monsters cannot have a base ATK higher than 5000" in any rulebook, because TCG doesn't affiliate with cardmakers... However, it's a rule of balance (these rules which can be looked at differently, and sometimes bent) which say that "The higher the stats, or power of the effect, the harder the summoning conditions must be." All Fiend of Forever needs is 8 DARK monsters to remove from play, and he's in with 5000 ATK... and its not like 30% of all cards are DARK monsters, right? (no, more like 35%). Not only that, he can deal 1000 LP burn damage per turn, and that with his 5000 ATK mega-aggro powers, I see a 2TK that's pretty easy to pull off and kinda hard to stop. You're not ready to make a 5000 ATK monster, or even a 4000, or 3500... stick with 3000 as the max. ATK, and give it a good effect... and to kizzi, there's not a single metal anymore. Hey Bunny :),Thanks for the tips. I've changed all those things and have tweaked the effects of some a little. Let me know if I need to change a few things :).. Link to comment Share on other sites More sharing options...
N00B Hunter Posted May 31, 2008 Report Share Posted May 31, 2008 Alright, nice edits. However, Revlaer's ATK is still a bit high, and his effect makes him a 2TK... if you decrease the ATK to 3900 (let's not go beating obelisk just yet...), then its good enough. Link to comment Share on other sites More sharing options...
Noble Legend Posted May 31, 2008 Author Report Share Posted May 31, 2008 Alright, edited. ATK is now 3900. Link to comment Share on other sites More sharing options...
N00B Hunter Posted May 31, 2008 Report Share Posted May 31, 2008 ... now you should go bug some high-lvl user to rate them... i might pm Darth Browarod Link to comment Share on other sites More sharing options...
Noble Legend Posted May 31, 2008 Author Report Share Posted May 31, 2008 Rofl - *bugs people* :P This set didn't need as much editing as the last though *thank goodness* Link to comment Share on other sites More sharing options...
Parting Shot Posted May 31, 2008 Report Share Posted May 31, 2008 Well, magicbunny seems to have the monopoly on fixing the balance and whatnot, so there isn't much I can suggest to improve that :P. It's a very interesting set to say the least, and you seem to have put a lot of work into them, and it definitely shows. They are very well-made. There are several OCG errors, but I don't really have time right now to do an in-depth correction for you (PM me if you want that, and I'll do it next time I get a chance). All-around, a very nice set :D overall - 13.37/13.69 ^_^ Link to comment Share on other sites More sharing options...
Noble Legend Posted May 31, 2008 Author Report Share Posted May 31, 2008 Well' date=' magicbunny seems to have the monopoly on fixing the balance and whatnot, so there isn't much I can suggest to improve that :P. It's a very interesting set to say the least, and you seem to have put a lot of work into them, and it definitely shows. They are very well-made. There are several OCG errors, but I don't really have time right now to do an in-depth correction for you (PM me if you want that, and I'll do it next time I get a chance). All-around, a very nice set :D overall - 13.37/13.69 ^_^[/quote'] I'll for one, take your open hand and PM you ;). Also, thanks very much for the positive support :) (Bunny of Magic didn't bug you though, did he?). Lol Link to comment Share on other sites More sharing options...
Bloodrun Posted May 31, 2008 Report Share Posted May 31, 2008 ok a couple of thingswhere in the world did you get these photos?!!? ive been trying to look for a certain of photos forever >.< ok, your Imp Warrior is to strong, you need add a downside, like, This card is switched to Defense Position during your opponent's Draw Phase. Your opponent must show the card he/she drew, if it is a Monster Card increase the DEF of this monster by 2000. If the revealed card is a Spell or Trap Card the DEF of this monster becomes 1000.(just an example) ok your fusion, where it says, "Attack twice" at the end of the effectis should say"attack twice" ok, your second to last card, you forgot to make "one" into "1" and your last cardinstead of direct Damageit should beDirect Damage.. Link to comment Share on other sites More sharing options...
Noble Legend Posted May 31, 2008 Author Report Share Posted May 31, 2008 ok a couple of thingswhere in the world did you get these photos?!!? ive been trying to look for a certain of photos forever >.< ok' date=' your Imp Warrior is to strong, you need add a downside, like, This card is switched to Defense Position during your opponent's Draw Phase. Your opponent must show the card he/she drew, if it is a Monster Card increase the DEF of this monster by 2000. If the revealed card is a Spell or Trap Card the DEF of this monster becomes 1000.(just an example) ok your fusion, where it says, "Attack twice" at the end of the effectis should say"attack twice" ok, your second to last card, you forgot to make "one" into "1" and your last cardinstead of direct Damageit should beDirect Damage..[/quote'] Hah, the pictures were found from me looking at another persons thread (I didn't use DeviantART before this set) and then from the luck of the Irish I found them! I tried to keep the names of the Pictures themselves the pictures of the cards. Originally they were: InfiltratorProtossScratcherParamiteImpImp WarriorFishyFlesh ProwlerWho Stole my Cookies?Dark Dragon But after a bit I had to change the bolded names (people didn't like them), and Who Stole my Cookies wouldn't work for a card name... Alright, all those problems mentioned in your comment have been fixed. Imp now has that effect (I like yours :)), Flesh Prowler's Attack is now attack, Revlaer's one is now 1 and The Fiend of Forever's direct Damage is now Direct Damage. Link to comment Share on other sites More sharing options...
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