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Instinct: Classic Corruption (Card 2 Added)


Instinct

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[align=center]I'm making remakes or close to that of all of my best cards from 2007 to early January. I'll try to add a new card a day. Enjoy. Helpful advice is greatly appreciated.

 

Day #1

FlareKnight-1.jpg

This card cannot attack if you have 3 or less cards in your hand. If you discard 1 card from your hand to the Graveyard, this card can attack twice this turn. When this card attacks, flip 3 coins. For each heads, increase the ATK of this card by 100 points until the end of the damage step. For each tails, decrease the ATK of this card by 100 until your next Standby Phase.

 

Day #1 Remake

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This card cannot attack if you have 4 cards or less in your hand. During your Standby Phase, you may discard 1 card from your hand. If you do, this card is not affected by Spell or Trap Cards until the End Phase. When this card attacks a Defense Position monster, toss 3 coins. If the result is 2 or more heads, after the Damage Step, remove the monster from play and inflict damage to your opponent equal to the removed monster's Level times 400 points.

 

Day #2

wetgtrg.jpg

During each of your Standby Phases, you may flip 2 coins. If the result is 2 heads, draw a card. If the result is 2 tails, discard a card. This card is not affected by the effects of Spell Cards your opponent controls.

 

Day #2 Remake

9298lh6.jpg

During each of your Standby Phases, you may toss 3 coins. If the result is 2 or more heads, draw a card and reveal it to your opponent. If it is a Monster Card, send it to your Graveyard and inflict damage to your opponent equal to the ATK of the discarded monster. This card is not affected by the effects of Spell Cards your opponent controls.

 

Day #3

MetalheadDragon-1.jpg

When this card is targeted by an effect of a card controlled by your opponent, reveal the top card of your Deck. If it is a Monster Card, negate the effect. If it is a Spell Card, this monster is switched to face-down Defense Position. If it is a Trap Card, switch the target to another monster on the field.

 

Day #4

BeamDragon.jpg

When this card attacks a monster with higher ATK than this card and is destroyed as a result of battle, Special Summon this card to your side of the field during your next Standby Phase and inflict 200 points of damage to your opponent for each card on his/her side of the field.

 

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Guest JoshIcy

first card is "meh" im not a fan of it but its good for all intents and purposes ^_^.

second card acts like an Ancient Gear monster monster on something nasty, good and i like the chance factor....

 

9/10 so far

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This card cannot attack if you have 4 cards or less in your hand. During your Standby Phase, you may discard 1 card from your hand. If you do, this card is not affected by Spell or Trap Cards until the End Phase. When this card attacks a Defense Position monster, toss 3 coins. If the result is 2 or more heads, after the Damage Step, remove the monster from play and inflict damage to your opponent equal to the removed monster's Level times 400 points.

I think that's right...

Anyway, I hated the old card because you beat me in a contest with it >_<

The new card is cool but it doesn't look very fiery =[

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