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Continuous Trap from the hand


Sugar The Kid

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Howdy,

A design space I want to mess around with is Continuous Trap cards that can activate from the hand by paying an additional cost on activation and/or forcing a negative action later down the line. As far as I know, there is no card in Yu-Gi-Oh that functions as I've described (I'll be happy to be corrected) and wanted an opinion on the PCST for them- the actual effects of the cards below are still in a rough draft, but if folks could let me know if the cards are written in a way that would follow the rules, I'd appreciate it. PrometheanPunishment.thumb.jpeg.c8cb90ab847411bd54be36d5003aca1f.jpeg

Worldsea Dragon Summoning.jpeg

Desperate Doom Enchantment (1).jpeg

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