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Daruma Cards


Yuma Kaiba

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Daruma Emporium Blasphemous [DARK]

Link-3/Zombie/Link/Effect

(2100/-) [ ↙️ ⬆️ ↘️ ]

2+ monsters including at least 2 Tuner monsters
This card gains 200 ATK for each face-up Continuous Trap card on the field. If a Continuous Trap card is activated: You can add 1 Continuous Trap Card from your Deck to your hand. If a Continuous Trap Card you control leaves the field; you can Special Summon 1 Level 4 or lower Warrior monster from your GY to your zone this card point to. You can only used each effect of "Daruma Emporium Blasphemous" once per turn.

 

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Daruma Sage Virtues

[Continuous Trap]

Special Summon this card as an Effect Monster (Warrior/EARTH/Tuner/Level 3/ATK 300/DEF 1100) with the following effect (This card is also still a Trap Card.) also, your opponent takes any Battle Damage you would have taken from battles involving this monster you control. If this Trap Card you control that is a monster is destroyed by battle, you can Set it in the Spell & Trap Zone instead. You can only activate 1 "Daruma Sage Virtues" per turn.

 

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Daruma Madness Monk

[Continuous Trap]

Special Summon this card as an Effect Monster (Warrior/EARTH/Tuner/Level 3/ATK 900/DEF 500). (This card is also still a Trap Card.) If this Trap Card you control that is a monster is destroyed by your opponent card's; you can add 1 Level 4 or lower Warrior monster from your Deck or banishment to your hand. You can only activate 1 "Daruma Madness Monk" once per turn.

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