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Dark Edo's Water Set: Please Comment ^_^


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Alone, I love them! (with the exception of Seacave... its summoning from the grave effect tips it over the edge). Some of the cards would work well if placed in the metagame, but most just look good and would either be neglected or banned.

 

For example, Mistshroud would make a nice monster, transforming the Water decktype metagame quite a bit... he'd be limited though. Spiritual Sea Drake is incredibly ovepowered, though -- couldn't use him. Shark's stats are a little controversial (I'm not sure how many fish-type monsters are in Duel Monsters). Benthic has a nice surface effect, but probably would meet little use in the metagame as a 7-star. Storm Dragon is an amazingly powerful field control, and trenchdwelling terror is a complete lockdown on fire decks... both banned. Gnasher, I'm not sure about, and I'll check it later. Stormbringer's stats are too high for its effect. Like I said, Seacave's too strong. Aquatic Sorrow looks like something a newbie would make, but its pretty balanced (still considering that...) Deepsea Ambush should, I think, target a Special Summoned monster only, and Ominous Clouds should be a normal spell (like that "reinforcement of the army" card)

 

maybe making one of those weaker monsters, and making it a promo-only card (like, attending a Sneak Preview or one of those Premium Gold Packs... maybe a tin-monster)

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Spiritual Sea Drake: It's not that overpowered, the card advantage you lose in Summoning him would probably make it so you have less cards in your hand than your opponent.

 

Storm Serpent: Not really, it's basically a Heavy Storm with a Tribute cost, not to mention you need a tribute for him in the first place and you lose your S/Ts too, no better than Mobius really.

 

Trenchdwelling: I'll cut out the first effect. You're right.

 

Stormbringer: It would be, but Sea Serpents have the least amount of support. I think I'll nerf his stats slightly anyway, thanks.

 

Benthic: I really need to change the pic. XD

 

Seacave: I'll make it so that it destroys all your monsters once it's destroyed, and WATER monster special summoned will be LV 6 or lower. Thanks.

 

Deepsea Ambush: Idk, it's like a situational slightly better Bottomless Trap Hole, I think it's ok.

 

Ominous Clouds: True, but there are a lot less Sea Serpents than Warriors.

 

Thanks for the help, that's a rep for you. ^_^

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Spiritual Sea Drake: You lose two monsters and to summon him. Not only that, you clear the field by the discarding three cards (not using Umi, or specifically discarding spell cards or anything. You just need to discard three cards, and your opponent is open to a direct attack of 2900 w/out boosts)

 

Storm Serpent: He's a Heavy Storm that you can use over and over again. You're opponent tries to play something to stop you, and you can override their strategy with his effect. "He's no better than Mobius" is sort of accurate: He's a blown-up version of Mobius. You can't blow-up a card and still call it balanced. There's a reason Heavy Storm is limited.

 

Trenchdwelling: yaaay! Power of argument!

 

Stormbringer: again!

 

Seacave: lvl 5 would be better (this card works so wonderfully on its own. Think Mobius, or that Frozen Dinosaur card... 2600 ATK on the field right after 3500 is hardly a disadvantage)

 

Deepsea Ambush: Using this card means you rely on most of your set. WATER monsters aren't exacly aggro-style cards, but this trap card exhibits an aggro-related strategy, and your sea serpents are aggro-related cards, mostly. This means, with one of your serpents on the field, you're opponent is basically in a card lockdown. Either summon their cards face-down or have them immediately killed. Regardless of what you do about that, is the attack happening during the Phase that the card is summoned? How does an attack function during Main Phase 1? You need to specify that....

 

Ominous Clouds: I wasn't thinking monster reinforcement (besides, this set would even out the number of warriors and serpents in the metagame), I was thinking card usage. This is a card that you not only can play from your hand, but can activate on your opponent's turn, making it safe from other card effects like Heavy Storm and MST. It's also a spell card, so jinzo's got no power against it. There's nothing to stop this card from using its effect pretty much any time. If you made the card a trap, It would work much better because you wouldn't be able to play the card from your hand, and jinzo would have influence (however, it could be activated on your opponent's turn, giving it resistance to field control cards...). So a trap version would be a better idea, but the fallback is Normal Spell, since it's less controversial.

 

Thank you for the rep!

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Spiritual Sea Drake: You lose two monsters and to summon him. Not only that' date=' you clear the field by the discarding three cards (not using Umi, or specifically discarding spell cards or anything. You just need to discard three cards, and your opponent is open to a direct attack of 2900 w/out boosts)

 

Storm Serpent: He's a Heavy Storm that you can use over and over again. You're opponent tries to play something to stop you, and you can override their strategy with his effect. "He's no better than Mobius" is sort of accurate: He's a blown-up version of Mobius. You can't blow-up a card and still call it balanced. There's a reason Heavy Storm is limited.

 

Trenchdwelling: yaaay! Power of argument!

 

Stormbringer: again!

 

Seacave: lvl 5 would be better (this card works so wonderfully on its own. Think Mobius, or that Frozen Dinosaur card... 2600 ATK on the field right after 3500 is hardly a disadvantage)

 

Deepsea Ambush: Using this card means you rely on most of your set. WATER monsters aren't exacly aggro-style cards, but this trap card exhibits an aggro-related strategy, and your sea serpents are aggro-related cards, mostly. This means, with one of your serpents on the field, you're opponent is basically in a card lockdown. Either summon their cards face-down or have them immediately killed. Regardless of what you do about that, is the attack happening during the Phase that the card is summoned? How does an attack function during Main Phase 1? You need to specify that....

 

Ominous Clouds: I wasn't thinking monster reinforcement (besides, this set would even out the number of warriors and serpents in the metagame), I was thinking card usage. This is a card that you not only can play from your hand, but can activate on your opponent's turn, making it safe from other card effects like Heavy Storm and MST. It's also a spell card, so jinzo's got no power against it. There's nothing to stop this card from using its effect pretty much any time. If you made the card a trap, It would work much better because you wouldn't be able to play the card from your hand, and jinzo would have influence (however, it could be activated on your opponent's turn, giving it resistance to field control cards...). So a trap version would be a better idea, but the fallback is Normal Spell, since it's less controversial.

 

Thank you for the rep!

[/quote']

 

Spiritual Sea Drake: Um, that's not what it does, it makes your opponent discard. I think you meant Sky Leviathan. Btw, I nerfed Sky Leviathan's effect. You now have to discard your entire hand with at least 3 cards in hand to activate it's effect, so it's almost impossible to use twice in a row, so now it's pretty much worse than Daedalus.

 

Storm Serpent: I'll change his effect to "You can tribute 2 monsters to summon it, if you do so, destroy all S/Ts on the field." or something like that. Didn't really think about being able to use it more than once.

 

Seacave: Yeah, but you destroy all monsters on your side of the field which isn't advantage at all, so the summon is to sorta counter that drawback to some extent.

 

Deepsea Ambush: I'll make it "During your opponent's next Battle Phase." But it doesn't really always immediatly kill their monster, because if you don't have a face-up WATER monster, or none of your face-up WATER monsters have higher attack than your opponent's summoned monster, it doesn't work too well.

 

Ominous: Idk, I think it would be better as a quick-play since I only have 3 LV4 or lower Sea-Serpents in this set and their really aren't any existing good ones.

 

Thanks, you've been really helpful. I'm not going to make them tin/promo-only, because that would mean making them Limited Edition and I don't know haw to do Gold Stickers yet.

 

UPDATE: I made all the changes I said I'd make and added 2 new powerhouses: Aquatic Sorrow, my new Synchro, and Hrakhshar, Deluge Master, my new fusion. Beware the sea. ^_^

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