BillTheBatt Posted May 13 Report Share Posted May 13 Like it says on the Tin, here I have some monster cards and a spell card based on enemies and concepts of the Enter the Gungeon videogame with a brand new Monster Type: Gundead and the Gungeon archetype. The idea for the monsters would be that the really weak ones are very numerous and bring more Gundead Type monster to the field while the middle way monsters that aren't weak but also not strong are instead very resilient and hard to get rid of, all of this setting up for the summoning of the trully strong boss monsters of the archetype. All of the monster in the archetype are effect monsters mostly because of their archetypal effect wich is: ''If this monster would be banished by your opponents card effects it is destroyed and sent to the graveyard instead'' I chose this archetypal effect because I have ideas for the monsters having graveyard effects that banishes them and spells that interact with Gundead Type monsters in the graveyard. Anyeays here are the cards that I have made so far: Name: Bulet Kin Atribute: Dark Type: Gundead / Effect Effect: If this monster was normal summoned, you can Normal Summon an additional Gundead Type monster. You can only activate this effect of ''Bullet Kin'' once per turn. ATK/100 DEF/100 Name: Shotgun Kin Atribute: Dark Type: Gundead / Effect Effect: If this monster was Normal Summoned, you can Special Summon a Gundead Type monster Lvl 2 or less from your hand. ATK/200 DEF/300 Name: Skullet Atribute: Dark Type: Gundead / Effect Effect: If a Gundead Type monster was sent to the graveyard, Special Summon this monster from your hand. While this monster is in the graveyard, you can banish one ''Bullet Kin'' from your graveyard then Special Summon this monster, however if you do, next time this monster leaves the field it is banished instead. You can only activate each effect of ''skullet'' once per turn. ATK/300 DEF/100 Name: Shambling Round Atribute: Dark Type: Gundead / Fusion / Effect Effect:''BulletKin'' + ''ShotgunKin'' + ''Skullet'' Must be Fusion Summoned and cannot be Special Summoned in any other way. When this monster is Summoned it gains 2 anti-destruction counters, whenever this monster would be destroyed, remove 1 anti-destruction counter to keep it on the field however it is still considered destroyed for card effects. Whenever this monster is destroyed it gains 1000/ATK. ATK/1000 DEF/1000 Name: Ammomancy Spell Type: Normal Fusion Summon 1 Gundead Type Fusion Monster from your Extra Deck by using monsters from your side of the field, then you can banish 1 Gundead Type Monster from your hand or side of the field and if you do, the Fusion Summoned Monster gains ATK and DEF equal to 100 times the banished monster's level. Gundead Type Monsters Fusion Summoned via this card's effect can be Normal Summoned or Set or Special Summoned by any means for the rest of the duel. Ok, what do you guys think? I accept any and all criticism. Quote Link to comment Share on other sites More sharing options...
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