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TCG-ified Dark Matter


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I'm on a little personal mission to TCG-ify Rush decks that I find interesting. I made a bunch on Duelingbook, but the site's servers are really in decline at the moment.

Here's my take on a few of the Dark Matter monsters from Go Rush. More to come as this is very much WIP.

 

 

Dark Matter Hazardoll.jpeg

Dark Matter Hazardoll

Galaxy/DARK/Level 5/ATK 1800/DEF 1300

This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Hazardoll" once per turn. If you control no monsters, or all monsters you control are "Dark Matter" monsters: You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position. If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material: You can target 1 monster your opponent controls; change it to face-down Defense Position.

Dark Matter Craydoll.jpeg

Dark Matter Craydoll

Galaxy/DARK/Level 4/ATK 1400/DEF 1300

This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Craydoll" once per turn. If this card is Normal or Special Summoned: You can add 1 "Dark Matter" monster from your Deck to your hand, then you can change this card to face-down Defense Position. If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material: You can add 1 "Dark Matter" Spell from your Deck to your hand.

Dark Matter Lockdoll (1).jpeg

Dark Matter Lockdoll

Galaxy/DARK/Level 3/ATK 800/DEF 1300

This card's name becomes "Dark Matter Mist" while on the field. You can only use the following effects of "Dark Matter Lockdoll" once per turn. If you Normal or Special Summon a "Dark Matter" monster, except "Dark Matter Lockdoll": You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position, If another "Dark Matter" monster you control is sent to the GY or shuffled into the Deck as Fusion Material; draw 1 card, then send 1 "Dark Matter" monster from your hand to the GY.

Dark Matter Enigmata (1).jpeg

Dark Matter Enigmata

Galaxy/Fusion/DARK/Level 9/ATK 0/DEF 0

"Dark Matter Mist" + 1 "Dark Matter" monster

You can Special Summon this card (from your Extra Deck) by shuffling the above monsters you control into the Deck. (This is treated as a Fusion Summon.) Gains ATK equal to the combined original ATK of the monsters used as Fusion Material for this card's Summon. If there is a face-down monster on the field, this card can attack directly.

Edited by Lingo1797
Added plain-text descriptions as required
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Posted (edited)

More cards! This time it's some of the monsters that pair with Dark Matter Mist that were used by the Darkmen.

 

Dark Matter Deep Badger.jpeg

Dark Matter Deep Badger

Galaxy/DARK/Level 5/ATK 1000/DEF 1300

If you control "Dark Matter Mist": You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position. You can only Special Summon "Dark Matter Deep Badger" once per turn this way. Once per turn, you can apply the following effect:

● For the rest of this turn, all "Dark Matter" monsters you control gain 300 ATK for each card in your hand, also they cannot be destroyed by card effects.

Dark Matter Knight.jpeg

Dark Matter Knight

Galaxy/DARK/Level 5/ATK 1800/1300

If you control "Dark Matter Mist": You can Special Summon this card from your hand in face-up Attack Position or face-down Defense Position. You can only Special Summon "Dark Matter Knight" once per turn this way. Once per turn, you can apply the following effect:

● For the rest of this turn, all "Dark Matter" monsters you control gain 500 ATK for each "Dark Matter" Fusion Monster & each face-down monster on the field.

Dark Matter Enigmight Geodiver.jpeg

Dark Matter Enigmight Geodiver

Galaxy/Fusion/DARK/Level 9/ATK 2700/DEF 1300

"Dark Matter Mist" + "Dark Matter Deep Badger"

You can Special Summon this card (from your Extra Deck) by shuffling the above cards you control into the Deck. (This is treated as a Fusion Summon.) This card gains an additional attack during each Battle Phase for each face-down monster you control. If this card destroys an opponent's face-down Defense Position monster by battle; inflict 1300 damage to your opponent.

DarkMatterEnigknightSieger(1).thumb.jpeg.1d1457a3feaa7b645672549da5f22363.jpeg

Dark Matter Enigknight Sieger

Galaxy/Fusion/DARK/Level 9/ATK 2800/DEF 1300

"Dark Matter Mist" + "Dark Matter Knight"

You can Special Summon this card (from your Extra Deck) by shuffling the above cards you control into the Deck. (This is treated as a Fusion Summon.) While you control this face-up card, all Level 9 or lower monsters your opponent controls lose 1000 ATK for each face-down monster on the field. If this card attacks a face-down Defense Position monster, inflict piercing damage.

Edited by Lingo1797
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