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Autismech Archetype


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The "Autismech" archetype is a Cyberse/WATER-based deck with a focus on generating Tokens, utilizing unique Link and Synchro monsters, and maintaining board presence through resilient recycling effects. The archetype promotes a balanced mix of control, resource management, and aggression, while emphasizing synergy within the archetype.

 

Autismech Programmer [WATER]

LV 2/Cyberse/Effect

(200/1350)

If this card is Special Summoned: You can Special Summon 1 "Program Token" (Machine/WATER/Level 6/ATK 1350/DEF 1350) These Token cannot be used for Link or Synchro material, except for "Autismech" Monster. If a "Program Token" or "Autismech" card you control is destroyed by battle or card effect; you can Special Summon this card (from your hand or GY,) but banish it when leaves the field. You can only use each effect of "Autismech Programmer" once per turn.

 

Autismech Syncronator [WATER]

LV 2/Cyberse/Effect

(1350/0)

If this card is Normal or Special Summoned: You can Special Summon 1 "Program Token" (Machine/WATER/Level 6/ATK 1350/DEF 1350) These Token cannot be used for Link or Synchro material, except for "Autismech" Monster. You can destroy 1 "Program Token" you control; Special Summon this card from your GY, but banish it when leaves the field. You can only use each effect of "Autismech Syncronator" once per turn.

 

Autismech Overmind [WATER]

Cyberse/Link/Effect

(2300/-) Link-3 ↙️⬇️↘️

2+ monsters, (including "Program Token" and "Autismech" monsters)

During the Main Phase, you can pay 500 LP to activate 1 of the following effects based on how many "Program Token" you control.

⚫ 1: Draw 1 card.

⚫ 2: Monster's your opponent control lose 1000 ATK until the end of this turn.

⚫ 3+: Send all monsters your opponent control to the GY.

You can only use this effect of "Autismech Overmind" once per turn.

 

Autismech Hellbreaker [WATER]

LV 8/Cyberse/Synchro/Effect

(2500/3000)

1 WATER Tuner + 1+ non-Tuner "Autismech" Monsters

For this card's Synchro Summon, you can treat 1 "Program Token" you control as a Tuner. This face-up card on the field is also treated as "Program Token". While you control a "Program Token" your opponent cannot activate cards or effects in the same column as that Token.

 

Autismech Of Greed

(Normal Spell)

Destroy as many "Program Tokens" you control, then Draw that many cards from your Deck, but also any Damage your opponent takes becomes halved for the rest of this turn. You can banish this card in your GY; add 1 of your banished "Autismech" monster to your hand. You can only activate 1 "Autismech of Greed" per turn.

 

From "Card Game Workshop", what do you think...? :526090_key:

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