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Fh-Fh

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I saw this on another forum (not giving name) and thought it might be cool to have on YCM.

 

The format is as follows:

 

Rules: No Legendaries (well, you can, but it's kinda cheap), No Wobbufett (again, you can, but cheap).

 

My team: Obstacle Course (Yes, I know, its corny..)

 

#1

Ninjask @ Salac Berry

Ability: Speed Boost

Jolly Nature (+Spd, -SAtk)

Stats: 326 HP, 234 Atk, 176 Def, 103 Sp.Atk, 120 Sp.Def, 460 Spd

Moves:

~Agility

~X-Scissor

~Swords Dance

~Night Slash

 

The moving pillars of the obstacle Course The second fastest pokemon in the game. Agility + Speed Boost + Salac Berry + Max'd out Speed = uberfastness. Try dodging him, too.

 

#2

Bastiodon @ Wide Lens

Ability: Sturdy

Relaxed Nature (+Def, -Spd)

Stats: 324 HP, 200 Atk, 478 Def, 124 Sp.Atk, 375 Sp.Def, 103 Spd

Moves:

~Fissure

~Iron Defense

~Rock Polish

~Iron Head

 

From fast to slow, you ran into the climbing wall of the Obstacle Course. High Sp.Def and Max'd out Def, plus Iron Defense and Rock Polish for a little kick.

 

#3

Roserade @ Black Sludge

Abilty: Poison Point

Modest Nature (+SAtk, -Atk)

Stats: 324 HP, 130 Atk, 173 Def, 383 Sp.Atk, 309 Sp.Def, 237 Spd

Moves:

~Sludge Bomb

~Ingrain

~Toxic Spikes

~Extrasensory

 

The Monkey Crawl of the Obstacle Course; Touch the spikes and get hurt. Nothing much to say here, except that you lose and I win.

 

#4

Slaking @ Leftovers

Ability: Truant

Impish Nature (+Def, -SAtk)

Stats: 504 HP, 419 Atk, 328 Def, 187 Sp.Atk, 229 Sp.Def, 234 Spd

Moves:

~Counter

~Slack Off

~Earthquake

~Reversal

 

The Rope Swing portion of the Obstacle Course; you must get the timing right at all times. Even when you think your in the clear, you can still fail. Nuff' said.

 

#5

Swampert @ Leftovers

Ability: Torrent

Quiet Nature (+SAtk, -Spd)

Stats: 404 HP, 295 Atk, 279 Def, 295 Sp.Atk, 279 Sp.Def, 134 Spd

Moves:

~Counter

~Mirror Coat

~Bide

~Rest

 

The balance bean portion of the Obstacle Course; Be careful when and where you step, you could slip and fall.

 

#6

Gengar @ Life Orb

Ability: Levitate

Modest Nature (+SAtk, -Atk)

Stats: 324 HP, 127 Atk, 203 Def, 394 SP.Atk, 305 Spd

Moves:

~Perish Song

~Mean Look

~Thunderbolt

~Psychic

 

The rope climb part of the Obstacle Course; do it fast or else you fail.

 

 

That's my team. Post yours.

 

Rules: No Legendaries (well, you can, but it's kinda cheap), No Wobbufett (again, you can, but cheap).

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I saw this on another forum (not giving name) and thought it might be cool to have on YCM.

 

The format is as follows:

 

Rules: No Legendaries (well, you can, but it's kinda cheap), No Wobbufett (again, you can, but cheap).

 

My team: Obstacle Course (Yes, I know, its corny..)

 

#1

Ninjask @ Salac Berry

Ability: Speed Boost

Jolly Nature (+Spd, -SAtk)

Stats: 326 HP, 234 Atk, 176 Def, 103 Sp.Atk, 120 Sp.Def, 460 Spd

Moves:

~Agility

~X-Scissor

~Swords Dance

~Night Slash

 

The moving pillars of the obstacle Course The second fastest pokemon in the game. Agility + Speed Boost + Salac Berry + Max'd out Speed = uberfastness. Try dodging him, too.

 

#2

Bastiodon @ Wide Lens

Ability: Sturdy

Relaxed Nature (+Def, -Spd)

Stats: 324 HP, 200 Atk, 478 Def, 124 Sp.Atk, 375 Sp.Def, 103 Spd

Moves:

~Fissure

~Iron Defense

~Rock Polish

~Iron Head

 

From fast to slow, you ran into the climbing wall of the Obstacle Course. High Sp.Def and Max'd out Def, plus Iron Defense and Rock Polish for a little kick.

 

#3

Roserade @ Black Sludge

Abilty: Poison Point

Modest Nature (+SAtk, -Atk)

Stats: 324 HP, 130 Atk, 173 Def, 383 Sp.Atk, 309 Sp.Def, 237 Spd

Moves:

~Sludge Bomb

~Ingrain

~Toxic Spikes

~Extrasensory

 

The Monkey Crawl of the Obstacle Course; Touch the spikes and get hurt. Nothing much to say here, except that you lose and I win.

 

#4

Slaking @ Leftovers

Ability: Truant

Impish Nature (+Def, -SAtk)

Stats: 504 HP, 419 Atk, 328 Def, 187 Sp.Atk, 229 Sp.Def, 234 Spd

Moves:

~Counter

~Slack Off

~Earthquake

~Reversal

 

The Rope Swing portion of the Obstacle Course; you must get the timing right at all times. Even when you think your in the clear, you can still fail. Nuff' said.

 

#5

Swampert @ Leftovers

Ability: Torrent

Quiet Nature (+SAtk, -Spd)

Stats: 404 HP, 295 Atk, 279 Def, 295 Sp.Atk, 279 Sp.Def, 134 Spd

Moves:

~Counter

~Mirror Coat

~Bide

~Rest

 

The balance bean portion of the Obstacle Course; Be careful when and where you step, you could slip and fall.

 

#6

Gengar @ Life Orb

Ability: Levitate

Modest Nature (+SAtk, -Atk)

Stats: 324 HP, 127 Atk, 203 Def, 394 SP.Atk, 305 Spd

Moves:

~Perish Song

~Mean Look

~Thunderbolt

~Psychic

 

The rope climb part of the Obstacle Course; do it fast or else you fail.

 

 

That's my team. Post yours.

 

Rules: No Legendaries (well, you can, but it's kinda cheap), No Wobbufett (again, you can, but cheap).

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I saw this on another forum (not giving name) and thought it might be cool to have on YCM.

 

The format is as follows:

 

Rules: No Legendaries (well, you can, but it's kinda cheap), No Wobbufett (again, you can, but cheap).

 

My team: Obstacle Course (Yes, I know, its corny..)

 

#1

Ninjask @ Salac Berry

Ability: Speed Boost

Jolly Nature (+Spd, -SAtk)

Stats: 326 HP, 234 Atk, 176 Def, 103 Sp.Atk, 120 Sp.Def, 460 Spd

Moves:

~Agility

~X-Scissor

~Swords Dance

~Night Slash

 

The moving pillars of the obstacle Course The second fastest pokemon in the game. Agility + Speed Boost + Salac Berry + Max'd out Speed = uberfastness. Try dodging him, too.

 

#2

Bastiodon @ Wide Lens

Ability: Sturdy

Relaxed Nature (+Def, -Spd)

Stats: 324 HP, 200 Atk, 478 Def, 124 Sp.Atk, 375 Sp.Def, 103 Spd

Moves:

~Fissure

~Iron Defense

~Rock Polish

~Iron Head

 

From fast to slow, you ran into the climbing wall of the Obstacle Course. High Sp.Def and Max'd out Def, plus Iron Defense and Rock Polish for a little kick.

 

#3

Roserade @ Black Sludge

Abilty: Poison Point

Modest Nature (+SAtk, -Atk)

Stats: 324 HP, 130 Atk, 173 Def, 383 Sp.Atk, 309 Sp.Def, 237 Spd

Moves:

~Sludge Bomb

~Ingrain

~Toxic Spikes

~Extrasensory

 

The Monkey Crawl of the Obstacle Course; Touch the spikes and get hurt. Nothing much to say here, except that you lose and I win.

 

#4

Slaking @ Leftovers

Ability: Truant

Impish Nature (+Def, -SAtk)

Stats: 504 HP, 419 Atk, 328 Def, 187 Sp.Atk, 229 Sp.Def, 234 Spd

Moves:

~Counter

~Slack Off

~Earthquake

~Reversal

 

The Rope Swing portion of the Obstacle Course; you must get the timing right at all times. Even when you think your in the clear, you can still fail. Nuff' said.

 

#5

Swampert @ Leftovers

Ability: Torrent

Quiet Nature (+SAtk, -Spd)

Stats: 404 HP, 295 Atk, 279 Def, 295 Sp.Atk, 279 Sp.Def, 134 Spd

Moves:

~Counter

~Mirror Coat

~Bide

~Rest

 

The balance bean portion of the Obstacle Course; Be careful when and where you step, you could slip and fall.

 

#6

Gengar @ Life Orb

Ability: Levitate

Modest Nature (+SAtk, -Atk)

Stats: 324 HP, 127 Atk, 203 Def, 394 SP.Atk, 305 Spd

Moves:

~Perish Song

~Mean Look

~Thunderbolt

~Psychic

 

The rope climb part of the Obstacle Course; do it fast or else you fail.

 

 

That's my team. Post yours.

 

Rules: No Legendaries (well, you can, but it's kinda cheap), No Wobbufett (again, you can, but cheap).

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