Jump to content

> YCMaker's Master Collection < Updated 24.7.08 !


Junk Raver

Recommended Posts

  • Replies 278
  • Created
  • Last Reply

You guys like my Ninja Panda?

118096lz6.jpg

[align=center]Maji-Gire Panda + White Ninja + Crimson Ninja + Armed Ninja

This card cannot be special summond except by Fusion Summon. This card gains 500 Attack Points for each Beast-Type and Warrior-Type monster in your graveyard. When this card is destroyed, the duel is a tie.[/align]

Link to comment
Share on other sites

YCM Username: *.Burn It Down.*

[spoiler=card submitted] Isis.jpg (soz didn't want to stretch the page anymore)

 

Why I entered this card: It's my favorite card that I've done. I love the image. Oh yeah and ignore the fact that it says Willie Adler. That was my Username at the time I made it.

Link to comment
Share on other sites

YCM Username: woodmouse

Card submitted: 105786ea2.jpg

Why I entered this card: I think it is my best card this far.

Oh, and I am kinda sure you can't read the effect, so it is here:

----------------------------------------------------------------

"Ultimaton, the Fortress Knight of Death" + ""Altimuton, the Fortress Knight of Life"

This card can only be Summoned by Fusion Summon. This card can't be destroyed by battle. This card can't be destroyed by the effects of Trap cards. When this card is Summoned, you may pay 1000 Life Points to destroy all Trap and Spell cards on your opponent's side of the Field. While this card stays on Face-up Attack position, all Fire-type monsters you control gain 500 ATK during your every Battle phase until the end of the Battle phases. If this card is destroyed, destroy all monsters you control and discard your hand. If this card attacks directly to your opponent's Life Points, you have to pay 3000 Life Points. Every time this monster destroys any other monster by Battle, you have to pay 500 Life Points.

----------------------------------------------------------------------

Link to comment
Share on other sites

Usename: DeMeNTeD

Card:

79521xq0.jpg

[spoiler=Effect]You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:

-Pay 500 Life Points to Summon 1 DARK monster from your hand.

-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.

-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.

-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.

If this monster is selected as an attack target, you can activate 1 of the following effects:

-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.

-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.

If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect:

-1: Return this monster to your Deck. Your Deck is then Shuffled.

-2: Your opponent must discard all Spell and Trap Cards from his/her hand.

-3: You lose 200 Life Points for each card in your hand.

-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.

-5: Switch the position of 1 monster your opponent controls.

-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position.

 

 

Reason: I Put in a lot of effort into it and it's possibly by best work yet.

Link to comment
Share on other sites

@Death Metal: It's not his fault, that's the s*** the card maker is giving us as IMG links at the moment.

 

Username: BlueKyubbi

2qwpgjr.jpg

Chosen Reason: I had a rebirth of card-making, and actually put in effort to make cards and learn OCG. I believe this is my best card.

 

[spoiler=Card Lore]

Once per turn, during your Main Phase, you can change this card's Attribute. Give this card the appropriate effect based on it's Attribute. You can only change this card's Attribute to DIVINE if this card has been all other Attributes at least once.

-FIRE: Increase this card's ATK by 400.

-EARTH: Increase this card's DEF by 400.

-WIND: You can pay 500 Life Points during your Battle Phase to allow this card to attack your opponent directly.

-WATER: This card cannot be attacked unless it is the only monster you control.

-LIGHT: Negate the effect of any Spell or Trap Cards that target this card.

-DARK: Once a turn, you can discard one card from your hand to draw one card from your deck.

-DIVINE: You can Tribute this card to destroy all Monster, Spell and Trap Cards that your opponent controls.

 

 

Link to comment
Share on other sites

YCM Username: Sayaka

Card Submitted:

 

126848fq4.jpg

 

-Send all cards in your hand to the Graveyard,includes "Artemide,Goddes Of The Fallen" to Special Summon it during your next Stanby Phase. If this card is Special Summoned by this effect, your opponent cannot activate Spell or Trap cards during this turn.

 

 

Why have you entered this card?: I've entered this card becouse I' think that is very interesting.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...