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NEW God Monsters from new card series, "Realm Of The Gods"


Drewbombs

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These are some of the monsters from my new series "Realm Of The Gods." I tried to make them as realistic and balanced as i could so feal free to rate and comment as you wish. All artwork was created by their original owners and was all taken from "deviantart.com"

 

98747zt8.jpg

 

98747bb2.jpg

 

98747vw3.jpg

Effect: If this card was Special Summoned by the effect of "Zues, Of Crimson Lightning", you can activate its effect. Once per turn, at the cost of 1500 Life points, you can switch the ATK and DEF of this monster, this effect lasts until the end of your opponents next turn. If this monster inflicts damage to your opponents Life Points, you can activate one of the following effects.

- Until the End Phase of your next turn, this card is uneffected by the effects of Spell and Trap cards.

- You can Special Summon 1 "Apollo, Of The Skyes And Heavens" from your Hand, Deck, or Graveyard during your next Standby Phase. This Special Summon is considered a Special Summon from "Poseidon, Of Sea And Quake."

 

98747wk1.jpg

 

98747nb8.jpg

 

98747ip5.jpg

 

98747py0.jpg

 

98747ev1.jpg

Effect: This monster can only be Special Summoned by removing 1 "Hades, Of Fire And Death" and 1 "Apollo, Of The Skyes And Heavens" from your side of the field from play(Do not use Polimerization). When you Summon this monster you cannot Summon or set any other monster, or set any spell or trap cards this turn. At the cost of all but 1 Life Point, you can activate this cards effect. Destroy all cards in both players hands and on the field besides this card. Your opponents then sends cards from the top of their Deck to the graveyard until they can Summon 5 monsters on their side of the field. All effects of the monsters Summoned are negated as long as this card is face-up on the field. This card gains ATK equal to the combined original ATK of all monsters on your opponents side of the field. This card cannot attack this turn. During your opponents Draw Phase, they draw 2 cards instead of 1. If this card is not destroyed or removed from the field by the end of your opponents next turn, you win the Duel.

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These are some of the monsters from my new series "Realm Of The Gods." I tried to make them as realistic and balanced as i could so feal free to rate and comment as you wish. All artwork was created by their original owners and was all taken from "deviantart.com"

 

98747zt8.jpg

 

98747bb2.jpg

 

98747vw3.jpg

Effect: If this card was Special Summoned by the effect of "Zues, Of Crimson Lightning", you can activate its effect. Once per turn, at the cost of 1500 Life points, you can switch the ATK and DEF of this monster, this effect lasts until the end of your opponents next turn. If this monster inflicts damage to your opponents Life Points, you can activate one of the following effects.

- Until the End Phase of your next turn, this card is uneffected by the effects of Spell and Trap cards.

- You can Special Summon 1 "Apollo, Of The Skyes And Heavens" from your Hand, Deck, or Graveyard during your next Standby Phase. This Special Summon is considered a Special Summon from "Poseidon, Of Sea And Quake."

 

98747wk1.jpg

 

98747nb8.jpg

 

98747ip5.jpg

 

98747py0.jpg

 

98747ev1.jpg

Effect: This monster can only be Special Summoned by removing 1 "Hades, Of Fire And Death" and 1 "Apollo, Of The Skyes And Heavens" from your side of the field from play(Do not use Polimerization). When you Summon this monster you cannot Summon or set any other monster, or set any spell or trap cards this turn. At the cost of all but 1 Life Point, you can activate this cards effect. Destroy all cards in both players hands and on the field besides this card. Your opponents then sends cards from the top of their Deck to the graveyard until they can Summon 5 monsters on their side of the field. All effects of the monsters Summoned are negated as long as this card is face-up on the field. This card gains ATK equal to the combined original ATK of all monsters on your opponents side of the field. This card cannot attack this turn. During your opponents Draw Phase, they draw 2 cards instead of 1. If this card is not destroyed or removed from the field by the end of your opponents next turn, you win the Duel.

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These are some of the monsters from my new series "Realm Of The Gods." I tried to make them as realistic and balanced as i could so feal free to rate and comment as you wish. All artwork was created by their original owners and was all taken from "deviantart.com"

 

98747zt8.jpg

 

98747bb2.jpg

 

98747vw3.jpg

Effect: If this card was Special Summoned by the effect of "Zues, Of Crimson Lightning", you can activate its effect. Once per turn, at the cost of 1500 Life points, you can switch the ATK and DEF of this monster, this effect lasts until the end of your opponents next turn. If this monster inflicts damage to your opponents Life Points, you can activate one of the following effects.

- Until the End Phase of your next turn, this card is uneffected by the effects of Spell and Trap cards.

- You can Special Summon 1 "Apollo, Of The Skyes And Heavens" from your Hand, Deck, or Graveyard during your next Standby Phase. This Special Summon is considered a Special Summon from "Poseidon, Of Sea And Quake."

 

98747wk1.jpg

 

98747nb8.jpg

 

98747ip5.jpg

 

98747py0.jpg

 

98747ev1.jpg

Effect: This monster can only be Special Summoned by removing 1 "Hades, Of Fire And Death" and 1 "Apollo, Of The Skyes And Heavens" from your side of the field from play(Do not use Polimerization). When you Summon this monster you cannot Summon or set any other monster, or set any spell or trap cards this turn. At the cost of all but 1 Life Point, you can activate this cards effect. Destroy all cards in both players hands and on the field besides this card. Your opponents then sends cards from the top of their Deck to the graveyard until they can Summon 5 monsters on their side of the field. All effects of the monsters Summoned are negated as long as this card is face-up on the field. This card gains ATK equal to the combined original ATK of all monsters on your opponents side of the field. This card cannot attack this turn. During your opponents Draw Phase, they draw 2 cards instead of 1. If this card is not destroyed or removed from the field by the end of your opponents next turn, you win the Duel.

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The OCG is very off, I must say.

Also, the idea is just like an intricate, blown-up version of the LV monsters. So many cards like this is too hard to keep track of, but by looking at their effects, I'm going to have to say they're all overpowered. Ex: "Aphrodite" has an ability that only 3 monsters in the metagame have (Mashmallon, Spirit Reaper, and Gellenduo). Each of those monsters has a downside, but "Aphrodite" does not, in fact is has a secondary effect that's beneficial... another: "Zeus" can destroy any card put into play. Your opponent's "Gravity Bind", or his DMoC, any threat while "Zeus" is in play can be eradicated with ease... this supreme field control, plus the great stats of "Zeus", plus the fact that he can summon an even more powerful character make him dangerously overpowered.

 

The cards are sort of LV and Gladiator Beast, with some high-power effects mixed in. Try making some weak "god cards" that build up to someone strong (A card like "Zeus", with maybe an effect limit, would be a good idea in this case). Pitch the Fusion Card; it's useless and too hard to play.

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The OCG is very off, I must say.

Also, the idea is just like an intricate, blown-up version of the LV monsters. So many cards like this is too hard to keep track of, but by looking at their effects, I'm going to have to say they're all overpowered. Ex: "Aphrodite" has an ability that only 3 monsters in the metagame have (Mashmallon, Spirit Reaper, and Gellenduo). Each of those monsters has a downside, but "Aphrodite" does not, in fact is has a secondary effect that's beneficial... another: "Zeus" can destroy any card put into play. Your opponent's "Gravity Bind", or his DMoC, any threat while "Zeus" is in play can be eradicated with ease... this supreme field control, plus the great stats of "Zeus", plus the fact that he can summon an even more powerful character make him dangerously overpowered.

 

The cards are sort of LV and Gladiator Beast, with some high-power effects mixed in. Try making some weak "god cards" that build up to someone strong (A card like "Zeus", with maybe an effect limit, would be a good idea in this case). Pitch the Fusion Card; it's useless and too hard to play.

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The OCG is very off, I must say.

Also, the idea is just like an intricate, blown-up version of the LV monsters. So many cards like this is too hard to keep track of, but by looking at their effects, I'm going to have to say they're all overpowered. Ex: "Aphrodite" has an ability that only 3 monsters in the metagame have (Mashmallon, Spirit Reaper, and Gellenduo). Each of those monsters has a downside, but "Aphrodite" does not, in fact is has a secondary effect that's beneficial... another: "Zeus" can destroy any card put into play. Your opponent's "Gravity Bind", or his DMoC, any threat while "Zeus" is in play can be eradicated with ease... this supreme field control, plus the great stats of "Zeus", plus the fact that he can summon an even more powerful character make him dangerously overpowered.

 

The cards are sort of LV and Gladiator Beast, with some high-power effects mixed in. Try making some weak "god cards" that build up to someone strong (A card like "Zeus", with maybe an effect limit, would be a good idea in this case). Pitch the Fusion Card; it's useless and too hard to play.

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