Yuma Kaiba Posted June 24 Report Share Posted June 24 Nightroom Archetype, a DARK/Fiend archetype focused on inflicting effect damage in small increments, triggering burn chains and disrupting the opponent's field. Designed to synergize with "Dark Room of Nightmare" and similar burn effects. It thrives on Continuous Spell/Trap cards, control, and incremental pain. --- Nightroom Mealybug [DARK] LV 1/Fiend/Effect (0/0) During each Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; inflict 300 damage to your opponent. You can send this card from your hand to the GY; inflict 1000 damage to your opponent, but this turn, any battle damage your opponent takes is half. You can only use this effect of "Nightroom Mealybug" once per turn. Nightroom "C" Rimson [DARK] LV 2/Fiend/Effect (500/200) (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Summons a monster(s), inflicts 100 damage to your opponent. If you control "Dark Room of Nightmare", this damage becomes 300. You can only use this effect of "Nightroom "C" Rimson" once per turn. Nightroom Overseer [DARK] LV 4/Fiend/Effect (1600 / 1000) If "Dark Room of Nightmare" is on the field, you can Special Summon this card (from your hand), then, inflict 600 damage to your opponent. If this card is sent to the GY by a card effect: Add 1 card that mentions "Dark Room of Nightmare" from your Deck to your hand, except "Nightroom Overseer". You can only use each effect of Nightroom Overseer" once per turn. Nightroom Goblin [DARK] LV 4/Fiend/Effect (1500/1100) If this card is Normal or Special Summoned: You can add 1 “Nightroom” card and/or 1 “Dark Room of Nightmare” from your Deck and/or GY to your hand, except “Nightroom Goblin”, also you cannot Special Summon for the rest of this turn, except DARK Fiend monsters. During your Main Phase: You can target 1 monster on the field; inflict damage to your opponent equal to half that target ATK, then, send 1 "Nightroom" card from your hand or Deck to the GY. You can only use this effect of "Nightroom Goblin" once per turn. Nightroom Tyrant – Ka'Belch [DARK] Fiend / Link / Effect ATK 1800/Link-2 (Bottom Left, Bottom Right) 2 DARK monsters, including at least 1 “Nightroom” monster When your opponent activates a card effect and you control "Dark Room of Nightmare" (Quick Effect): You can negate that effect, then, inflict 800 damage to your opponent. You can only use this effect of "Nightroom Tyrant - Ka'Belch" once per turn. Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", this card gains 300 ATK. Nightroom Tyrant - Nak'Dur [DARK] Fiend / Link / Effect ATK 2500/Link-1 (Bottom-Center) 1 "Nightroom" monster Cannot be Link Summoned unless your opponent takes a total 1500 or more damage by card effect this turn. You can only Special Summon "Nightroom Tyrant - Nak'Dur" once per turn. If this card is Link Summoned; inflict 1500 damage to your opponent, then, place 1 Doom Counter on each card on the field (max 1). When cards with Doom Counter leaves the field; inflict 300 damage to your opponent. If this card is in your GY, and you control "Dark Room of Nightmare"; you can return this card to the Extra Deck, then inflict 300 damage to your opponent. You can only use this effect of "Nightroom Tyrant - Nak'Dur" once per turn. Nightroom Domain [Field Spell] This card's name becomes "Dark Room of Nightmare" while in the Field Zone. Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", send the top card of your opponent’s Deck to the GY. Once per turn: You can set 1 "Dark Room of Nightmare" or 1 "Nightroom" Continuous Spell/Trap directly from your Deck. Nightroom Retribution [Continuous Trap] Each time a card(s) is sent to your opponent's GY; inflict 100 damage to your opponent for each card sent. If "Dark Room of Nightmare" is on the field, this damage becomes 300. If this card is sent from the field to the GY: You can target 1 card your opponent controls; banish it, then, inflict 300 damage to your opponent. Nightroom Chain [Continuous Spell] During the End Phase, Draw 1 card for every total 1000 damage your opponent takes this turn. If "Dark Room of Nightmare" you control would be destroyed by card effects; you can send this card you control or in your hand to the GY instead. You can only control 1 "Nightroom Chain". Quote Link to comment Share on other sites More sharing options...
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