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Astralis Archetype


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"Astralis" archetype is a unique set of Psychic monsters and support cards designed around banishing mechanics and recursion. These cards focus on synergy between banished monsters, the Extra Deck, and effects triggered upon banishment or Special Summon. The archetype promotes strategic gameplay, requiring precise management of resources in the Graveyard, banished zone, and field.

 

Astralis Neo Seeker [EARTH]
LV 3/Psychic/Tuner/Effect
(800/600)
You can banish 1 Level 4 or lower Psychic monsters with 2000 or less ATK from your GY or other "Astralis" monster in your hand, except "Astralis Neo Seeker"; Special Summon this card (from your hand), also, for the rest of this turn you cannot Special Summon a monster from the Extra Deck, except Psychic monster. If this card is sent from the field to the GY: Special Summon that monster banished by this card effect. You can only use each effect of "Astralis Neo Seeker" once per turn.

 

Astralis Luminar [EARTH]
LV 4/Psychic/Effect
(1500/1000)
When this banished card is Special Summoned: Draw 2 cards, then, banish 1 card from your hand. If this card is banished: You can send 1 Psychic monster from your Deck to the GY; add 1 "Astralis" card from your Deck to your hand, except "Astralis Luminar." You can only use each effect of "Astralis Luminar" once per turn.

 

Astralis Starlance [EARTH]
LV 4/Psychic/Effect
(1700/1000)
When this banished card is Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, also, its ATK become 0. If this card is banished: You can Special Summon 1 "Astralis" monster from your hand (except "Astralis Starlance".) You can only use this effect of "Astralis Starlance" once per turn.

 

Astralis Galaxus [EARTH]

Psychic/Link/Effect
(2000/-) Link-2: bottom-left, bottom-right
2 "Astralis" monsters
Once per turn, you can target 1 of your banished Level 4 or lower Psychic monsters with 2000 or less ATK; Special Summon that target. If this card you control would be destroyed by battle or card effects, you can banish this card until the end phase instead. You can only use this effect of "Astralis Galaxus" once per turn.

 

Astralis Primal Galaxus [EARTH]
Psychic/Link/Effect
(2500/-) Link-1: bottom-center
1 "Astralis Galaxus"
When your opponent activates a card or effect (Quick Effect): You can shuffled 1 of your banished Psychic monster into the Deck; negate the activation and if you do, banish it. Each time Psychic monsters is banished, this card gains 200 ATK.

 

Astralis Gigasychic [EARTH]
LV 7/Psychic/Synchro/Effect
(2500/2400)
1 Tuner + 1 non-Tuner "Astralis" Monster
When a monster(s) would be Summoned (Quick Effect): You can banish this card until the end phase; negate the Summon, and if you do, return that card to the Extra Deck, also, for the rest of this turn your opponent cannot be Special Summon a monster with its name. You can only use this effect of "Astralis Gigasychic" once per turn.

{ Spell }

Astralis Convergence
[Quick-Play Spell]
Send 1 Psychic monster with 2000 or less ATK from your Deck to the GY; Special Summon 1 Psychic monster from your hand. If an "Astralis" monster that is banished is Special Summoned, while this card is in your GY: You can banish this card from your GY; banish 1 card your opponent controls, then, inflict 1000 damage to your opponent, and if you do, your opponent draw 1 card. You can only activate 1 "Astralis Convergence" per turn.

 

Astralis Pseudo Gate
[Field Spell]
Once per turn, you can banish 1 "Astralis" monster from your hand or field; add 1 "Astralis" card (except "Astralis Gate") from your Deck to your hand. Once per turn, you can target 1 of your banished Level 4 or lower Psychic monsters with 2000 or less ATK; Special Summon that target. During the End Phase, if you Special Summoned banished "Astralis" monster this turn: You can draw 1 card, then, inflict 500 damage to your opponent.

 

{Traps}
Astralis Nova Shield
[Counter Trap]
When your opponent activates a card or effect while you control a Special Summoned banished monster: Negate the activation, and if you do, banish 1 card your opponent controls.

 

Astralis Burst
[Continuous Trap]
Once per turn, if an "Astralis" monster that is banished is Special Summoned: You can target 1 card on the field; banish it. If this card is sent to the GY: You can banish 1 "Astralis" card from your Deck.

 

Astralis Berserk
[Normal Trap]
Each player gains 1000 LP, then each player banish 1 card from their hand. You can target 1 "Astralis" monster you control; equip this card from your GY to that monster you control as an Equip Spell that gives it 1000 ATK. If the equipped monster is banished, add this card to your hand instead. You can only activate 1 "Astralis Berserk" per turn, also, you can only control 1 "Astralis Berserk".

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