Huntar! Posted June 19, 2008 Report Share Posted June 19, 2008 [align=center] I dont own the artwork for these cards. Dream: sub-type Nightmare or Dream (in name) Can only be Special Summoned with the effect of Dream Land. Dream Cards are imaginary (only there, when you think they are there) During your opponent's turn, except their Battle Phase. During their battle phase, they go into the dream pile. After 2 turns, the dream card is removed from the game and cannot be returned unless targeted by a specific card. This card cannot be Normal Summoned or Set. This card can only be Special Summoned with the effect of "Dream World". During your opponent's Battle Phase, place this card in the Dream Zone until their End Phase. During your Standby Phase that this card is in the Dream Zone, Special Summon this card to your side of the field. Each turn, place 1 Forget Counter on this card. If this card has 2 Forget Counter on this card, destroy it. Once per turn, your opponent discards 2 cards from his/her hand for each Dream monster in your Dream Pile.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Dream monster you control while "Dream World" is face-up on your side of the field.During your opponent's Battle Phase, double the ATK of this card. Once per turn, for each card in your Dream Zone, inflict 100 damage to your opponent's Life Points. Each turn, place 1 Forget Counter on this card. If this card has 2 Forget Counters on this card, destroy it.This card cannot be Normal Summoned or Set. This card can only be Special Summoned with the effect of "Dream World". During your opponent's Battle Phase, place this card in the Dream Zone until their End Phase. During your Standby Phase that this card is in the Dream Zone, Special Summon this card to your side of the field. Each turn, place 1 Forget Counter on this card. If this card has 4 Forget Counters on this card, destroy it. Once per turn, change the battle position of 1 monster your opponent controls.This card cannot be Normal Summoned or Set. This card can only be Special Summoned with the effect of "Dream World". During your opponent's Battle Phase, place this card in the Dream Zone until their End Phase. During your Standby Phase that this card is in the Dream Zone, Special Summon this card to your side of the field. Each turn, place 1 Forget Counter on this card. If this card has 1 Dream Counter on it, destroy it. Once per turn, you can discard 5 cards from your hand to draw 6 cards from your Deck.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 monster you control while "Dream World" is face-up on your side of the field. During your opponent's Battle Phase, double the ATK of this card. Once per turn instead of attacking, destroy 1 face-down monster on the field and inflict 500 damage to your opponent. Each turn, place 1 Forget Counter on this card. If this card has 2 Forget Counters on this card, destroy it.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters you control while "Dream World" is face-up on your side of the field. During your opponent's Battle Phase, double the ATK of this card. Once per turn, you can pay 800 Life Points to select 1 Dream monster from your Graveyard and place it in the Dream Zone. Each turn, place 1 Forget Counter on this card. If this card has 3 Forget Counters on this card, destroy it.-----------[/align] Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted June 19, 2008 Report Share Posted June 19, 2008 Dream zone? Anyway good cards. 9.5/10 Link to comment Share on other sites More sharing options...
Huntar! Posted June 19, 2008 Author Report Share Posted June 19, 2008 Yes, the dream zone is a new card zone which is now needed to use Dream Cards. It is what dream cards manipulate, and where they go during your opponent's Battle Phase. Thanks. Link to comment Share on other sites More sharing options...
Skyson Posted June 19, 2008 Report Share Posted June 19, 2008 Way broken. Do the Forget Counters stay on him when he goes to the Dream Pile? If not, that would be kind of not doable. Your opponent has to discard 2 cards for EACH monster in your Dream Pile, when they ALL go back to it in a turn? Delinquent Duo discards 2 cards (1 of your opponent's choice and 1 of random choice) for 1000 Life Points. This does it for free, and can be used multiple times (he goes back to the Dream Pile, making it that much harder to stop him). Seriously, making it 1 card per Dream monster would be bad enough, but that would make it a little less broken. Otherwise, the concept seems good. I'd like to see more of it. 7/10. Link to comment Share on other sites More sharing options...
Huntar! Posted June 19, 2008 Author Report Share Posted June 19, 2008 It seems like this would be easy would it not? No. You my friend, are good to think this, and Im glad you are curious, cause these cards will balance themseleves out in my next few cards. >_> Sure, he can do this all for free. But, you can only get him out by Dream World. >_> You can only Summon 1 dream monster per turn with dream world. you can only have 5 monsters total in the dream zone. that is if you ever get out that many dream cards on the field at once. >_> Link to comment Share on other sites More sharing options...
Skyson Posted June 19, 2008 Report Share Posted June 19, 2008 5 dream monsters max. So you can discard a max of 10 cards? Really, since Dream World is the card you need to bring these Dream Monsters out, you should put all these special requirements on Dream World itself, so that confused yet curious raters like myself won't be confused when you pull a random clause for all Dream monsters out of your rear end. Honestly no offense, it's just hard to rate the card at first glance when there's so much stuff hidden behind the sub-type. >_> Discarding 2 cards is hardcore no matter how much you want to sugar coat it, though. Link to comment Share on other sites More sharing options...
Skyson Posted June 19, 2008 Report Share Posted June 19, 2008 Double posting, but I didn't see the new cards. Nightmare Berserker is kind of weak if you can only have a max of 5 Dream monsters in the Dream Zone. I believe you may want to add "face-up" to Dream Fool, unless you intend to be able to flip up face-down Defense Position monsters. Link to comment Share on other sites More sharing options...
Huntar! Posted June 19, 2008 Author Report Share Posted June 19, 2008 why double post again? I dont see a point to that. >_> I'll see about fixiing Dream World, but it is very hard to make a spell hand out requirements that effect monsters and control everything they do. Look at toon world. >_> Link to comment Share on other sites More sharing options...
Skyson Posted June 19, 2008 Report Share Posted June 19, 2008 Well, Toon World is different because Toons don't have 50,000 intrisnic effects to their type. All of the individual cards state their conditions about being destroyed if Toon World is destroyed, being able to direct attack if you control Toon World, and being able to attack directly if your opponent controls no Toons. These cards have a little bit more than that. "Pay 1000 Life Points to activate this card. Once per turn, you can Special Summon 1 Dream monster from your hand. Your Dream Zone can only contain up to 5 Dream monsters. After 2 of your turns following the Summoning of a Dream monster, that monster is removed from play during the End Phase." That = new dream world text? I think it has everything that applies to all Dreams, since Nightmare Berserker is different from the others in the Standby Phase returning. I double posted because I'm so awesome. <_< Link to comment Share on other sites More sharing options...
Huntar! Posted June 19, 2008 Author Report Share Posted June 19, 2008 You double post cause you think you are awesome == true hmm I'll update on newer cards. Thanks Link to comment Share on other sites More sharing options...
Huntar! Posted June 20, 2008 Author Report Share Posted June 20, 2008 excuse the DP, but new card added. ^_^ Link to comment Share on other sites More sharing options...
dangweasle Posted June 20, 2008 Report Share Posted June 20, 2008 It's confusing but the concept is great. 9.6/10. Link to comment Share on other sites More sharing options...
Ultimate Ryan Posted June 20, 2008 Report Share Posted June 20, 2008 meh they are okay, OCG is pretty good but the sub-type thing looks un neat and done quickly, ruins the flow there you can tell it isn't normally like that 7/10 Link to comment Share on other sites More sharing options...
Huntar! Posted June 20, 2008 Author Report Share Posted June 20, 2008 [personally, I take this to offense for reasons U KNOW] Thank you Ryan, for your unhelpful comment on my thread. -_- Link to comment Share on other sites More sharing options...
Huntar! Posted June 20, 2008 Author Report Share Posted June 20, 2008 please excuse the DP, but 4 cards added. ^_^ Link to comment Share on other sites More sharing options...
Huntar! Posted June 21, 2008 Author Report Share Posted June 21, 2008 >.> bump. >_> Link to comment Share on other sites More sharing options...
Huntar! Posted June 22, 2008 Author Report Share Posted June 22, 2008 bump. ^-_-^ Link to comment Share on other sites More sharing options...
Huntar! Posted June 24, 2008 Author Report Share Posted June 24, 2008 Im just gonna bump this now.. expect a 5-6 card update later on today. >_> Link to comment Share on other sites More sharing options...
uaaePL Posted June 24, 2008 Report Share Posted June 24, 2008 nice card. 9/10 Link to comment Share on other sites More sharing options...
Huntar! Posted June 24, 2008 Author Report Share Posted June 24, 2008 there is more than one card here. Link to comment Share on other sites More sharing options...
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