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Alchemy/homonculus card set!


faabo401

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Yay! first post!:D This is my and my brothers'(mostly my brothers')

new set of alchemy cards. There are plenty of cards here. Please rate and comment. (NOTE: none of these pics are mine, credit goes to whomever owns them.)

 

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When this card is normal summoned, return cards on your opponents' side of the field to the top of your opponents deck equal to the number of level 4 or lower monsters with "homonculus" you control. When this card is special summoned after being removed from play, return all monsters your opponent controls to the bottom of his/her deck.

 

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When this card is normal summoned, you can choose one spell card in your graveyard for each level 4 or lower monster with "homonculus" in it's card name you control, return each one to your deck, and draw one card. When this card is special summoned after being removed from play, return all spell cards in your graveyard and from removed from play, add them top your deck, and draw 3 cards.

 

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When this card is normal summoned, inflict 300 points of direct damage to your opponent's life points for each level 4 or lower monster currently removed from play with "homonculus" in it's card name. When this card is special summoned after being removed from play by an ability that you control, inflict 1200 points of damage to your opponent.

 

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As long as this card remains face-up on the field, your opponent cannot inflict direct damage to your life points in any way. When this card is special summoned after being removed from play, increase this card's DEF to 2500, and your opponent cannot attack any level 4 or lower monster with "homonculus" in it's card name, exept this card.

 

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This monster cannot be normal summoned or set. This monster can only be special summoned by the ritual spell card "Corrupted Alchemical Art". If this monster If this card is removed from play by the effect of "Alchemy circle of sacrafice", triple the total ammount of damage your opponent recieves by that card's efect. As long as this card remains face-up on the field, "alchemic circle of regeneration" has it's ability negated.

 

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You can only activate this card when there are five or more of your monsters removed from play. Tribute 2 level 4 or lower monsters on your side of the field with "homonculus" in their card names to summon 1 "Alchemical Disaster-Shadehowl" from your hand.

 

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This card cannot be normal summoned. This card can only be special summoned by the ritual spell card "limitless exchange". Once per turn, you can choose 1 level 4 or lower monster with "homonculus" in it's card name, and treat it as though it was special summoned from the graveyard. As long as this card remains face-up on the field, the effect of "alchemical Circle of Sacrafice" is negated.

 

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Activate this card only when you have 5 or more cards in your hand. Tribute 2 level 4 or lower monsters with "homonculus" in their card names to special summon 1 "Perfect Alchemical Creation-Sabatiel" from your hand.

 

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As long as this card remains face-up on the field, all cards that would normally be sent to the graveyard are removed from play instead.

 

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Once per turn, during either your main phase or battle phase, you can special summon one monster that is currently removed from play in face-up attack or defense position. Your opponent then draws one card.

 

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As long as this card remains face-up on the field, once per turn, by paying 800 of your life points during your main phase, you can choose 1 face-up level 4 or lower monster with "homonculus" in it's card name on your side of the field. All other monsters on your side of the field gain the selected monster' name, type, ATK/DEF, and ability, and are treated as though they were special summoned after being removed from play. The currently selected monster has it's ability negated as long as it's selected. If the currently selected monster is destroyed, destroy all monsters that were effected by this card, end your opponent's current battle phase, and draw 1 card.

 

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Once per turn, by paying 800 of your life points during your standby phase, you can remove from play one monster with "homonculus" in it's name, or any ritual monster level 6 or less. Then, inflict 500 points of damage to your opponent's life points.

 

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This card's effect only apllies while you have a monster with "homonculus" in its card name on your side of the field. When this card is activated, both players' life points become 2000. While this card is face-up on the field, any damage taken by either player is inflicted on the other player as well. this card is destroyed during the 3rd standby phase after activation.

 

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Once per turn, you can select and add 1 level 4 or lower monster with "homonculus" in it's card name in your deck and add that card to your hand, instead of conducting your draw phase. If this card was special summoned after being removed from play, you can also select monsters that are level 4 or lower with "homonculus" in it's card name that are currently removed from play.

 

Alot, right?

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:O

COPIIIIIEEERRRRR!!!!!

j/k

Your Alchemy strategy is much different than mine. Mine focuses around breaking down or building up the power of monsters you control. Completely different concept.

 

I still can't see the pics.

You can click them in the loader to have them upload to an Imageshack account, where you can post them here. You DO know that, right?

 

Nice effects, 0.1/10 until I see some piiiiics :P

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Alright , you guys. Here's the deal. Iv'e taken the pics down until the stupid photobucket image uploader will let me load up anything.(anybody that can help? "no image selected", all the time.)then, i'll adding all the pics back, but all the homonculus cards will have new, better pics, and i'll add all of the other cards. (if not, most.) Keep waiting until then. I need some help with the photobucket image uploader. But when I figure it out, you'll all be able to see the new cards.:D

 

UPDATE: Alright! all the old cards are back up, but with new pics!All the spells added, and "Ancient Alchemist".

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