Japper Heart Posted Saturday at 10:10 PM Report Share Posted Saturday at 10:10 PM Howdy-Doodle, First time here, I've been conjuring up custom YuGiOh! cards in my free time whenever I feel like it. This feels like a good place to let loose. This archetype is somewhat inspired by the Exodia Cards! Also, please do not hesitate to criticize me harshly! MONSTER CARDS Budo The Martial Artist 2200 ATK/ 550 DEF • Level 6 LIGHT Warrior / Effect - If you do not control "Budo the Martial Artist" (Quick Effect): You can Special Summon this card from your hand, Graveyard, or banished. - If this card is Summoned: You can Special Summon 2 "Budo" monsters with original ATK/DEF of 550 and different names from your hand, Graveyard, Deck, or banished. You cannot Tribute, Link, or Xyz Summon during the turn you activate this effect. - "Budo" monsters with original ATK/DEF of 550 can attack directly. - Your opponent cannot target face-up "Budo" cards with attacks or card effects, except this one. If a "Budo" card(s) would be destroyed by an opponent's card effect: You can destroy 1 face-up "Budo" monster you control instead. - You can only control 1 “Budo The Martial Artist”. The Right Arm of Budo 550 ATK / 550 DEF • Level 3 FIRE Warrior / Normal - This right arm is toned and disciplined after decades of training. An untold amount of potential is contained within. The Left Arm of Budo 550 ATK / 550 DEF • Level 3 EARTH Warrior / Normal - This left arm can strike quickly, without giving the opponent any time to react. Some say it has a mind of its own. The Right Leg of Budo 550 ATK / 550 DEF • Level 3 WIND Warrior / Normal - This right leg is lean and powerful, capable of reducing boulders to rubble with a single kick. The Left Leg of Budo 550 ATK / 550 DEF • Level 3 WATER Warrior / Normal - The swiftness of this left leg is unparalleled. Budo often catches his opponent off guard with it. Budo Sweep Kick 550 ATK / 550 DEF • Level 3 WATER Warrior / Fusion / Effect - 1 “The Left Leg of Budo” Monster + 1 “Budo” Monster - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned: Change all monsters your opponent controls to face-down Defense Position. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Sweep Kick” once per turn. Budo Scissor Sweep 550 ATK / 550 DEF • Level 3 WIND Warrior / Fusion / Effect - 1 “The Right Leg of Budo” Monster + 1 “Budo” Monster - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned: Return all of your opponent’s cards in their Spell/Trap Zones to their hand. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Scissor Sweep” once per turn. Budo Palm Strike 550 ATK / 550 DEF • Level 3 EARTH Warrior / Fusion / Effect - 1 “The Left Arm of Budo” Monster + “Budo” Monster - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned, and an Opponent’s Spell Card or Spell Effect is activated in the same chain: negate that effect, and if you do, destroy that card. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Palm Strike” once per turn. Budo Hammerfist 550 ATK / 550 DEF • Level 3 FIRE Warrior / Fusion / Effect - 1 “The Right Arm of Budo” Monster + “Budo” Monster - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned, and an Opponent’s Monster Effect is activated in the same chain: negate that effect, and if you do, destroy that card. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Hammerfist” once per turn. Budo Thousand Palm Strike 550 ATK / 550 DEF • Level 3 FIRE Warrior / Fusion / Effect - 1 “The Left Arm of Budo” + 1 “The Right Arm of Budo” - (Quick Effect): If you control the listed materials, you can Fusion Summon this card from your Extra Deck. - Monsters involved in battles with this card are not destroyed, and players take no damage from those battles. - This card can attack up to 4 times per Battle Phase. If it does, no other monsters you control can attack that battle phase. Each time this card attacks a monster: That monster loses ATK and DEF equal to this card’s original ATK. If either becomes 0 by this effect, banish that monster face-down. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Thousand Palm Strike” once per turn. Budo Spinning Axe Kick 550 ATK / 550 DEF • Level 3 WIND Warrior / Fusion / Effect - 1 “The Left Leg of Budo” + 1 “The Right Leg of Budo” - (Quick Effect): If you control the listed Fusion Materials, you can Fusion Summon this card from your Extra Deck. - This card attacks the opponent monster’s defense (regardless of their battle position.) - That monster loses DEF equal to its own ATK, and this card gains ATK equal to the difference. - This card has piercing damage, and any damage dealt to your opponent by this card attacking their monster is doubled. - If this card inflicts battle damage to your opponent: You can send this card to the Graveyard or return it to the Extra Deck; Special Summon the materials used for its Fusion Summon from your Graveyard or banished. - You can only use each effect of “Budo Spinning Axe Kick” once per turn. Budo The Ultimate Martial Artist 2200 ATK/ 550 DEF • Level 6 DARK Warrior / Fusion / Effect - 1 “The Left Arm of Budo” + 1 “The Right Arm of Budo” + 1 “Budo the Martial Artist” + 1 “The Left Leg of Budo” + 1 “The Right Leg of Budo” - Must be Fusion Summoned using the listed materials or (Quick Effect): If you control all listed materials, you can Fusion Summon this card from your Extra Deck. - If this card is Fusion Summoned: Negate any Opponent card effect Chain Linked to this summon, and if you do; destroy that card. - You can only control 1 “Budo the Martial Artist”. If none are on the field: Special Summon this card from your Graveyard or banished. - While you control another “Budo” monster: – This card can attack directly. – You take no battle damage from battles involving your “Budo” monsters. – Your opponent cannot target this card with effects or attacks. - If this card would be destroyed: You can destroy another face-up “Budo” monster you control instead. - Once per turn (Quick Effect): You can Special Summon 2 “Budo” monsters with original ATK/DEF of 550 and different names from your hand, Deck, Graveyard, or banished. You cannot Tribute, Link, or Xyz Summon during the turn you activate this effect. - Once per turn (Quick Effect): You can Fusion Summon 1 “Budo” Fusion Monster from your Extra Deck, Graveyard, or banished by sending its listed materials from your field or Graveyard to the Graveyard. - If this card inflicts battle damage to your opponent: Target a "Budo" Monster you Control: You can treat that damage as battle damage inflicted by that targeted Monster. SPELL CARDS Budo In Seclusion Normal Spell Card • If you control no "Budo the Martial Artist": Add 1 "Budo the Martial Artist" from your Deck to your hand. • If you control "Budo the Martial Artist": Send 1 "Budo" card from your Deck or Extra Deck to the Graveyard. The Return of the Budo Continuous Spell Card • Each time "Budo the Martial Artist" is Summoned to your field: Draw 1 card. You can only draw up to 3 cards per turn by this effect. • Once per turn, if this card is in your Graveyard: You can banish it; add 1 "Budo" Fusion monster or 1 "Budo in Training" from your Deck or banished to your hand. • You can only control 1 “Budo Returns.” • You can only use the effect of "The Return of the Budo" once per turn. The Combo of the Budo Fusion Spell • Fusion Summon 1 "Budo" Fusion Monster from your Extra Deck using monsters from your hand or field as Fusion Material. If you control only "Budo" monsters, you can also banish materials from your Graveyard. • Once per turn, if you control a face-up "Budo the Martial Artist" (Quick Effect): You can Fusion Summon "Budo the Ultimate Martial Artist", ignoring its summoning conditions, but return it to the Extra Deck during the End Phase. TRAP CARDS Budo in Training Continuous Trap Card • "Budo the Martial Artist" gains 550 ATK/DEF for each other face-up ‘Budo’ monster. • During your Standby Phases: You must banish 1 "Budo" monster you control or destroy this card. • Once per turn, if this card is in your Graveyard: You can banish it; draw 1 card for each "Budo" Normal Monster with a different Attribute in your Graveyard. • You can only control 1 “Budo in Training.” The Many Feints Of Budo Normal Trap • If a card effect was negated due to the Summon of a “Budo” monster: You can Special Summon up to 2 "Budo" monsters with original ATK/DEF of 550 from your hand or Graveyard. Then, target cards your opponent controls equal to the number of monsters Special Summoned; destroy them. ************************************************************************************************************************************************************************************************************** Welp, this was an engaging build. See how it was connected to Exodia - with the Normal Monster body parts and low stats? ..... Anyway, the main game plan of this deck is to get Budo The Martial Artist on the field summon those parts and do Quick Effect contact fusion to respond to any situation. At the start, you will probably begin with Budo The Martial Artist which protects your other Budo monsters from destruction and gives them the ability to attack directly to deal excellent chip damage, Watt-Style. Then, somewhere along the road you can get all the pieces on the field to contact fusion the Boss Monster of this deck: Budo The Ultimate Martial Artist! The 'protector' role is reversed and instead of shielding the body parts, the body parts shield you. With the ability to attack directly while a Budo another monster is on the field, and with the help of some spells and traps, you'll be able to finish up your opponent quite nicely. This is a sample of how most of my posts will be in this forum semi-weekly; written custom archetypes that are (to the best of my ability) balanced and can be slotted into actual YuGiOh! However, it would very much be appreciated if people way more experienced in this TCG than me can critique the archetypes I make so that they can feel real & alive! That's all, bye-bye! Quote Link to comment Share on other sites More sharing options...
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