Jump to content

the full Dasit set (So far)


Silas Angel

Recommended Posts

These ideas are just my opinion. You don't have to change anything if you don't want.

 

For the Wild Beast card, I think it should only be able to attack twice per turn and lose 1000 atk and def each time. As for being able to bring back the exposition, I don't really like that too much. If a card is sacrificed for another card, I don't like that the card can bring it back. The warrior should only be able to summon from the hand, or the deck. The second part of Reaper's effect should be taken out. Grim's effect shouldn't put poly back in your hand. That will just let you summon another from the fusion deck right then and there. I'm iffy about it's second effect as well. Isle should let you draw a spell or trap, not outright play it. You forgot the word select in curses effect. "Once per turn, select a monster with the highest or lowest atk." The Soul's effect should have a large draw back if you destroy an opponent's monster, raise your own monster's atk and def, and summon a new one.

 

Remember, if you don't want to make the changes, you don't have to. I think that these would help them be a bit better though.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...