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Custom Charmer Retrains + "Familiar" Archetype! Working on Realism.


Doushin The Love-Giant

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Hello! Given the new Chronicles support for Spirit Charmers, I (a relatively inexperienced player) have tried my hand at making meta-viable retrains of the Charmer cards and a subarchetype called "Familiar". I'd like your help on refining this set into something more realistic. My goals designing this set were as follows:

1. Keep as many legacy effects on the cards as possible to retain their charm. 

2. Make charmers somewhat more meta-viable (or at least playable in the modern atmosphere)

3. Make the Attributes modular and fairly splashable.

4. Give the Attributes playstyles which reflect their original Spiritual Arts. 

5. Keep the custom cards mostly compatible with the (so far) 5 new support cards. 

Style: Mid-range control, intended for a 60-card pile, would enjoy modularity in Attributes. [Particularly, I intended for it to be able to set up ~2 Attributes consistently, and rotate out of them once you have used the OPD traps for variety. This will make sense later]

Note: Most effects in these card faces are common effects, especially among the Novice Charmers. Hopefully that makes these easier to parse. Thanks for reading!

 

Card-by-card:

SPELLS (Universal)

Spiritual Realignment of the Possessed

Continuous Spell

You can activate this card’s (1)st effect up to twice per turn, but you cannot choose the same condition more than once per turn.

(1) Reveal 1 “Charmer” or “Familiar” monster in your hand or on your field (even if it is face-down), shuffle it into the Deck, and if you do, add 1 “Charmer” or “Familiar” monster from your Deck to your hand that meets one of the following conditions:

- Has the same ATK and DEF, but a different Attribute

- Has the same Attribute, but different ATK and/or DEF

(2) Once per turn, if you control 3 or more cards of any matching Attribute: You can add to your hand 1 “Spiritual” Trap Card whose name contains that Attribute. 

Note: Effective mulligan (-1) for a deck being played at 50+ cards with several available bricks. 

 

Spiritual Confluence of the Possessed

Field Spell

You can only use the (1)st and (3)rd effects of this card’s name once per turn.

(1) While this card is face-up on the field, the turn player may activate the following effect:

- Declare 1 Attribute; change the Attribute of 1 face-up card on the field to that Attribute.

(2) Each time an Attribute is declared, or the Attribute of a card is changed by a card effect, place 1 Confluence Counter on this card (max. 6).

(3) If this card would leave the field by a card effect, you can remove 2 Confluence Counters from this card instead.


Note: This is the central gimmick of the deck as I've done it. The "Spirit-Pact" (or big) Charmers all have soft-locks which can be dodged via this Chicken Game-esque field spell at the cost of inflating Confluence, which makes the familiars stronger. Also inflates the attributes controlled/on the field for legacy effects like AotP. 

 

MONSTERS + Traps (Cards by Attribute) 

EARTH

Aussa the Novice Earth Charmer

Level 3 EARTH Spellcaster
500 ATK / 1500 DEF

You can only use the (1)st and (2)nd effects of this card’s name once per turn.

(1) If this card is Normal or Special Summoned: You can add to your hand 1 “Charmer” or “Familiar” monster that matches this card’s ATK, DEF, or Attribute.

(2) When this card is sent to GY to activate a “Charmer”, “Familiar”, or “Spiritual” card/effect: You may Special Summon (from your hand) 1 Spellcaster monster with 1850 ATK in face-up Attack or face-down Defense Position.

(3) Once per turn, when a monster is Special Summoned from the GY: You can target 1 face-up card on the field; it becomes EARTH until the end of the turn. 

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Familiar Marmot

Level 4 | EARTH | Beast / Effect

ATK 1500 / DEF 200

You can only use the (2)nd and (3)rd effects of this card’s name once per turn. 

(1) If you control a Spellcaster monster with 1500 ATK or DEF, you can Special Summon this card from your hand.

(2) You can target 1 monster in either GY; Special Summon it to its owner’s field in Defense Position, but negate its effects, also banish it when it leaves the field.

(3) While you control a Spellcaster monster, the first time each turn that a card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

 

Aussa the Spirit-Pact Earth Charmer

Level 5 | EARTH | Spellcaster / Flip / Effect

ATK 1850 / DEF 1500

You can only control 1 “Aussa the Spirit-Pact Earth Charmer”.

(1) You can send 1 “Charmer” monster you control to the GY; Special Summon this card from your hand, in face-up Attack Position or face-down Defense Position.

(2) FLIP: Target 1 EARTH monster your opponent controls; take control of it while this card is face-up on the field.

(3) While this card is face-up on the field, monsters with the same Attribute(s) as this card cannot declare an attack.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Pact-Possessed Familiar – Nefarious Eater Marmot

Level 5 EARTH Beast
2000 ATK / 200 DEF

You can only control 1 “Pact-Possessed Familiar – Nefarious Eater Marmot”.

(1) You can Special Summon this card (from your hand or Deck) by sending 1 Spellcaster and 1 Level 4 or lower EARTH monster to the GY. 

(2) While this card is face-up on the field, the first time a card(s) you control would be destroyed each turn, they are not destroyed.

(3) Once per turn (Quick Effect): You can remove 1 Confluence Counter; target 1 monster on the field or in either GY; Special Summon it to your field in Defense Position, it becomes EARTH, its effects are negated, and it is banished when it leaves the field.

(4) (Quick Effect) You can remove 2 Confluence Counters; for the rest of this turn, while this card is face-up on the field, non-EARTH monsters Special Summoned from the Extra Deck cannot activate their effects the turn they are Summoned.

 

Grand Spiritual Earth Art – Tamahagane

Normal Trap Card

You can only activate 1 “Grand Spiritual Earth Art - Tamahagane” per Duel.

You can activate this card by Tributing 1 EARTH monster you control or by Tributing 1 WIND monster your opponent controls.

(1) Negate the effects of face-up monsters on the field, up to the number of monsters that were Special Summoned from the GY. WIND monsters negated by this effect cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while face-up on the field.

(2) Once per Duel, you can banish this card from your GY, except the turn it was sent there; shuffle 1 Spellcaster monster you control into the Deck, then Special Summon 1 Spellcaster monster with a different Attribute from your Deck.

 

WIND

Wynn the Novice Wind Charmer

Level 3 | WIND | Spellcaster / Effect

ATK 500 / DEF 1500

You can only use the (1)st and (2)nd effects of this card’s name once per turn. 

(1) If this card is Normal or Special Summoned: You can add to your hand 1 “Charmer” or “Familiar” monster that matches this card’s ATK, DEF, or Attribute.

(2) If this card is sent to the GY to activate or resolve the effect of a “Charmer”, “Familiar”, or “Spiritual” card: You can immediately Special Summon 1 Spellcaster monster with 1850 ATK from your hand, in face-up Attack Position or face-down Defense Position.

(3) Once per turn, if a monster’s battle position is changed: You can target 1 face-up card on the field; change its Attribute to WIND until the end of this turn.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Familiar Ranryu

Level 4 | WIND | Dragon / Effect

ATK 1500 / DEF 200

You can only use the (2)nd and (3)rd effects of this card’s name once per turn. 

(1) If you control a Spellcaster monster with 1500 ATK or DEF, you can Special Summon this card from your hand.

(2) You can target 1 monster on the field; change its battle position.

(3) When a monster is summoned to either field: You can banish this card from the GY; target 1 Spell or Trap card on the field, return it to the hand.

 

Wynn the Spirit-Pact Wind Charmer

Level 5 | WIND | Spellcaster / Effect

ATK 1850 / DEF 1500

You can only control 1 “Wynn the Spirit-Pact Wind Charmer”.

(1) You can send 1 “Charmer” monster you control to the GY; Special Summon this card from your hand, in face-up Attack Position or face-down Defense Position.

(2) FLIP: Target 1 WIND monster your opponent controls; take control of it while this card is face-up on the field.

(3) While this card is face-up on the field, at the end of the first Main Phase, monsters with the same Attribute(s) as this card (starting from the monster with highest ATK) must each change their battle position, and if unable, must change their Monster Zone. If unable to do either, they are returned to the hand.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Pact-Possessed Familiar Rasenryu

Level 5 | WIND | Dragon / Effect

ATK 2000 / DEF 200

You can only control 1 “Pact-Possessed Familiar – Rasenryu”.

(1) You can Special Summon this card (from your hand or Deck) by sending 1 Spellcaster monster and 1 Level 4 or lower WIND monster from your field to the GY.

(2) While this card is face-up on the field, the first time a monster on the field changes its battle position (including by card effect): You can target 1 other card you control, and apply the appropriate effect based on its type.

- Monster: Change its battle position.

- Spell: Return it to the hand.

- Trap: It can be activated this turn, even if it was Set this turn.

(3) (Quick Effect) You can remove 1 Confluence Counter from the field; target 2 cards on the field, and if you do, change their battle positions, if able. If a targeted card cannot change its battle position, return it to the hand instead.

(4) (Quick Effect) You can remove 2 Confluence Counters from the field; target 2 cards on the field, and shuffle them into the Deck.

 

Grand Spiritual Wind Art – Kamikaze

Trap Card

You can only activate 1 “Grand Spiritual Wind Art – Kamikaze” per Duel.

You can activate this card by Tributing 1 WIND monster you control or by Tributing 1 EARTH monster your opponent controls.

(1) Count the number of monsters that changed their battle position this turn. Then, shuffle cards on the field, in the GY, and/or banishment into the Deck, up to that number, choosing an equal number of cards owned by each player (your choice). Return them to the hand, or if they were EARTH, shuffle them into the Deck. During the turn this card is activated, cards returned to the hand by this effect cannot be activated.

(2) Once per Duel, you can banish this card from your GY, except the turn it was sent there; shuffle 1 Spellcaster monster you control into the Deck, then Special Summon 1 Spellcaster monster with a different Attribute from your Deck.

 

WATER

Eria the Novice Water Charmer

Level 3 | WATER | Spellcaster / Effect

ATK 500 / DEF 1500

You can only use the (1)st and (2)nd effects of this card’s name once per turn. 

(1) If this card is Normal or Special Summoned: You can add to your hand 1 “Charmer” or “Familiar” monster that matches this card’s ATK, DEF, or Attribute.

(2) If this card is sent to the GY to activate or resolve the effect of a “Charmer”, “Familiar”, or “Spiritual” card: You can immediately Special Summon 1 Spellcaster monster with 1850 ATK from your hand, in face-up Attack Position or face-down Defense Position.

(3) Once per turn, if a card is discarded: You can target 1 face-up card on the field; change its Attribute to WATER until the end of this turn.

 

Familiar Gigobyte

Level 4 | WATER | Reptile / Effect

ATK 1500 / DEF 200

You can only use the (2)nd and (3)rd effects of this card’s name once per turn. 

(1) If you control a Spellcaster monster with 1500 ATK or DEF, you can Special Summon this card from your hand.

(2) Your opponent discards 1 card at random.

(3) When a card is discarded: You can banish this card from the GY; draw 1 card, then discard 1 card.

 

Eria the Spirit-Pact Water Charmer

Level 5 | WATER | Spellcaster / Effect

ATK 1850 / DEF 1500

You can only control 1 “Eria the Spirit-Pact Water Charmer”.

(1) You can send 1 “Charmer” monster you control to the GY; Special Summon this card from your hand, in face-up Attack Position or face-down Defense Position.

(2) FLIP: Target 1 WATER monster your opponent controls; take control of it while this card is face-up on the field.

(3) While this card is face-up on the field, your opponent cannot add cards from their Deck to their hand, except by drawing, unless they discard 1 card for each Attribute on this card.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Pact-Possessed Familiar – Gagigobyte

Level 5 | WATER | Reptile / Effect

ATK 2000 / DEF 200

You can only control 1 “Pact-Possessed Familiar – Gagigobyte”. 

(1) You can Special Summon this card (from your hand or Deck) by sending 1 Spellcaster monster and 1 Level 4 or lower WATER monster from your field to the GY.

(2) While this card is face-up on the field, the first time a card is added to either player’s hand, except by drawing in the Draw Phase: You can add 1 “Possessed” Spell/Trap from your Deck to your hand.

(3) (Quick Effect) Once per turn, you can remove 1 Confluence Counter from the field; look at your opponent’s hand, then choose 1 card to discard. If your opponent added a card to their hand except by drawing in the Draw Phase, you may choose up to 2 cards instead.

(4) Once per turn, you can remove 2 Confluence Counters from the field; draw 2 cards. If your opponent added a card to their hand except by drawing in the Draw Phase, you can add up to 2 “Charmer” or “Familiar” cards from your Deck to your hand instead.

 

Grand Spiritual Water Art – Mizuharu

Normal Trap

You can only activate 1 “Grand Spiritual Water Art – Mizuharu” per Duel.

You can activate this card by Tributing 1 WATER monster you control or by Tributing 1 FIRE monster your opponent controls.

(1) Each player discards their entire hand, then draws cards equal to the number they discarded, plus 1 for each WATER monster they control, minus 1 for each FIRE monster they control.

(2) Once per Duel, you can banish this card from your GY, except the turn it was sent there; shuffle 1 Spellcaster monster you control into the Deck, then Special Summon 1 Spellcaster monster with a different Attribute from your Deck.

 

FIRE

Hiita the Novice Fire Charmer

Level 3 | FIRE | Spellcaster / Effect

ATK 500 / DEF 1500

You can only use the (1)st and (2)nd effects of this card’s name once per turn. 

(1) If this card is Normal or Special Summoned: You can add to your hand 1 “Charmer” or “Familiar” monster that matches this card’s ATK, DEF, or Attribute.

(2) If this card is sent to the GY to activate or resolve the effect of a “Charmer”, “Familiar”, or “Spiritual” card: You can immediately Special Summon 1 Spellcaster monster with 1850 ATK from your hand, in face-up Attack Position or face-down Defense Position.

(3) Once per turn, if effect damage is inflicted to a player: You can target 1 face-up card on the field; change its Attribute to FIRE until the end of this turn.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Familiar Fox Fire

Level 4 | FIRE | Pyro / Effect

ATK 1500 / DEF 200

You can only use the (2)nd and (3)rd effects of this card’s name once per turn. 

(1) If you control a Spellcaster monster with 1500 ATK or DEF, you can Special Summon this card from your hand.

(2) Inflict 500 damage to your opponent. If a monster was destroyed by battle this turn, you can inflict 700 damage instead.

(3) When a monster you control inflicts battle damage to your opponent: You can banish this card from your GY; inflict 500 damage to your opponent.

 

Hiita the Spirit-Pact Fire Charmer

Level 5 | FIRE | Spellcaster / Effect

ATK 1850 / DEF 1500

You can only control 1 “Hiita the Spirit-Pact Fire Charmer”.

(1) You can send 1 “Charmer” monster you control to the GY; Special Summon this card from your hand, in face-up Attack Position or face-down Defense Position.

(2) FLIP: Target 1 FIRE monster your opponent controls; take control of it while this card is face-up on the field.

(3) While this card is face-up on the field, during the End Phase, inflict 300 damage to your opponent for each monster they control that did not declare an attack this turn, multiplied by the number of Attributes on this card.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Pact-Possessed Familiar – Inari Fire

Level 5 | FIRE | Pyro / Effect

ATK 2000 / DEF 200

You can only control 1 “Pact-Possessed Familiar – Inari Fire”.

(1) You can Special Summon this card (from your hand or Deck) by sending 1 Spellcaster monster and 1 Level 4 or lower FIRE monster you control to the GY.

(2) While this card is face-up on the field, this card gains ATK equal to the difference between the players’ LP.

(3) (Quick Effect) You can remove 1 Confluence Counter from the field; all attacks your opponent declares this turn must target this card, if able, and any battle damage this card inflicts this turn is doubled.

(4) (Quick Effect) You can remove 2 Confluence Counters from the field; destroy up to 2 cards on the field, then inflict 500 damage to your opponent for each card destroyed by this effect.

 

Grand Spiritual Fire Art – Onibihime

Normal Trap

You can only activate 1 “Grand Spiritual Fire Art – Onibihime” per Duel.

You can activate this card by Tributing 1 FIRE monster you control or by Tributing 1 WATER monster your opponent controls.

(1) Target 1 face-up monster on the field; destroy it, and if you do, inflict damage to its controller equal to its original ATK or its Level x 200. If the Tributed monster was WATER, inflict damage equal to the sum of its ATK and DEF, or its Level x 300. 

(2) Once per Duel, you can banish this card from your GY, except the turn it was sent there; shuffle 1 Spellcaster monster you control into the Deck, then Special Summon 1 Spellcaster monster with a different Attribute from your Deck.

 

LIGHT

Note: This is my second most "out there" Attribute, with no AotP but it did have a Spiritual Art. I tried to make it insulate your plays and not hurt the enemy much, if at all. 

Lyna the Novice Light Charmer

Level 3 | LIGHT | Spellcaster / Effect

ATK 500 / DEF 1500

You can only use the (1)st and (2)nd effects of this card’s name once per turn. 

(1) If this card is Normal or Special Summoned: You can add to your hand 1 “Charmer” or “Familiar” monster that matches this card’s ATK, DEF, or Attribute.

(2) If this card is sent to the GY to activate or resolve the effect of a “Charmer”, “Familiar”, or “Spiritual” card: You can immediately Special Summon 1 Spellcaster monster with 1850 ATK from your hand, in face-up Attack Position or face-down Defense Position.

(3) Once per turn, if a card is revealed: You can target 1 face-up card on the field; change its Attribute to LIGHT until the end of this turn.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Familiar Happy Lover

Level 4 | LIGHT | Fairy / Effect

ATK 1500 / DEF 200

You can only use the (2)nd and (3)rd effects of this card’s name once per turn. 

(1) If you control a Spellcaster monster with 1500 ATK or DEF, you can Special Summon this card from your hand.

(2) You can reveal 1 card from your hand, and if you do; look at the top 3 cards of your Deck, then place them back on top of the Deck in any order.

(3) If a card is revealed by card effect: You can target 1 card in your Banishment of the same type as that revealed card; shuffle both that card and this one into the Deck. Gain 300 LP for each card shuffled by this effect this turn.

 

Lyna the Spirit-Pact Light Charmer

Level 5 | LIGHT | Spellcaster / Effect

ATK 1850 / DEF 1500

You can only control 1 “Lyna the Spirit-Pact Light Charmer”.

(1) You can send 1 “Charmer” monster you control to the GY; Special Summon this card from your hand, in face-up Attack Position or face-down Defense Position.

(2) FLIP: Target 1 LIGHT monster your opponent controls; take control of it while this card is face-up on the field.

(3) While this card is face-up on the field, when your opponent activates a card or effect during your turn, they must apply 1 of the following effects (but they cannot reveal the same card by this effect more than once per turn):

- Reveal 1 card in their hand with the same card type (Monster, Spell, or Trap) as the activated card.
- Place 1 “Watchful Love” counter on a card you control that does not share an Attribute with this card.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Pact-Possessed Familiar – Blissful Love-sweet

Level 5 | LIGHT | Fairy / Effect

ATK 2000 / DEF 200

You can only control 1 “Pact-Possessed Familiar – Blissful Love-sweet”.

(1) You can Special Summon this card (from your hand or Deck) by sending 1 Spellcaster monster and 1 Level 4 or lower LIGHT monster you control to the GY.

(2) Once per turn: You can remove any number of “Watchful Love” counters from the field; for each counter removed, add 1 card from your GY or banishment to your hand, then gain 300 LP.

(3) (Quick Effect) You can remove 1 Confluence Counter from the field; apply one of the following effects.

- Place up to 2 “Watchful Love” counters on this card. (max. 3)

- Until the end of this turn, “Charmer”, “Familiar”, and “Possessed” cards you control cannot be targeted by card effects, except this card. 

(4) (Quick Effect) You can remove 2 Confluence Counters from the field; until the end of this turn, cards and effects you activate cannot be negated.

 

Grand Spiritual Light Art – Shukufuku

Trap Card

You can only activate 1 “Grand Spiritual Light Art – Shukufuku” per Duel.

You can activate this card by Tributing 1 LIGHT monster you control or 1 DARK monster your opponent controls. 

(1) Reveal both players’ hands, then apply the appropriate effects simultaneously, based on the pairs of cards revealed by this effect (each pair consists of 1 card from each player’s hand with the same card type):

- Monster Pair: You can Special Summon 1 Spellcaster or “Familiar” monster from your hand, or 1 Level 4 or lower Spellcaster monster from your Deck.

- Spell Pair: You can add 1 Spell card from your GY or banishment to your hand, or Set 1 Continuous Spell from your GY or banishment to your field (it can be activated this turn).

- Trap Pair: Target 1 Spell/Trap on the field; that card cannot be activated during your next turn.

(2) Once per Duel, you can banish this card from your GY, except the turn it was sent there; shuffle 1 Spellcaster monster you control into the Deck, then Special Summon 1 Spellcaster monster with a different Attribute from your Deck.

 

DARK

Note: This is my most "out there" Attribute, since I didn't have a Spiritual Art or AotP to go off of. I decided to make this an oppressive offensive Attribute which does not help the Charmer player, but probably hurts the enemy more. I did a Chain Link gimmick, but would like to reduce card text on the Dealer stuff somehow. 

Dharc the Novice Dark Charmer

Level 3 | DARK | Spellcaster / Effect

ATK 500 / DEF 1500

You can only use the (1)st and (2)nd effects of this card’s name once per turn. 

(1) If this card is Normal or Special Summoned: You can add to your hand 1 “Charmer” or “Familiar” monster that matches this card’s ATK, DEF, or Attribute.

(2) If this card is sent to the GY to activate or resolve the effect of a “Charmer”, “Familiar”, or “Spiritual” card: You can immediately Special Summon 1 Spellcaster monster with 1850 ATK from your hand, in face-up Attack Position or face-down Defense Position.

(3) Once per turn, if a Chain resolves of Chain Link 3 or higher: You can target 1 face-up card on the field; change its Attribute to DARK until the end of this turn.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Familiar Meda Bat

Level 4 | DARK | Fiend / Effect
ATK 1500 / DEF 200

You can only use the (2)nd and (3)rd effects of this card’s name once per turn. 

(1) If you control a Spellcaster monster with 1500 ATK or DEF, you can Special Summon this card from your hand.

(2) Special Summon 1 “Chained Spirit-Dealer Token” (Fiend/DARK/Level 1/ATK 0/DEF 0) to your opponent’s field, and apply the following effect until the end of this Chain:
● That Token and this card gain the following effect.

(Quick Effect): Target 1 card in your hand or GY, or Pay 200 LP x Chain Link. This effect may be activated multiple times in the same Chain, but cannot respond to itself. At the end of this Chain, if you did not control the highest Chain Link card, banish all targeted cards face-down, then, if this card is a token, banish it. 

Immediately after this effect resolves, that Token must activate its effect as Chain Link 1. This effect cannot be responded to or negated.

(3) (Quick Effect): Banish this card from your GY, then pay 300 LP; banish 1 card from either GY face-down.

 

Dharc the Spirit-Pact Dark Charmer

Level 5 | DARK | Spellcaster / Effect

ATK 1850 / DEF 1500

You can only control 1 “Dharc the Spirit-Pact Dark Charmer”.

(1) You can send 1 “Charmer” monster you control to the GY; Special Summon this card from your hand, in face-up Attack Position or face-down Defense Position.

(2) FLIP: Target 1 DARK monster your opponent controls; take control of it while this card is face-up on the field.

(3) While this card is face-up on the field, cards or the effects of cards sharing this card’s Attribute(s) cannot be resolved as Chain Link 1 or 2, unless their controller pays 500 LP for each Chain Link lower than the number of Attributes on this card.

(4) If this card’s Attribute(s) would be changed, it is treated as both the suggested Attribute(s) and this card’s original Attribute(s).

 

Pact-Possessed Familiar – Medagoyle

Level 5 | DARK | Fiend / Effect
ATK 2000 / DEF 200

You can only control 1 “Pact-Possessed Familiar - Medagoyle”.

(1) You can Special Summon this card (from your hand or Deck) by sending 1 Spellcaster monster and 1 Level 4 or lower DARK monster you control to the GY. 

(2) (Quick Effect) Once per turn, when a card or effect is activated in response to another card or effect: You can banish 1 card from your opponent’s Extra Deck face-down.

(3) (Quick Effect) Once per turn, when a card or effect is activated in response to another card or effect: You can remove 1 Confluence Counter from the field; apply 1 of the following effects.
● Negate that effect, and if you do, banish that card.
● Negate the effects of the card that was responded to, and if you do, banish that card.

(4) Once per turn, you can remove 2 Confluence Counters from the field; Special Summon 1 “Chained Spirit-Dealer Token” (Fiend/DARK/Level 1/ATK 0/DEF 0) to your opponent’s field, and apply the following effect until the end of this Chain:
● That Token and this card gain the following effect.

(Quick Effect): Target 1 card on your field, or pay 200 LP x Chain Link. This effect may be activated multiple times in the same Chain, but cannot respond to itself. At the end of this Chain, if you did not control the highest Chain Link card, banish all targeted cards face-down, then, if this card is a token, banish it. 

Immediately after this effect resolves, that Token must activate its effect as Chain Link 1. This effect cannot be responded to or negated.

 

Grand Spiritual Dark Art – Obakenoroi

Normal Trap

You can only activate 1 “Grand Spiritual Dark Art – Obakenoroi” per Duel.

You can activate this card by Tributing 1 DARK monster you control or 1 LIGHT monster your opponent controls. 

(1) When this card is activated: Move as many banished cards as possible from each player’s banishment to their GY. Then, each player applies the following effect:

- For every 2 non-DARK cards they own moved to the GY by this effect (round down), they must banish 1 card from their hand or field. LIGHT cards count as 2 cards when determining this effect. Then, until the end of the next turn, the effects of cards with the same original names as cards moved to the GY by this effect are negated. If they cannot banish enough cards (cards targeted by a “Dealer” token card or effect are unbanishable by this effect), they take 1000 LP damage for each card they could not banish. 

(2) Once per Duel, you can banish this card from your GY, except the turn it was sent there; shuffle 1 Spellcaster monster you control into the Deck, then Special Summon 1 Spellcaster monster with a different Attribute from your Deck.

 

Thank you for reading!! Please let me know what you think, I don't have much experience. 

Edited by Doushin The Love-Giant
forgot to put some numbering!
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