GalaxyKnight Posted Friday at 03:55 AM Report Share Posted Friday at 03:55 AM (edited) Violet Soladiate (Level 11, Light, Pyro/Effect, 0 ATK, 0 DEF) If this card is in your hand (Quick Effect): You can Special Summon this card and 1 other Level 11 monster in your hand, then if your opponent controls a monster, immediately after this effect resolves, you can Xyz Summon using this card you control. If this card is detached from an Xyz Monster: You can Set 1 “Soladiate” Spell/Trap from your Deck. You can only use each effect of “Violet Soladiate” once per turn, also you can only Special Summon Level/Rank 11 monsters during the turn you activate this card’s effects. Flare Soladiate (Level 11, Light, Pyro/Effect, 0 ATK, 0 DEF) If this card is in your hand: You can Special Summon this card and add 1 “Soladiate” monster from your Deck to your hand, then if your opponent controls a monster, immediately after this effect resolves, you can Xyz Summon using this card you control. If this card is detached from an Xyz Monster: You can add 1 “Soladiate” card from your GY or banishment to your hand. You can only use each effect of “Flare Soladiate” once per turn, also you can only Special Summon Level/Rank 11 monsters during the turn you activate this card’s effects. Geomag Soladiate (Level 11, Wind, Pyro/Effect, 0 ATK, 0 ATK) If this card is in your hand: You can Special Summon this card and send 1 “Soladiate” monster from your Deck to the GY, then if your opponent controls a monster, immediately after this effect resolves, you can Xyz Summon using this card you control. If this card is detached from an Xyz Monster: You can negate the effects of 1 face-up card your opponent controls. You can only use each effect of “Geomag Soladiate” once per turn, also you can only Special Summon Level/Rank 11 monsters during the turn you activate this card’s effects. Storm Soladiate (Level 11, Wind, Pyro/Effect, 1100 ATK, 1100 DEF) If this card is in your hand: You can Special Summon this card and 1 non-Xyz “Soladiate” monster in your GY or banishment, then if your opponent controls a monster, immediately after this effect resolves, you can Xyz Summon using this card you control. If this card is detached from an Xyz Monster: You can destroy 1 card your opponent controls. You can only use each effect of “Storm Soladiate” once per turn, also you can only Special Summon Level/Rank 11 monsters during the turn you activate this card’s effects. Mass Soladiate (Level 11, Wind, Pyro/Effect, 1100 ATK, 1100 DEF) If you would Xyz Summon a “Soladiate” Xyz Monster, this card in your hand can also be used as material. If this card is detached from an Xyz Monster: You can add 1 “Soladiate” card from your Deck to your hand. You can only use each effect of “Mass Soladiate” once per turn, also you can only Special Summon Level/Rank 11 monsters during the turn you activate this card’s effects. Red Soladiate (Rank 11, Light, Wyrm/Xyz/Effect, 3300 ATK, 3300 DEF) 2+ Level 11 monsters (Quick Effect): You can detach 1 material from this card; attach 1 card from either field to this card. If this card is targeted by an opponent’s card or effect on the field, or for an attack, or would be destroyed by an opponent’s card, you can detach 1 material from this card, and if you do, negate that attack or effect. You can only use each effect of “Red Soladiate” once per turn. Sequence Soladiate (Rank 11, Light, Beast/Xyz/Effect, 3300 ATK, 3300 DEF) 2+ Level 11 monsters (Quick Effect): You can detach 1 material from this card; attach 1 card from either GY to this card. If this card is targeted by an opponent’s card or effect on the field, or for an attack, or would be destroyed by an opponent’s card effect, you can detach 1 material from this card, and if you do, negate that attack or effect. You can only use each effect of “Sequence Soladiate” once per turn. Soladiate Collapse (Normal Spell) Special Summon 2 “Soladiate” monsters from your Deck with different names, then if your opponent controls a monster, immediately after this effect resolves, Xyz Summon using Level 11 monsters you control. You can only activate 1 “Soladiate Collapse” per turn, also you can only Special Summon Level/Rank 11 monsters during the turn you activate this card. Soladiate Emission (Normal Trap) Target 1 face-up Spell/Trap your opponent controls; negate its effects, then you can attach it to 1 “Soladiate” Xyz Monster you control as material. You can banish this card from your GY; add 2 “Soladiate” monsters with different names from your GY to your hand. You can only use 1 effect of “Soladiate Emission” per turn, and only once that turn. Soladiate Rays (Normal Trap) All monsters with a Level that your opponent currently controls become Level 11. You can banish this card from your GY; Xyz Summon 1 “Soladiate” Xyz Monster using monsters from either field. You can only use 1 effect of “Soladiate Rays” per turn, and only once that turn. Edited Friday at 03:59 AM by GalaxyKnight Quote Link to comment Share on other sites More sharing options...
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